Never give up!
The actual run is finished, but we've only timed up to the start of Chapter 2. All times include loading times, and are estimated, so SDA timing is going to be faster than what I have.
1: 2:18 (redone, posting new time later)
2: 1:47 (redone, posting new time later)
3: 3:07
4: 1:02
5: 1:18
6: 1:57
7: 2:17
8: 1:55
9 : 4:04
10: 1:20
11: 1:48
12: 0:28
13: 1:14
14: 2:13
15: 2:21
16: 2:02
17: 1:35
18: 0:35
So we're at 33:21 so far.
Based on that I doubt this is going to be a sub-hour affair, but hold out hope - this will pick up a LOT after the first chapter.
Running this with a half-orc monk, it turns out - the speed boost and the unarmed damage is immensely helpful.
Old Post:
1: 2:18 (redone, posting new time later)
2: 1:47 (redone, posting new time later)
3: 3:07
4: 1:02
5: 1:18
6: 1:57
7: 2:17
8: 1:55
9 : 4:04
10: 1:20
11: 1:48
12: 0:28
13: 1:14
14: 2:13
15: 2:21
16: 2:02
17: 1:35
18: 0:35
So we're at 33:21 so far.
Based on that I doubt this is going to be a sub-hour affair, but hold out hope - this will pick up a LOT after the first chapter.
Running this with a half-orc monk, it turns out - the speed boost and the unarmed damage is immensely helpful.
Old Post:
This is a discussion for potential tricks that could be used to shave time in this game. If it has the side effect of causing someone to speedrun this (even if it eventually IS me), so much the better. I made a new thread for this because the only one I found was in the 'old forum' listing.
First off, the obvious: Avoid as many fights as possible - the experience is quite meager and you might just get yourself killed (although dying in this game is kinda like dying in difficulties past Normal in Diablo 2 - you lose a little experience, some money, and respawn in a safe spot). This is not as hard as it sounds, actually.
Originally in this first post, I said the rogue was the optimum class for Persuade, Tumble, and Open Lock. Well, it seems Open Lock is not necessary after all, and sufficient ranks of Persuade and Tumble can be bought through other classes. Multiclass characters were tested as well, although it turns out they pale in comparison to the REAL optimum class.
That class, as discovered on page 5 of the topic, turns out to be a wizard. It's even better with a specialization in Illusion, since the forbidden spells aren't all that useful in reality.
I don't have much else to say just yet, so I'd like other people to contribute their ideas.
First off, the obvious: Avoid as many fights as possible - the experience is quite meager and you might just get yourself killed (although dying in this game is kinda like dying in difficulties past Normal in Diablo 2 - you lose a little experience, some money, and respawn in a safe spot). This is not as hard as it sounds, actually.
Originally in this first post, I said the rogue was the optimum class for Persuade, Tumble, and Open Lock. Well, it seems Open Lock is not necessary after all, and sufficient ranks of Persuade and Tumble can be bought through other classes. Multiclass characters were tested as well, although it turns out they pale in comparison to the REAL optimum class.
That class, as discovered on page 5 of the topic, turns out to be a wizard. It's even better with a specialization in Illusion, since the forbidden spells aren't all that useful in reality.
I don't have much else to say just yet, so I'd like other people to contribute their ideas.
Thread title: