Smilge, do you have any more news on your run? I'm running through the game casually with a Grey Orc Monk/Cleric (or something similar to that). I just hit level 5 a little into the Docks district. Boy do I move fast!
Another couple of advantages to the Cleric level, in addition to the +20% speed:
- In West Harbor, you can heal the injured militia without going back to the priest for the salve/moss/thingy. It's through conversation, it doesn't take a spell.
- Nightshield provides immunity to Magic Missile, and Protection from Evil provides immunity to mind-affecting effects (Daze), meaning you can run past spellcasters in the first few sections with impunity.
- Magic Weapon on a quarterstaff or a kama gives you a +1 weapon that you can use with Flurry, although I expect you'll find a +1 weapon or reach Monk 4 before DR/magic becomes an issue.
Regarding Body of the Sun and other aura effects, I had something similar happen the other day with Battletide. I paused right when an enemy was at the edge of the aura, and messages about the creature making saving throws spammed up the message log. They kept on coming up even though the game was paused. I think it happens when a creature is right at the edge of the aura, so whatever's calculating it can't decide if it's in or out of range. This was in the latest patch, btw.
Another couple of advantages to the Cleric level, in addition to the +20% speed:
- In West Harbor, you can heal the injured militia without going back to the priest for the salve/moss/thingy. It's through conversation, it doesn't take a spell.
- Nightshield provides immunity to Magic Missile, and Protection from Evil provides immunity to mind-affecting effects (Daze), meaning you can run past spellcasters in the first few sections with impunity.
- Magic Weapon on a quarterstaff or a kama gives you a +1 weapon that you can use with Flurry, although I expect you'll find a +1 weapon or reach Monk 4 before DR/magic becomes an issue.
Regarding Body of the Sun and other aura effects, I had something similar happen the other day with Battletide. I paused right when an enemy was at the edge of the aura, and messages about the creature making saving throws spammed up the message log. They kept on coming up even though the game was paused. I think it happens when a creature is right at the edge of the aura, so whatever's calculating it can't decide if it's in or out of range. This was in the latest patch, btw.