Hi, I'm a long time viewer of SDA and I really like the work you guys do here, but this is my first actual post. I saw the Neverwinter Nights speedrun, and I was thinking of planning a NWN-2 speedrun, through the normal campaign. I must have played through the game dozens of times so I'm quite familiar with all the neat tips you can do. Unfortunately, NWN-2 has some issues making it harder than NWN-1:
* I don't know any bugs that can give you infinite exp in the first act. Or at all.
* Game is designed for a party of 4 and to leave an area all party members have to be alive and near the exit. You can't just ditch your teammates.
* If a shopkeeper has invisible potions for sale, you can generally only buy 1. This REALLY sucks.
* You're forced to actually fight battles, where you have to stay in an area. In Act 1 alone, there is the initial sequence (easy), back alley / warehouse (not easy), the library, Ember, and Shandra's rescue.
On the plus side:
* You get a whole team of different characters to outfit with whatever spells and skills you see fit.
Challenging, no doubt, but let me know what you guys think. Like the NWN-1 run, a monk (although wood elf) is showing a lot of promise right now: +2 str, +2 dex, no level adjustment, increased move speed, and can stun people.
I'll update with a strategy for act 1.
* I don't know any bugs that can give you infinite exp in the first act. Or at all.
* Game is designed for a party of 4 and to leave an area all party members have to be alive and near the exit. You can't just ditch your teammates.
* If a shopkeeper has invisible potions for sale, you can generally only buy 1. This REALLY sucks.
* You're forced to actually fight battles, where you have to stay in an area. In Act 1 alone, there is the initial sequence (easy), back alley / warehouse (not easy), the library, Ember, and Shandra's rescue.
On the plus side:
* You get a whole team of different characters to outfit with whatever spells and skills you see fit.
Challenging, no doubt, but let me know what you guys think. Like the NWN-1 run, a monk (although wood elf) is showing a lot of promise right now: +2 str, +2 dex, no level adjustment, increased move speed, and can stun people.
I'll update with a strategy for act 1.
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