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I AM FUCKED ANGRY
Fusik -> that is true, this game eat my pc power, but I think I had found a way. The most problem is the motion blur effect. You can deactivate this motion blur in the video option seeting and the game run better. For creating a speedrun, for the moment is this a bad idea, the sda verification list is very big. And I have a special hidden run, I wait like a wolf of my chance. But I will beginn to run this game, that is for sure.

bangerra -> You must press the number '2' in this section Smiley to get in a hidden graphic option setting menu. Than you can deactivate rain or motion blur effects, also texture setting for cars and streets, buildings, woods. This will also work for Carbon.
Oh good to know, my girlfriend likes playing MW but it runs like shit on her laptop.
Sorry for the necro, but is anyone still working on a segmented run of this game? I'm considering going for a SS run (yes it will be long, should be fun). I'll probably do the pc version.
PC version is definitely the way to go. If you need help testing just ask, I'll try my best Wink
Awesome, thanks! I'm just finishing playing through the game casually again, then I'll start testing out some rng/routing stuff. I'll probably put up a pastebin with what I have/what im working on and such.

I want to test out what Fusik posted earlier. If its true that the location of the pink slip just increments by one each time (assuming you turn off auto-save) it'd be ridiculously easy to get a good car early, and then pick up the Porsche and Lamborghini from the blacklist, which would let you kill most of the run. I'm not sure I agree with what he said about there only being 3 possibilities tho. What ive seen just from casual play doesn't seem to go along with it, but we'll see in testing.

It seems pretty straightforward to pick which races to do. Either just pick the shortest ones based on what the game says (though i'm a bit confused about how it rates the circuit style races, I think it just shows one laps worth of distance), or race through them all individually with the car you would have at that point in the run and pick the fastest ones (itd take awhile, but might be worth it). Also would have to factor in if you're gonna start a chase at the end, which could be useful at some points and horrible at others. Depends on the situation i guess.

The only part of the run that worries me is building bounty quickly. My casual strat has allways been to hop on the highway and make laps while i take out any cop cars that come near me (its pretty easy to total them tbh). Obviously when you have a huge crowd following you its more efficient to hop off the highway and hit a few pursuit breakers. The highway makes it easy in that you don't have to worry about constantly turning/getting yourself into trouble like that, though. If you guys have any thoughts on building bounty quickly id like to hear them.

The idea popped up earlier to use 2 separate cars, having one at high pursuit level so you can build bounty quickly, the other with a low level so you can race and get away from chases quickly at the end of them. The problem with this is that when you switch cars to race, the other one looses pursuit levels while you have it stored hilariously quickly. You could just try to switch them back and forth, building pursuit levels on one, and then the other, but building levels takes a huge amount of time. idk.

I'll update later when i start testing. I'll probably look into the pink slip rng first.
Quote:
I want to test out what Fusik posted earlier. If its true that the location of the pink slip just increments by one each time (assuming you turn off auto-save) it'd be ridiculously easy to get a good car early, and then pick up the Porsche and Lamborghini from the blacklist, which would let you kill most of the run. I'm not sure I agree with what he said about there only being 3 possibilities tho. What ive seen just from casual play doesn't seem to go along with it, but we'll see in testing.


I can confirm this, the first slip is random, but once you know where it is, you can guarantee its position.

Quote:
The idea popped up earlier to use 2 separate cars, having one at high pursuit level so you can build bounty quickly, the other with a low level so you can race and get away from chases quickly at the end of them. The problem with this is that when you switch cars to race, the other one looses pursuit levels while you have it stored hilariously quickly. You could just try to switch them back and forth, building pursuit levels on one, and then the other, but building levels takes a huge amount of time. idk.


I used to do this in my casual playthroughs, some cars have a lot more weight by default and are way better to smash cop cars (I always used the Mustang for this, but there might be better cars).
Quote:
I can confirm this, the first slip is random, but once you know where it is, you can guarantee its position.


Oh awesome, that's a giant benefit to single segment. it'd probably be worth it to see exactly which cars are worth getting, not only to use, but to sell. Some could be worth more than the "random" cash bonuses you can get. Or it'd probably be better just to go for the performance part card.

Quote:
I used to do this in my casual playthroughs, some cars have a lot more weight by default and are way better to smash cop cars (I always used the Mustang for this, but there might be better cars).


Oh true, never thought of that. Makes sense tho. Also I just happened to notice while playing: Using the blacklist's Lamborghini, I went from fairy early condition 1 to condition 4 in about 5 minutes just by circling the highway (condition 5 was available, but I ended the chase before I got there. Condition 5 is mad scary haha). So I guess it might be worth it to just deal with a 2nd car losing pursuit condition levels while your racing? Idk.
Edit history:
bangerra: 2013-12-02 12:52:13 pm
bangerra: 2013-12-02 12:51:59 pm
I did some early game testing: https://docs.google.com/spreadsheet/ccc?key=0AuGh-AmJG_IPdGpKSHA5MlF3cnJOV0tlS1F2M25tRUE&usp=sharing
First choice of car should without any doubt be the Lexus IS300.
It has the best acceleration BY FAR and keeps its speed alot better in turns. The Cobalt SS is slightly faster but never reaches its top speed.
I haven't tested the Golf though, will you be playing with the extra money from NFS:U2?

Edit: Added #14 testing, 2 of the fastest races are very convenient in ending into both a shop and police chase.
The Rival Golf GTi is a major upgrade and comes with a bunch of tier 1 parts.
Ok so, I did a semi blind attempt today. Run lasted for 3 hours (i was almost on Baron races). Just a few comments.

I havn't gone through and tested myself, but the pink slip incrementing seemed to be acting weird. I had auto-save off, but the pink slip wasnt showing where i expected it to. The first 3 or so were all on the 2nd slot, then it started incrementing by 1 after that. I have no idea why.

Another big issue seems to be stability of the pc version. About 2-2.5 hours in, the game started minimizing itself. Then 3 hours in the game completely crashed. Because auto-save has to be off, theres no way to recover and its run end. Maybe running on one of the console versions might be able to do it? Idk.
I have no problems at all with the PC version.
Even with Auto-Save on the pink slips are always in the predicted position.. (even after restarting the game).
The loading times on the console versions are horrible, and it takes waaay longer to actually pick your races. (no on-the-fly blacklist track selection, so you have to go into safehouse first and pick there). Maybe try running in XP mode?
Anyone still working on this game?
I doubt it
Not sure if it's a coincidence or if Ewil was watching my stream, but was attempting an any% run earlier today. I knew I wouldn't have enough time to finish, but I was just curious how far I could get in a few hours.

I ended up going for a little over 3 hours and got into the top 10 of the blacklist (I forget if I got 10th or 9th).

For the first couple of blacklist races I had autosave turned off to try the manipulation of pink slip position. I have tested this before and found it working fine in practice, but was having a lot of issues with it today. Blacklist 15's pink slip was in the 2nd position, so I expected 14 to be in position 3, and 13 to be in position 1. Instead I found that at 14 it had incremented backwards and went to position 1, and for 13 it didn't move at all and stayed at position 1. I'm really confused why this didn't work properly.

But anyway, here's the previous broadcast of the run if anyone is interested in watching. It ended up ending after I had been caught by police during chases twice and had some stuff to do IRL so I cut it short. http://www.twitch.tv/keymakr/b/646197190

I was talking to some people during the run and a few were interested in doing a run of all the challenge races/whatever they are called. Id expect a run of that to be closer to the 2-3 hour mark, but I haven't done them in awhile so I'm not sure if that's accurate.
I haven't watched your stream, there just seems to be increased interest lately in doing NFS speedruns.
Wow. That's really funny actually. You had posted while I was halfway through the run.

Anyways. I might try to do a run of all challenge races/chases/etc. We'll see how that goes.

On a side note. If anyone is interested I think NFS prostreet would be cool for races to beating one of the individual bosses. That might be able to be done very quickly with some planning. If anyone's interested let me know.
I am interested, I just don't have time to do all the speedruns Cheesy Currently planning U2.
I've been looking at Challenge Series for a bit today. A good thing about it is that you can skip some challenges as the next lot of locked ones only require completion of a choice of two challenges, so there could be 'Any%' (ending at completion of the final challenge, probably better to be called Beat Final Challenge NG) and All Challenges categories. So far, I've figured that 'Any%' runs should skip (#1 & #2 I don't know if you can skip one or not; I didn't realise you could skip any until I had done both of them):
#3 or #4, whether you find it faster to do the tollbooth or get 1k bounty in and evade a pursuit
#7, Pursuit evasion is much faster than this tollbooth
#8 or #9, whether you find it faster to do the tollbooth, or get 25k costs in and evade a pursuit
#12, unless you find it faster to find 2 roadblocks at Heat Level 2 (took me ages) and evade a pursuit
#13, as 4 Infractions are much faster than the tollbooth (three of these four: Ram Police, Damage Property, Drive Off-road, Speeding, + the obvious Resist Arrest). My best is 1:35.
#16, Tollbooth should be faster than going through a Level 4 pursuit trying to find 2 spikes, and then evading
#19, Pursuit evasion is faster than this tollbooth
#22, 6 roadblocks and evading a pursuit in less than 4 minutes sounds too difficult
#23, 5 Infractions is easier, just do all of the ones mentioned above. My best is 2:33
If anyone is interested, I will be streaming NFSU2 WR here in about an hour: http://www.twitch.tv/ewil_
So, I finally finished a run of Most Wanted (2005) yesterday. Ended up with a final time of 13:04:08.

I was expecting a time between 8-10 hours, but ended up getting constantly caught by police near the end of the game, mostly because of tiredness and silly mistakes. I don't think it should be that hard to get it down to 10 hours, and 8 hours will probably be a challenge.

Link to run: http://www.twitch.tv/keymakr/c/6566609
I have watched about 5 hours of your run and I don't think I can watch it anymore. It's just not very good. Here are my suggestions to improve it:

1) Use digital inputs - The reason why you keep crashing to traffic is because you use D-pad, which is more comfortable for driving, but you can't make sudden turns. I've tested this in U2 and I also tried my steering wheel, but like I said, it's just much harder to avoid traffic, because you can't make a quick turn.

2) Use performance tuning - Someone already suggested that during your run and you didn't use it. You should.

3) Do your "homework" - Attempting a speedrun without discovering tricks, experimenting and practice is just a waste of time imho.

4) Talk less on your stream - I'm pretty sure this is the cause of many crashes and restarts. Focus more on your run and less on people on your stream.

5) Not sure if this applies to MW as well as to U2, but have you tried "wall-hugging" trick? I mean, instead of doing hard turn, you just slide along the wall (those yellow ones with arrows) to keep more speed.
I don't really know about performance tuning; it feels like someone could get a better advantage if they use different tunings to someone else.
Wallhugging is probably worse for MW than U2, as there's a good chance that there's some geometry (like a corner of a wall) at the end of a barrier that stops you completely. I've got mad at that many times.
Oh, and I can answer to 1) that he couldn't configure his controller to the gamepad controls in the game, so he had to use Joy2Key which meant arrow-key controls.
Don't see a problem with using different performance tuning. It's part of the game, so if it makes the run faster, you SHOULD use it without any excuses. Not using it creates an opportunity for someone to easily improve your run.

I don't see any arrow-key controls, the steering looks too smooth to be true, but maybe I'm wrong...
It's taken me a while to bother to reply
Although, yes, it is part of the game, you kinda contradicted yourself; if you allowed performance tuning, someone could easily improve your run by having different performance tuning, but if you restricted tuning for every runner, then it would come down to the barebones of the runner's skills and the game's AI and RNG, like most games, and not due to what settings a runner has.
Edit history:
bangerra: 2015-05-22 12:48:58 pm
It wouldn't make any sense to not allow performance tuning.. It would be like not allowing to use any other cars than the ones you obtain, and never install any upgrades.
I suppose it would be similar to changing sensitivity of controls in a shooter, which I'm sure is allowed... and I guess people would be matched when they have tunings they prefer... gonna have to put that in things to do before starting a run then.