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I just made a few demos on the same map in Nehahra, but the fastest demo won't playback. Instead I get this Quake Error message:

error in inflate feed more (-5)

The other two demos play fine, so I haven't a clue why this one won't. It's no different from the other two demos.
Thread title:  
What engine did you use when recording? Also, do you have the faulty demo dzipped for d/l?
http://mandelmassa.net/temp/nsec_015.dz

I'm using Nehahra's engine, otherwise normal GL Quake.

The demo was fine when I played it back after recording it, but when I opened Quake and tried to play it back again it wouldn't. It can't be that bad, right?
sda loyalist
Hehe... before sshplur had to go:

<sshplur> omg
<sshplur> i deleted one character from the demo file's name and now it's working fine
<sshplur> i just deleted '0'
<sshplur> and poof, it's fine

I guess the original Nehahra exe doesn't like 'nsec_015.dem' as a filename, despite following 8.3 conventions.

Your engine plays it fine though, aguirRre.
OK, I think I've figured out what happened now.

You had the dz in the Nehahra directory along with the dem file. The original Neh engines will look for a dz first and try to unpack that instead of using the dem directly. Since the original Neh engines also can't handle dzips at all and much less dzips with multiple files in them (dem+txt), you'll get that or some other cryptic error message.

When you renamed the dem file, you also changed the name in the console and that's why the engine now could use the dem file directly.

My Neh engine can handle dzips inside/outside pak files and it will first look for a dem file before going for the dz, but it also can't handle multiple file dzips. I've fixed that now and the next version will be able to play back a dem file that's dzipped together with e.g. a txt file. JoeQuake uses a different method by calling dzip externally and thus can handle this situation already (outside pak files).

The demo itself is completely OK as far as I can see, you should be able to play it back with any Neh-enabled engine. And if you want to play it back in a standard engine (e.g. FitzQuake), you can convert it with my ConvDem tool. You'll still need some trickery to make a standard engine load a Neh demo though ...
sda loyalist
Aha, so THAT's the problem. I thought it odd when I could play back the demo with the original engine too, but then again I didn't have the dz and the dem together...

Good detective work. Smiley