Why does it matter? it's the same thing over and over again, just with some tweaks to the mechanics. They hardly need to make a new part of the story to do that.
Mega Man X7, Chaos Legion, Devil May Cry 2, Mega Man X: Command Mission, Resident Evil: Survivor/Dead Aim, they did a bit of damage to their major franchises in recent memory. Didn't tarnish their reputation in my eyes, but I can see why some fans wouldn't bother.
That's just because Capcom releases so many games, of course there's some duds. Tarnishing your reputation is when most or all of what you're turning out is crap, and releasing fewer games only magnifies that. While you can name those games, in the same time frame I can also safely name Breath of Fire, MM Zero, Battle Network, DMC 3, Viewtiful Joe, Killer 7, Phoenix Wright, Onimusha, MVC 2, Everblue, etc. And of course, in Japan, Capcom has a ridiculous reputation because they release the gamut of foreign games from GTA to God of War to Warcraft 3. Undeserved, because publishers always get all the credit instead of developers, but still.
I am a major FF fan. I haven't really played any other Square rpg except for Kingdom Hearts. I think it's a shame when a company brings out so many games of a series such as Mega Man X or Pokemon. Yeah, they're a hit, but so what. What's special about FF is that there are different stories and completely different battle systems.
I can remember when I was expecting FF VIII to have materia. That game was sure different. It's also nice that the more recent Castlevania games have tried different things. Souls/cards sort of thing.
I think Rare's highpoint was DKC1. This isn't to say that the other 2 games aren't great. I just think DKC1 is the best. They took established characters and did a different story while making all of the platforming elements outstanding and 3d characters. One thing I don't really like is the idea that every level has to have something different in it to make it unique, but oh well.
I am a major FF fan. I haven't really played any other Square rpg except for Kingdom Hearts. I think it's a shame when a company brings out so many games of a series such as Mega Man X or Pokemon. Yeah, they're a hit, but so what. What's special about FF is that there are different stories and completely different battle systems.
Do you realize, what you said is "special" about FF is how just about every single RPG franchise works? Of course, it's hard to know that when, like you say, the only RPGs you play are FF and Kingdom Hearts.
And I'm glad you brought up FF. In between when Capcom released Breath of Fire 1 and 5 (3 BoF games), these FF's were released: Mystic Quest, 6, 7, Tactics, 8, 9, 10, 11, Origins, Chronicles, Anthology, Crystal Chronicles... am I forgetting anything? Sorry, but while it is true that Mega Man and Pokemon are cash-ins, FF is definitely synonymous with cash-in in the RPG world. Oh, and I'm sure you know, but your precious "no direct sequel" policy is gone now. There's X-2, Advent Children, Dirge of Cerberus, Chains of Promathia... I think you should just enjoy it if you like FF.
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I think Rare's highpoint was DKC1. This isn't to say that the other 2 games aren't great. I just think DKC1 is the best. They took established characters and did a different story while making all of the platforming elements outstanding and 3d characters. One thing I don't really like is the idea that every level has to have something different in it to make it unique, but oh well.
You know, this is only the 2nd time I've ever heard someone speak out against unique levels, both times referring to DKC2. Although the other person's favored game (Yoshi's Island) makes a lot more sense if that's true. I'll personally rather have something unique (gimmicky if you like that word) over something monotonous any day. I'll resist taking a potshot at FF here because I know it would apply to DQ better.
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Did you know, if you replace RareWare in the title with many other companies, it works just as well? Sometimes, it even rhymes with the original!
I didn't intend to talk about Square in this thread, but now it's happened I suppose.
There's X-2, Advent Children, Dirge of Cerberus, Chains of Promathia... I think you should just enjoy it if you like FF. Wink
Chains of Promethia is an expansion pack to Final Fantasy XI, and not even the first one at that (You forgot Rise of the Zilart). Because Chains of Promethia adds new regions, storyline missions, zones and other content of the sort, it isn't a sequel but just an expansion pack to an MMO game. It doesn't count in that list. Otherwise, Everquest would have 7 or 8 "Sequels" by now.
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You know, this is only the 2nd time I've ever heard someone speak out against unique levels, both times referring to DKC2. Although the other person's favored game (Yoshi's Island) makes a lot more sense if that's true. I'll personally rather have something unique (gimmicky if you like that word) over something monotonous any day.
Well, it actually makes the most sense for someone to use Donkey Kong Country 2 as an example. DKC2 really did have a lot of level gimmicks. So many that almost every level introduced a new element to the game. That's what makes it stand out from the first Kong game in my opinion, especially when you threw in all the bonus rooms that the game offered.
The gimmick for each level was always introduced nicely very early on so it never caught you by surprise that suddently.. "Oh wait, I was supposed to hit that type of barrel!?" 3/4 through the level. The game never surprises you, but it still managed to keep you on your toes to watch out for whatever gimmick the level entails.
The game had so many more gimmicks than any game of the time, and it STILL completely outdoes all of the games I've played to this DAY in that regard. So yeah, it'll continue to be used as an example of a game just having "Too much shit going on." But it's why I love it.
Otherwise, Everquest would have 7 or 8 "Sequels" by now.
Hehe, oddly enough, in many ways, that's a fair comparison. Many game sequels *ARE* basically simple expansions. Capcom games in particular (Street Fighter and Megaman specifically come to mind).
That was my whole provoking unhelpfulness for tonight. Yeeay!~
Hehe, oddly enough, in many ways, that's a fair comparison. Many game sequels *ARE* basically simple expansions. Capcom games in particular (Street Fighter and Megaman specifically come to mind).
That was my whole provoking unhelpfulness for tonight. Yeeay!~
That's not what they're defined as. Capcom just has a nasty habit of milking their franchises. They refuse to let Street Fighter II die, since they're releasing it (again) as a downloadable game for Xbox Live in early 2006.
Hehe, oddly enough, in many ways, that's a fair comparison. Many game sequels *ARE* basically simple expansions. Capcom games in particular (Street Fighter and Megaman specifically come to mind).
That was my whole provoking unhelpfulness for tonight. Yeeay!~ Grin
It's an MMO though. Providing new updated content is required in order to keep people playing and keep getting their 13.99 a month. Let's look at WOW, since I haven't played FFXI in ages and don't know what's going on. WOW has gotten tons of new raid instances, new quests and profession schematics over the year it's been out, right? Well they announced an expansion pack with several new instances, a new level cap, new PVP only zone (Outlands) and two new races, a new profession, and new skills for the raised level cap. Players without the expansion pack will still be able to do the new profession, visit the new newbie zones, and enjoy the new levels and new skills, but the new PVP only zone, the new races, the new items, instances, and quests that come with the zones that are introduced will not be accessible.
So they purchase the expansion pack to gain access to that new content while still accessing some of the OTHER content with the basic WOW game. It isn't a sequel at all in that sense, it's a gimmick to get an extra thirty bucks out of us while introducing content that would otherwise come from our 14.99 a month. The expansion players can still interact with non-expansion players as well.
So yeah, Chains of Promethia is the exact same thing. They add an island and a few new zones, some more items and then slap a 30 dollar price tag and call it a day. I am not going to comment on Street Fighter 2, since that game should have been put to rest years ago after like, the second re-release. But, hey, people will still buy it. Mega Man meanwhile, always introduces new levels, new bosses, new weapons and gameplay mechanics. Mega Man 6 is as much of a sequel as Mega Man 2. But to compare an MMO expansion pack to a game sequel like we did there, yeah.
Chains of Promethia is an expansion pack to Final Fantasy XI, and not even the first one at that (You forgot Rise of the Zilart). Because Chains of Promethia adds new regions, storyline missions, zones and other content of the sort, it isn't a sequel but just an expansion pack to an MMO game. It doesn't count in that list. Otherwise, Everquest would have 7 or 8 "Sequels" by now.
Ha, but I just realized, how could I forget The Spirits Within? This is the single most historically significant thing they've ever made (with the exception of FF1). Unfortunately for them, it had pretty much the opposite effect of FF1 on their financial well-being. Unfortunately for me, I spent time and money watching it in a theater.