YOLO
I was just wondering about movement strats. In games like Paper Mario, SM64, and most Zelda games, how optimized are travel and movement strats and techniques right now. I often see things in, for example, runs of Twilight Princess where the runner will either switch to Midna to travel, or will roll, or will use the spinner to move in certain situations. At this point in most games' speedrun optimization, how "final" are the movement styles like rolling in Zelda, dive-jumping in SM64 etc? Can a change in these strats, at this point, cause any major advantages in time?
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