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TIOLET!
Solider of fortune 2: Double helix. The enemies have wallhack. They track your head through walls and other solid obstacles and the millisecond you peak around the corner they start blasting (even if you used silent movement like crawling). Its almost like playing against cheaters in Counter-Strike, it is that bad.

Another game where the AI suck is Aliens vs. Predator 2 (a game I just finished a speedrun on). The speed of all actions the AI perform is connected to the frame rate. As long as you stay below 80 fps or so the game plays fine, but once you get above that its like trying to play in fast-forward. On newer computers you easily nail the fps at 120 in this game, ridiculous things happen then like marines running 4 times faster than aliens, the predator's shoulder cannon become a gattling gun, every single enemy gets equipped with reflexes borrowed from The Matrix... the list goes on.
?
I have to agree with mario kart.  Although I'd say that MK 64 (I have a hard time seeing MK and not thinking mortal kombat) is definately the easiest of the different AIs.  I'm not sure whether I find the constant bombardment/crazy speed of the computer in the original the most annoying, or the insanity of the mirror races on double dash (oddly, winning the all cup tour I find much easier than any individual cup).  But man, do I have some bad memories of playing mario kart for the SNES and having toadstool/toad constantly throwing the evil mushrooms ahead of me or having mario/luigi with their unnatural stars trying to kill me from behind.  I mean really, what's the point of being uber-good at that game if you can't lap your computerized opponents and laugh at them?
Edit history:
Nikuvilin: 2006-01-11 05:07:05 pm
DMC3,ZOE2 and Xenosaga 2. &nbsp;Am I crazy?
In CS:S the bots are sometimes pretty strange. I usually set them on expert level. I once played Aztec and I was running on the bridge. A bot came and shot a headshot with a pistol from the other end of the bridge. the thing is that he just jumped out and shot 1 bullet.
Fucking Weeaboo
Quote:
I'd have to point out Lufia 2 and it's capsule monsters...

Hmm...Selan is about to die, and Maxim is at half HP. Guy and Dekar are full...let's heal Dekar! No, no, wait, I'll feebly attack instead  Wink


Somebody actually BOTHERED with those?
give me your eyes!!!
I have to say Farah on Prince of Persia again.

At one point in one of my games she would always start shooting at me in the middle of a fight! Crazy, suicidal and deadly accurate woman!

I eventually beat that section by constantly healing from a nearby fountain Tongue
Zelda Scientist®
noobs. Homeworld 2 AI on the hardest setting... man, they have like 35 battlecruisers and like 15 ship factory things.. I swear I played against that w/ my cousin for a while and it was ridiculous. They grabbed more resources then there probably are in the entire map.....
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Tub: 2006-01-11 06:12:03 pm
m00
Goombas in SMB. They neither have arms, nor a mouth, teeth or poisonous tentacles at the side, still they always try to bump into you sideways.

And what's worse, when a strong hero with fists and shoes touches the plain and undefended side of a squashy Goomba that is merely half his size, the Goomba wins.

if that's not cheating, I don't know what is.



seriously, I worked on Realbot for counter-strike for a while, we built the biggest rival to PodBot and in some ways surpassed it. And from that I know how difficult it is to emulate intelligence. Even more if you're not allowed to burn all the cpu usage. Don't be too harsh with the coders.
Your almighty lordship
Nobody's mentioned the best AI ever: Extreme Paintbrawl.
Edit history:
kwinse: 2006-01-11 06:36:43 pm
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Nobody's mentioned the best AI ever: Extreme Paintbrawl.

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If we're talking about the worst AI in a game ever, Extreme Paintbrawl takes the cake.  I believe at one point the developer admits they couldn't program A.I. so your teammates would often dance in place or run straight ahead in a wall and get stuck there.  Literally.

Mario Kart 64's AI is a pain, as said a few times before.

Hey Ekard, why don't you come back to m2k2?  I miss the irregular updates of your emulated run...
DMC3,ZOE2 and Xenosaga 2. &nbsp;Am I crazy?
Quote:
Nobody's mentioned the best AI ever: Extreme Paintbrawl.


Psychochild beat you to it xD

I forgot to mention Way of the Samurai 2. In some of the bigger fights the enemies might just stand there waiting to be sliced in half or thay might rush at you and didge all your attacks and kill you in a split second.
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InsaneB4st4rd: 2006-01-11 07:12:58 pm
Still alive...
My vote goes for the Hostages in CS:Source.

I have seen some worse AI but this one is faaaaaar beyond good and evil.

Imagine you are on CT side and try to rescue to hostages. So far so good. Only 2 T's left and hostages already picked up.
Then after 2 seconds ALL of the Hostages decide to stop, for NO apperant reason. Well ok can happen. You go back and get them again.
In the meanwhile a T trys to kill you. Since the hostages ignore you, like you were a Stone, they are standing in your way and you can't freakin shoot at the enemy.
3seconds later you got lucky and put a bullet through a hostages head into the enemys head.
Ok only 3 hostages to rescue. You walk along a LONG, WIDE corridor which is TOTAL empty, except you and the hostages of course. And they once again decide to stop without a reason.
Then you finally made it to the rescue zone only to see that one hostage has stoppped agein because he walked into a freakin corner and is too stupid to navigate around it. Since you have rescued 2 hostages you try to kill the last hostages to win the round. Which would work if the time didn't run out.

Conclusion: CS:S AI sucks bad.
Just call me the cynicism machine
The AI in Burnout 3 is terrible.  Not because they are stupid, but because they will exploit their rubber band racing at any given opportunity.

'You are 15 seconds ahead of your rival'
'Your rival is gaining on you!'
'You are 3 seconds ahead'
'You are 10 seconds behind!'

Seriously.  Whoever thought that that would be fun for anyone was retarded.
Quote:

Somebody actually BOTHERED with those?



Hey, some of them were decent.  My personal favorite was Blaze.
like cranky kong, but not as nice
diddy kong racing -wizpig's being naughty (or whatever the storyline is) and to defeat him you have to race against your friends - and they do their (horrifically cheating) best to win!

in perfect dark, the darksims are bad enough, but possibly worse is a low/middle ai ally (e.g. challenge 20 something, where you have to protect your chum) who's holding a position where you can defend her, then decides for no reason to wander off and tackle a perfectsim

possibly the worst for me, though this may be stretching the definition a bit, is the 'ai' in the camera of super mario 64 - the number of lives i've lost due to compensating for this intrusively 'helpful' thing are beyond measure

better stop now while i can keep the language decent
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VorpalEdge: 2006-01-11 08:18:49 pm
welcome to the machine
Advance Wars.  Bar none.

There's at least several ways for the AI to screw you over in every mission except Spann Island.  So freaking random.
Edit history:
slYnki: 2006-01-12 07:06:56 am
XXY
Well, here's responding to marshmallow and Tub.

First off about the StarCraft computers, yeah, they are pretty predictable :P. I remember playing with some people who always died to computer attacks. I always hated those 2v6 games turning into 1v6 games. I always won of course, but it was just annoying. But yes, they are predictable.

My friend, Harvest_KiD and I had some fun torturing, and testing around with computers one day. You can completely mess up the computer's production plan if you eliminate key buildings. So if you're facing a Zerg opponent on Broodwar, run to his base immediately and build on his vespene geyser. He'll just kind of shut down. I can't remember what it was with Protoss and Terran, but it was also something equally weird. Like taking out an academy, or a starport or something.

Also, there's a weird glitch that I think you already mentioned there, marsh, but I'll just say it anyways for no apparent reason. If you attack an enemy building with one of your miners, the computer will instantly attack you with everything he has, including all HIS miners as well. I'm sorry, but doing a 2 cannon rush against a computer then performing that trick is just sick. Although great revenge therapy if you've ever had a bad encounter with computers before. I know I have..... stupid 6 pool <_<;

Now responding to the CS bots. I have some serious respect for people who program those things, so it's not my intent to say they're absolutely horrible. I just wanted to say I hate them for owning me in the worst ways possible. Stupid knife fights..... They're still fun to play with off and on though. I like when they sometimes do stupid things, though. Like croud by a wall or something. I remember it was on Assault, I turned on all knives, and two bots were running around outside in circles. One was on one's head and not moving, some stuck by militia's house window, some stopping to look through walls. Funny stuff.
Edit history:
DTaeKim: 2006-01-12 06:24:09 am
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Advance Wars.  Bar none.

There's at least several ways for the AI to screw you over in every mission except Spann Island.  So freaking random.


If you thought AW1 was bad, you should see AW : DS.  So much for consistency.
PwNzRd!
I remember a wrestling game, I think it was SmackDown Here Comes the Pain, but Chris Jericho would set up a ladder in the middle of the ring, and for no damn reason jump off of it and slam into the hard matting below. And when he got up, he would just set the ladder and do it again. Despite the hilarity, it was rather lame, as the AI in most of those games tends to be.
Oh don't get me started on the AI of wresteling games.All I know is that you can spend 15-30 minuts in a match and special-move your opponet 5 times in a row and they just pop right back up. Then they eye gouge you once and you constantly and furiously tap the button to get up,but you just lay there like you got shot 8 times then got tazered in the nuts. Yeah, cause thats real believable.
XXY
I remember wrestling game AI.... They used to come as a joke to me and my friend Alfred. But that was in WWF Attitude. How much fun we had whipping the AI to one another, while the other was wielding a shovel. How sick we were back then.

The other AI that isn't bad, but is just damn funny, would have to go to "No Mercy." I'm not sure the croud would count as AI, but they would certainly count as "holy shit, why'd you just hand that man a sledge hammer?" and "thank you, random fan, to just happen to be wielding a sledge hammer at this exact time. How you got that through the front gates and when you were probably buying your front row ticket, I may never know." I mean seriously, they have an infinite supply of offensive weaponry. You can just keep pressing B, and eventually you'll just get a weapon. "People from the back row, we need more brief cases!"

Now as for the actual AI, they're also funny to torture. Bringing them back stage was a new feature, which was abused horribly. You can take them into locker rooms and slam them through tables, go out of the room, go back in and do it all over again.

I miss this game, especially when you unlock "Andre the Giant" and put him on the hardest difficulty. The AI in this game are not supposed to catch steel steps you throw at them then throw them back. Holy jesus o_O;
The slow gamer
Guild Wars henchmen behavior (mostly healers).
King n00b!
I can only think of 1 game that the AI was so retarded, I stopped playing the game, and returned it. I don't remember the name, because I didn't play it long enough to care..
everybody wanna tell you the meaning of music
Quote:

That actually sounds kinda intelligent.  Isn't that how most RPGers take down bosses?  Why shouldn't the boss act accordingly?  XP

Either way, you have one of the main reasons I don't play RPGs.

Aren't you the one playing Wild Arms and Earthbound in the other thread? =/ Seriously though, I do think they should make a traditional RPG where the enemies act like an opposing human player would. Then they could have similar HPs and stats to your team, and use items, and all that good junk.

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I'm surprised noone mentioned Secret of Mana...

To be fair, the AI characters were so primitive as to not really even be considered AI. They just followed you exactly.

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I'd have to point out Lufia 2 and it's capsule monsters...

Hmm...Selan is about to die, and Maxim is at half HP. Guy and Dekar are full...let's heal Dekar! No, no, wait, I'll feebly attack instead  Wink

The capsule monsters weren't supposed to be smart allies, they were just supposed to be monsters (who more or less act randomly) on your side. Oh, and what you said is why Flash is so overrated. Wink

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Hey, some of them were decent.  My personal favorite was Blaze.

I used to be able to rank all of them, but at this point I remember that my favorite is Gusto (especially in the AC) because his speed is so high. Blaze sucks in that he runs away if you even look at him. Sad relnqshd, a romhacker who could tell you what every line of code does in the game, said Flash and Gusto were the best. Flash needs to be really developed to get good though. Darbi has instant-kill moves, and Sully is easily the best tank. But all in all, they're fairly well balanced. But they do all suck compared to your actual characters anyway. Wink

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I would have to say Yorda's incredibly retarded AI in Ico. She always gets stuck in the most unlikely places and has the speed and reflexes of a dead turtle.

I hate Yorda's AI so much when running (sometimes I have to go and actually babysit her to an exact spot and then go back and call her again), but while actually playing the game the first time, I thought it was appropriate. Since she's naive and all. Some people played the PAL version after the NTSC and actually complained that in improving Yorda's AI, they had dehumanized the game somewhat.

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Advance Wars.  Bar none.

There's at least several ways for the AI to screw you over in every mission except Spann Island.  So freaking random.

I thought the AI was pretty predictable in Advance Wars. I mean, you basically have to exploit it in AW1 in order to get all S-ranks. You wouldn't be able to exploit it if it wasn't at least somewhat predictable.
Rock on, Earthbound. Rock on.
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Aren't you the one playing Wild Arms and Earthbound in the other thread? =/


Yes, and once you add Final Fantasy Tactics, other select Tactics RPGs, Mario RPGs, Chrono Trigger, Final Fantasy X-2, and the Star Oceans, you have every RPG I actually enjoy.  Looking at it cold, that seems like a fair number, but compare it to the number of RPGs that are laying around other places...  It's pretty ignorable.  I much prefer action games, including but not limited to action, platformers, and adventure games (examples:  Devil May Cry, Super Mario, Sonic the Hedgehog, Zelda, Metroid, etc.).  Level systems give me hives, most of the time, unless you can basically ignore them, at which point I still think they're stupid, because if they mean that little, you shouldn't have them in the first place.  But that's off topic.
everybody wanna tell you the meaning of music
I dunno, there are probably a whole lot less RPGs lying around than action games, due to development costs and everything. Percentage-wise it might not be so bad. Would it be easier to write what you dislike? What I'm saying is, a lot of people (not necessarily you) dislike FF and then never make it around to trying much else because of it. If you like Star Ocean, you should at least try the other tri-Ace games.

I'm glad leveling systems exist for one reason. It lets other people level up while I get to play at minimal levels. Tongue