TIOLET!
Solider of fortune 2: Double helix. The enemies have wallhack. They track your head through walls and other solid obstacles and the millisecond you peak around the corner they start blasting (even if you used silent movement like crawling). Its almost like playing against cheaters in Counter-Strike, it is that bad.
Another game where the AI suck is Aliens vs. Predator 2 (a game I just finished a speedrun on). The speed of all actions the AI perform is connected to the frame rate. As long as you stay below 80 fps or so the game plays fine, but once you get above that its like trying to play in fast-forward. On newer computers you easily nail the fps at 120 in this game, ridiculous things happen then like marines running 4 times faster than aliens, the predator's shoulder cannon become a gattling gun, every single enemy gets equipped with reflexes borrowed from The Matrix... the list goes on.
Another game where the AI suck is Aliens vs. Predator 2 (a game I just finished a speedrun on). The speed of all actions the AI perform is connected to the frame rate. As long as you stay below 80 fps or so the game plays fine, but once you get above that its like trying to play in fast-forward. On newer computers you easily nail the fps at 120 in this game, ridiculous things happen then like marines running 4 times faster than aliens, the predator's shoulder cannon become a gattling gun, every single enemy gets equipped with reflexes borrowed from The Matrix... the list goes on.






