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slYnki: 2006-01-11 05:06:27 am
XXY
The actual thread title was supposed to be something wonderfully witty, yet ominous in nature. Instead it just came out like that. No worries, the question still remains:

Which AI do you hate the most? Of course you'll have to state the game, then give us a reason! I shall start this off.


StarCraft. Sometimes they can pull off the most annoying things at the weirdest of times. Not to mention they have map hacks. MAP HACKS I SAY!

Need for Speed Underground? I can't remember if this is the actual game name, but I'm rolling with it anyways. I was playing it on my friend's PS2, and I had a deep loathing for it in the first few seconds. Whole race long, I'm doing fine, fine..... then WHAM, some AI knocks me into a pillar and I'm dead last. I think I also hated the game, because it's infuriating when you realize you possess little to no skill at steering.

Mario Kart 64. Of course the MK64 speedrunners probably consider these AI funny. Stopping for about 2 minutes, then reversing across the finish line. Or waiting on the start line for about 2 minutes, then going on to win the race. You get my point. Me however, I hate these AI. 50cc, it's ok. Anything beyond that is hell. How is it that I can use a lightning, THEN speed up with a star and still not catch up to the computer? Or even better, how can I have the speed of a star, yet they're right on my tail? Choke and die!

Super Smash Bros. Just finished playing a few FFA, 5 stock games, which is when I got the idea for this thread. I made the mistake of going to the green tower thingy on Hyrule Castle, and within 7 seconds, I had 114% damage.... Stupid me being stupid Fox, and stupid Samus with her stupid spinning attack of doom, and stupid other computers that were in there. Luckily I turned on homerun bats the game after and played as Donkey Kong. Bad things happen when I have a bat in my possession.


Now it is your turn. Go ahead, tell the forum of your hate!
Thread title:  
Does this include enemy AI you fight agaianst? If so the Doc Ock at the end of Spider-Man 2(the one based on the movie). Man that guy was a bitch! I never beat him.He ruined the game for me,which is a shame becaused I liked that game. No matter waht I did he'd beat the crap out of me.Also, I'd hit him like...10 times and he'd bareley lose any health, but he'd hit me twice and I was half dead! Sometimes I thought the game got confused with who I was supposed to be controlling and turned against me.Damn you to hell Doc Ock!Next time you die in the comics,STAY DEAD!!!

...feel...so much...better...*gasps for air*
Hey. The SOCOM series has awful A.I. (mostly NPCs and your team), and the first one was nerve racking at times.

You're running along and the team is following, and next thing you know, one of them is stuck inside a solid object, running but getting nowhere. This is particulary evil when it's an essential NPC that needs to reach a certain point (P.O.W. Camp).

Members of your team will also decide to stand up when you want them to stay down, and get themselves filled with holes in the process. I've even seen an enemy shoot and kill me through an extremely thick rock like it wasn't there.

There's also more NPC stupidity in SOCOM 3, which basically forced me to slow down in the "State Security" segment of my run.

I wanted to Rambo the entire mission and let the First Lady catch up, but she would have none of that. I get to the extraction area and check my map...only to see that she is standing still (I think) in the middle of a faraway street.

Of course, when I went back for her, she follows like nothing happened. Needless to say, I took my anger out on her a few times.
XXY
Yeah, this can be about AI you fight, or opinions on just bad AI, or anything else.
everybody wanna tell you the meaning of music
Well, most people complain about AI for 1 of 3 reasons:
1) The AI is ally and it sucks.
2) The AI is enemy and it cheats (or is too hard).
3) The AI is enemy and it's too dumb so it's too easy.

I would think the most common complaints are type 1. Most of what you're saying is 2. The funny part about SC and MK is that people think it's more like 3. SC AI is exploitable. In MK, the thing I find lame is how the AI racers kinda warp or speed up to catch up to you. If you can't catch up, you must have been way behind. Wink

We used to call this the Midway effect. Because in Midway's sports games like Blitz, it was really stupid as the computer would always cheat to make it a tighter game. As in, if you were up by 2 touchdowns, you would fumble the ball every time you were touched. MK has a similar deal with getting items as well. Some match races would degenerate to a game of chicken to see who could get the 2nd place items.
:wq
Mine would be for Neverwinter Nights.  The NPC companions are the dumbest bastards you could be teamed up with.  They rush the enemy alone, wait to cast a healing spell until the last second (often too late).  They also like to set off trapped chests you fail to unlock (they consider bashing it as "helping").

I found it better just to go it alone, then bring them in for any relevant plot or quest conversations.

I remember the AI for the original Rainbox Six game sucking pretty bad.  On the first mission, my team just ran into an enemy-filled room single-file, and each was picked off the moment they entered the room.  Tsk, tsk, tsk.
Rock on, Earthbound. Rock on.
The thing I find the most lame about Mario Kart AI is how it picks two or three racers to win, and takes the stats from other racers to make them better.  When you're outdistanced as Bowser on a straightaway by Toad, you know the computer was cheating.  Yes, that exact situation has happened to me.
Edit history:
AquaTiger: 2006-01-11 05:51:26 am
Never give up!
Dragon Warrior Monsters has some very nasty AI in spots.  Certain enemies' battle routines give you the worst possible scenario (more than one boss constantly uses a group hitting attack, for instance).  This has its benefits though, as your own monsters, if left to their own devices (see, you can either give them one of three general strategies, or command them yourself - I prefer to use the former), are amazingly smart when it comes to knowing when to use certain spells and skills.

Just don't get me started on Milayou, who is the final boss, and her monsters - they always open up with all three of their strongest skills, which are Zap (a second-tier thunder spell), Explodet (a third-tier explosive spell), and MegaMagic (perhaps the strongest spell in the game); and every round thereafter they cast the first two of those spells (the last monster would probably use MegaMagic again if it didn't drain ALL of their MP on the first cast).  Needless to say, surviving the onslaught long enough to take even one monster out is a real pain.


Another one that's probably more obscure but still just as aggravating is the AI of the Phantom bosses in Fullmetal Alchemist 2.  She can dodge just about ANYTHING unless she's attacking, to the point of cheapness - this wouldn't be as much of a problem, except she also runs around everywhere and she hits hard.  Basically, you have to chase her so she's in range of you when she prepares to attack, and make sure not to get hit when she does try to attack, which is all a LOT easier said than done.  The first fight with her is not so bad if you bring the right items into battle - but if you don't bring the right items into the second battle, there is almost no way you're going to survive.  If I found another AI like it in a more popular game, I'd reference it so you people would have an idea what I'm talking about.


I'll think of more when I come up with them.
Visit my profile to see my runs!
-Perfect Dark's dark simulants with their nefarious cheating and maladroit path-finding.

Edit history:
ReverendTed: 2006-01-11 06:34:18 am
In Raven Shield (PC), the AI is programmed well enough, but then the developers decided it was a good idea to set realistic "human" values for perception and accuracy to your teammates, yet all of the Terrorists have 100% perception and accuracy.
In essense, if they get the first shot off, then they pretty much shoot you in the head immediately, which completely negates the usefulness of a number of different tactical options (such as the armor level) and fundamentally changes the gameplay dynamic.
When the AI profiles are altered to more realistic values, then the game becomes much more believable, with appropriate delays in enemy response, and (since they can actually miss sometimes) the ability to engage in a firefight.

One thing that the squad AI will do that does irritate me to no end is not respond appropriately if the squad leader (me) is taken down.  Often if I'm killed, the entire team is eliminated within a few moments of my demise.

However, when it comes to "most moronic AI ever", I'd have to give the award to Battlefield 1942's multiplayer modes.  Guh.  Wink
Rock on, Earthbound. Rock on.
Quote:
Just don't get me started on Milayou, who is the final boss, and her monsters - they always open up with all three of their strongest skills, which are Zap (a second-tier thunder spell), Explodet (a third-tier explosive spell), and MegaMagic (perhaps the strongest spell in the game); and every round thereafter they cast the first two of those spells (the last monster would probably use MegaMagic again if it didn't drain ALL of their MP on the first cast).  Needless to say, surviving the onslaught long enough to take even one monster out is a real pain.


That actually sounds kinda intelligent.  Isn't that how most RPGers take down bosses?  Why shouldn't the boss act accordingly?  XP

Either way, you have one of the main reasons I don't play RPGs.
PwNzRd!
In Mario Kart Double Dash, on 150CC it deliberately knocks you back if you are doing well. And in any Dynasty Warriors game, if you take out a lot of an officers health, they suddenly become impossible to beat and nearly kill you just to keep the playing field even. I set it on easy for a reason, bastards! There are others I am sure but it's not worth mentioning at this time.
Killer Chobocos don't get any chocolate.
Farah's AI in Prince of Persia: Sands of Time

Sometimes she just stands there and gets beat (BY ZOMBIES THAT BARELY MOVE)

and... dumbest of all, in th Library if you try to save your game she'll walk up to you, climb down the spike pit and then jump in... effectively ending your game if you actually did save.
XXY
I got another AI: Counter-Strike POD Bots. My friend James installed the program on my computer, and I can add bots to private lan games. They're really easy to kill most of the time, nearly all of the time, but then there's those other times. There I am on dust2, guarding bombsite A, some bot runs around the corner down the long straightaway with a 12-gauge shotgun and gets a headshot on me.

......
Speed is the key.
When you´re playing necro in Diablo II, the AI of those skeletons suck. I even wonder if they have any AI. They get stuck everywhere, same with summoned minions. And when you get to maggot lair of arcane sanctuary, it gets really bad.
Fucking Weeaboo
Go play a game of ICO.  I don't call it "AS" (Artificial Stupidity) for nothing.
MGS for PS1 forever.
Goofy and Donald on Kingdom Hearts.

Hmmm...Cloud has big sword and Squall has big sword...hyuck...lets fight em both head on.

Of course I have thought that every single time Donald got hit with Cloud's sword and screamed was funny. At least they take one or two for the team.
go the mighty swans
Quote:
Go play a game of ICO.  I don't call it "AS" (Artificial Stupidity) for nothing.


i second that
${$uid.$user}{' usertext'}
I'm surprised noone mentioned Secret of Mana...

Yautja: A necro in the maggot lair is definitely in the wrong place.

Oh and you'll remember what I posted in the ICO thread. The name's ragdoll...
Speed is the key.
Quote:
Yautja: A necro in the maggot lair is definitely in the wrong place.


Yeah, and even more so since I used the patch were you can´t run through your skeletons.

I used like 50 tp´s....  Roll Eyes
Pudding%
I'd have to point out Lufia 2 and it's capsule monsters...

Hmm...Selan is about to die, and Maxim is at half HP. Guy and Dekar are full...let's heal Dekar! No, no, wait, I'll feebly attack instead  Wink
King of hearts
Quote:
-Perfect Dark's dark simulants with their nefarious cheating and maladroit path-finding.



Heh, yeah.  I don't even think Fatality could beat them if they were put on a computer control setup.
...
I would have to say Yorda's incredibly retarded AI in Ico. She always gets stuck in the most unlikely places and has the speed and reflexes of a dead turtle.
Edit history:
marshmallow: 2006-01-11 04:22:08 pm
Jack of all Trades
The Counter-Strike bots are all quite amusing, mostly because they are so unpredictable in terms of skill -- sometimes they look like someone who literally just installed the game while other times they instantly headshot you as they turn the corner with a TMP or something goofy. The AI of the single player campaigns in CS: Condition Zero is...also interesting. I recommend downloading my speedruns! And read my comments...oh boy. Turtle Rock really screwed up some of the guards -- but sometimes it's more of an issue of hitboxes than anything else.

As for StarCraft, I feel sorry for the AI. They're so predictable!

Terran: marine/medic rushes, eventually they use tanks, then they start making valkyries for no reason

Protoss: 10 zealot rush, then some goons and random templar/reavers sprinkled through the rest of the game, then scouts and corsairs for no reason. Sometimes they DT rush, which can be bad if you don't prepare. Sometimes they turtle up with cannons and expand (assuming they can find the expansion).

Zerg: Always hydra/lurker/ling.

Plus, they're just so...dumb? Breck and I pub 2v2 a lot and when we find someone who chases after our scouting worker with a lot of their own we ask if he's really a computer. :O
If we're talking about the worst AI in a game ever, Extreme Paintbrawl takes the cake.  I believe at one point the developer admits they couldn't program A.I. so your teammates would often dance in place or run straight ahead in a wall and get stuck there.  Literally.