MGS for PS1 forever.
First off, I don't plan on running this game for a while since I'm still on Jak 2 and whether or not that guy releases his Jak 3 run, I need to do that still...plus I know that my run can already be beaten by quite a bit with the new SDA rules...so I figured I would just give a heads up on my thoughts of a speedrun.
A friend of mine and I recently beat the game ko-op. There are a few platforming elements, but not much. Most of the bosses are pretty easy except for the last two fights in the game...I don't know exactly which abilities a person should upgrade since my friend and I had maxed ours, but I'll give it a shot:
Lui Kang - A person probably wouldn't need all of the uppercuts. It is a nice thing to have to keep certain bosses in the air longer...the more air they get the less chance they attack you. Fireballs should be maxed.
Kung Lao - The spinning attack helps keep bosses in the air and is a good crowd-control thing...probably wouldn't need to have the hat upgraded much. When it comes to kicking I know that I just used Lui Kang's fireballs on kintaro as my friend repeatedly kicked him. We timed it pretty well cause kintaro only got about two hits on us.
It's easier to get exp. from fatalities than just doing things normally...you'd have to use the fastest fatalities though. I'm sure it would get pretty boring if you used the same fatality 50+ times in the game.
The only hard thing about doing a speedrun, IMO, is that there are a lot of areas that require you to throw enemies into various things: the trees in the forest, the fire in the foundry and quite a few hooks. You have to backtrack a lot, but I would say that this is a very linear game. You never have two different places to go unless you intend to unlock a secret instead of furthering the story.
I estimate...from playing it earlier, that each place could be beaten in less than twenty minutes. Our time for the game is a little over 7 hours...and that was just leisure, so I know it could be done a lot faster.
Anyway...just thoughts.
A friend of mine and I recently beat the game ko-op. There are a few platforming elements, but not much. Most of the bosses are pretty easy except for the last two fights in the game...I don't know exactly which abilities a person should upgrade since my friend and I had maxed ours, but I'll give it a shot:
Lui Kang - A person probably wouldn't need all of the uppercuts. It is a nice thing to have to keep certain bosses in the air longer...the more air they get the less chance they attack you. Fireballs should be maxed.
Kung Lao - The spinning attack helps keep bosses in the air and is a good crowd-control thing...probably wouldn't need to have the hat upgraded much. When it comes to kicking I know that I just used Lui Kang's fireballs on kintaro as my friend repeatedly kicked him. We timed it pretty well cause kintaro only got about two hits on us.
It's easier to get exp. from fatalities than just doing things normally...you'd have to use the fastest fatalities though. I'm sure it would get pretty boring if you used the same fatality 50+ times in the game.
The only hard thing about doing a speedrun, IMO, is that there are a lot of areas that require you to throw enemies into various things: the trees in the forest, the fire in the foundry and quite a few hooks. You have to backtrack a lot, but I would say that this is a very linear game. You never have two different places to go unless you intend to unlock a secret instead of furthering the story.
I estimate...from playing it earlier, that each place could be beaten in less than twenty minutes. Our time for the game is a little over 7 hours...and that was just leisure, so I know it could be done a lot faster.
Anyway...just thoughts.
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