I joined this site for the sole intention of eventually submitting a speed run for Mission Impossible for the NES.
This game has a bit of nostalgic value for me - when I was like 10 years old, I got an NES for Christmas and 2 games - Super Mario/Duck Hunt, and....Mission Impossible. I think it was years before I ever beat the game, and countless attempts specifically to beat the final level. This is one of my favorite games for the system, and sadly it seems to get very little attention from those in the retro gaming community. While the game is full of traps and game-ending deaths, the stage design, graphics, music, and gameplay are all excellent IMO, as is hit detection and controls. A very challenging, but not unfair game.
As for speed running, altogether there are 6 stages, though stages 2 and 5 are scrolling stages simply requiring survival. Of the other 4 stages, I'd rank them in difficulty as 4 being the easiest, then 3, then 1, then 6.
3 of these 4 stages rely on a 50/50 chance of a required street pass being the right place. Luckily level 1's pass is very early in the game, so once you get it, your odds already improve to 1 in 4 of finishing out a full run. Other than this, RNG is not crucially important anywhere else in the game. There are some places where it can add a few seconds to your run with bad luck, but nothing that is a deal-breaker.
There are 2 keys to a good run. First is knowing which enemies to kill and which ones to leave alone (or stun) not only for minimal loss of time, but also for leaving enough enemies active on the screen that other enemies (or even obstacles such as the flowing sewage) won't spawn. The second key is, with this being an overhead game, taking advantage of diagonal movement whenever possible. This is easier said than done.
I'm to the point where I can run each level well by itself, but putting together a full, uninterrupted run of all 6 levels is proving to be nearly impossible. The best time on SDA is at 30:59 (nearly 13 years old! ), and the best time I found on youtube of a non-tool-assisted run is 27:51. I'm fairly confident I can do a sub-27 minute run.
I'm starting out with a video for levels 1 and 2. This was close to a flawless run with bad luck hitting in stage 3 for the street pass.
http://breakingnewsfeeds.com/media/mi-level1.mp4
Level 1 notes -
0:39 to 0:41 in the alley - best killing sequence for minimizing spawned enemies.
1:23 - best to kill him there so to avoid fire on the way back through.
1:41 to 1:43 - one pixel higher on those bridges and you avoid all damage. I missed it here but it is not critical - it just gives you more margin for error later.
1:58 to 2:09 - not only is stunning the quickest way through here, but it also prevents both sewers from spawning.
3:02 - all other runs I've seen take the other route. While going my way is slightly longer, we're only talking 1 or 2 seconds which are more than made up for by being able to get the first aid kit and take damage later.
3:56 - probably the most difficult part of the level. Very tough to squeeze around the corners without getting caught.
5:01 - a pixel-perfect move with Grant lets you walk right over the claws, eliminating the need to deactivate them saving a ton of time.
This game has a bit of nostalgic value for me - when I was like 10 years old, I got an NES for Christmas and 2 games - Super Mario/Duck Hunt, and....Mission Impossible. I think it was years before I ever beat the game, and countless attempts specifically to beat the final level. This is one of my favorite games for the system, and sadly it seems to get very little attention from those in the retro gaming community. While the game is full of traps and game-ending deaths, the stage design, graphics, music, and gameplay are all excellent IMO, as is hit detection and controls. A very challenging, but not unfair game.
As for speed running, altogether there are 6 stages, though stages 2 and 5 are scrolling stages simply requiring survival. Of the other 4 stages, I'd rank them in difficulty as 4 being the easiest, then 3, then 1, then 6.
3 of these 4 stages rely on a 50/50 chance of a required street pass being the right place. Luckily level 1's pass is very early in the game, so once you get it, your odds already improve to 1 in 4 of finishing out a full run. Other than this, RNG is not crucially important anywhere else in the game. There are some places where it can add a few seconds to your run with bad luck, but nothing that is a deal-breaker.
There are 2 keys to a good run. First is knowing which enemies to kill and which ones to leave alone (or stun) not only for minimal loss of time, but also for leaving enough enemies active on the screen that other enemies (or even obstacles such as the flowing sewage) won't spawn. The second key is, with this being an overhead game, taking advantage of diagonal movement whenever possible. This is easier said than done.
I'm to the point where I can run each level well by itself, but putting together a full, uninterrupted run of all 6 levels is proving to be nearly impossible. The best time on SDA is at 30:59 (nearly 13 years old! ), and the best time I found on youtube of a non-tool-assisted run is 27:51. I'm fairly confident I can do a sub-27 minute run.
I'm starting out with a video for levels 1 and 2. This was close to a flawless run with bad luck hitting in stage 3 for the street pass.
http://breakingnewsfeeds.com/media/mi-level1.mp4
Level 1 notes -
0:39 to 0:41 in the alley - best killing sequence for minimizing spawned enemies.
1:23 - best to kill him there so to avoid fire on the way back through.
1:41 to 1:43 - one pixel higher on those bridges and you avoid all damage. I missed it here but it is not critical - it just gives you more margin for error later.
1:58 to 2:09 - not only is stunning the quickest way through here, but it also prevents both sewers from spawning.
3:02 - all other runs I've seen take the other route. While going my way is slightly longer, we're only talking 1 or 2 seconds which are more than made up for by being able to get the first aid kit and take damage later.
3:56 - probably the most difficult part of the level. Very tough to squeeze around the corners without getting caught.
5:01 - a pixel-perfect move with Grant lets you walk right over the claws, eliminating the need to deactivate them saving a ton of time.
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