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Una~
Great game, and quite a challenge for a speedrun. I played through recently and got a time of about 47 minutes, but I'm sure a 45-minute run is possible. I know the levels right down to how many enemies there are per section. I've had this info because I've played this game in my childhood many times. I also have tips for people who wish to try this run, and I am planning on getting an emulated run up soon as a reference. If anyone's interested in what I've got to say, just contact me either here via Instant Message, or by MSN OR Yahoo Instant messengers.
Thread title:  
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Sub 45 is possible with this game, since I once got 44 minutes exact (though, due to some luck regarding the green putties.) With a lot of luck and skill, around 40-42 mins. should be possible.

Just curious, what character you used to achieve the time of 47 minutes? Did you use multiple characters for different stages? If so, which characters did you use on those stages?
Fucking Weeaboo
http://tasvideos.org/forum/viewtopic.php?t=5753

Check out this thread for a few pointers.  The runner took Billy (aka the Blue Ranger) for weapon reach and short kick animation.
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Billy is really slow in his non-ranger form (for example, check the differences in speed between Billy and Kimberly in stage two when those barrels are rolling towards you, those barrels roll at the same speed as Billy, while Kimberly outruns them like she is a Marathon runner), so he probably wouldn't be a good choice in a speedrun. Kimberly would be a better ranger to use. Not only does she run faster, she also has a long range weapon in her ranger form.
Una~
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Billy is really slow in his non-ranger form (for example, check the differences in speed between Billy and Kimberly in stage two when those barrels are rolling towards you, those barrels roll at the same speed as Billy, while Kimberly outruns them like she is a Marathon runner), so he probably wouldn't be a good choice in a speedrun. Kimberly would be a better ranger to use. Not only does she run faster, she also has a long range weapon in her ranger form.


But then we move onto how fast we can get rid of the enemies outside ranger mode. Zack's crouching kick kills the non-1-hit-kill enemies in 4 kicks. Jason, however, takes 5 kicks. He seems to move a little slower than jason, but he still gets the enemies killed faster.
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Thanks for bringing that up, since I always thought that they're the same regarding damage for that move (now I know something else about the game that I never knew.)

Billy's is also 4 hits on those putties. The other three take 5 hits to get them down for good. However, what's the odds of using the crouch kick often? Would this attack be the main attack when they are in their non-ranger forms?
Una~
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Thanks for bringing that up, since I always thought that they're the same regarding damage for that move (now I know something else about the game that I never knew.)

Billy's is also 4 hits on those putties. The other three take 5 hits to get them down for good. However, what's the odds of using the crouch kick often? Would this attack be the main attack when they are in their non-ranger forms?


It's definitely the one for billy. Zack does save a small amount of time doing the crouch kick. However, once in ranger form, I've found that Zack's crouching attacks are much slower than his standing attacks.
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Now, what about the other rangers in their ranger forms? Are their crouch kicks faster than Zack's in their ranger forms?
Una~
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Now, what about the other rangers in their ranger forms? Are their crouch kicks faster than Zack's in their ranger forms?


There are no crouch kicks in ranger form, but Zack is definitely slower than jason when it comes to crouching moves. Matter of fact, against the second boss, jason can always land 3 hits and sometimes the fourth using the standing combo. Zack is able to get one for sure, but never gets the fourth hit with the standing combo. So Zack is faster at beating the enemies in non-ranger form, but slower in ranger form. Interesting...also, I noticed that Jason's jump kick is out for a while, and can thus hit enemies even if you overshoot. It doesn't slow him down much either. Zack's, however, is delayed a bit, and slows him down noticably more than jason. I don't really try out the other characters because I was just messing around with Zack after doing the 47 minute run with Jason.
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That's my bad mentioning crouch kicks while they're in their Ranger forms. Too many things going on at once.

How often do you get, on average, a 4 hit combo on the second boss with Jason? It's a very rare occurance with Kimberly, but it is possible to hit him four times also. Also on rare occasions I also get a 4 hit combo with Billy also, but using Billy's special ability (the twirling with his weapon) seems better to use on him. I haven't tried any of the other rangers against him.
Una~
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That's my bad mentioning crouch kicks while they're in their Ranger forms. Too many things going on at once.

How often do you get, on average, a 4 hit combo on the second boss with Jason? It's a very rare occurance with Kimberly, but it is possible to hit him four times also. Also on rare occasions I also get a 4 hit combo with Billy also, but using Billy's special ability (the twirling with his weapon) seems better to use on him. I haven't tried any of the other rangers against him.


At first it wouldn't happen, but after a while it happened two out of every 3 times. With zack, the 3 hits were fifty-fifty.
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Just got done testing Trini, and of all the opportunities I had to hit him with four hits, she managed to hit him all four times. The problem with her, though, is that her weapon is short ranged, and well, to say the least, she sucks on stage 2, and she is slow with her attacks. However, it got me thinking, does the number of times you can hit him in a combo determined by how close you are to him? I think I'll try to see if this is the case with other characters.
Una~
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Just got done testing Trini, and of all the opportunities I had to hit him with four hits, she managed to hit him all four times. The problem with her, though, is that her weapon is short ranged, and well, to say the least, she sucks on stage 2, and she is slow with her attacks. However, it got me thinking, does the number of times you can hit him in a combo determined by how close you are to him? I think I'll try to see if this is the case with other characters.


Perhaps, seeing as the hitboxes for the weapons do have to reach his collisionboxes in order to hit. perhaps being right next to him or physically touching him will cause them to hit before he can do his teleport animation.
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With Zack, you need to be as far as away as you can while at a distance where you can still hit him. Every time I was as at such a position, I was able to hit him all four times. As far as Jason, I have only hit him with all four time just once. The same goes for Kimberly also. I still have yet to test with Billy.
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Sub 37 minutes is possible with this game. I managed to beat it in 37:44 with Kimberly alone, though there were a lot of mistakes I made.

I think I'll go ahead and attempt a run on this when I get a DVD recorder. The question I have is, is anyone else interested in seeing such a run?
Una~
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Sub 37 minutes is possible with this game. I managed to beat it in 37:44 with Kimberly alone, though there were a lot of mistakes I made.

I think I'll go ahead and attempt a run on this when I get a DVD recorder. The question I have is, is anyone else interested in seeing such a run?


Hell yeah! I'd LOVE to see the run! By the way, would I be credited in any way for helping with the run?
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Sub 35 is a definite, since the best time I got today was 34:58. The DVD recorder I purchased should be here sometime next week.

Of course you do get some credit. Not only for suggesting the topic, but also for motivation, and some ideas I never would have thought of. I don't know if anyone else is interested in a speed run for this game (I figure there's more than you and me, but maybe they don't feel like posting in the thread), but knowing there is at least one person interested makes me motivated to keep on trying to find ways to beat this faster.
Una~
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Sub 35 is a definite, since the best time I got today was 34:58. The DVD recorder I purchased should be here sometime next week.

Of course you do get some credit. Not only for suggesting the topic, but also for motivation, and some ideas I never would have thought of. I don't know if anyone else is interested in a speed run for this game (I figure there's more than you and me, but maybe they don't feel like posting in the thread), but knowing there is at least one person interested makes me motivated to keep on trying to find ways to beat this faster.


Thanks, man. I appreciate it. Thanks to my ideas and your recorder, we'll both prove that we are far from noobs. Perhaps we should add eachother to Instant Messenger.
Never give up!
I'm thinking sub-34 might even be possible, if you get great luck.

I would definitely be interested in watching.

I have a couple of things to mention in the early going:

1) Kimberly is probably your best bet for the first level.  Mainly for her bow (can take out putties a second earlier than walking up to them), but her jumpkick (wait to hit as late as possible in the jump) can make the first area go a bit smoother as well.  After that, go with whoever works best for you.
2) I don't know if you've watched the TAS work-in-progress, but there's a trick in the first level that allows you to quickly take out the three enemies on the truck.  Time your strike for when they're just jumping off.  This IS possible in real-time - I independently discovered it by accident.
3) In general, try to group tough enemies, like the ones with shields, so it takes fewer hits to take them out.
4) If there's one stage where you can take advantage of throws, stage 4 is probably it.  Throw enemies off the building - it's probably faster that way.
5) I don't know the uses of it, but as a ranger you can do mid-air throws.
6) If there's one thing I'd restart over in this game if I were doing a run (I'm not), it's the second boss.  Do it so that when he goes into his 'random teleport' phase, the bomb will completely drain the rest of his health.  This will require at least a few full combos to connect.

And make sure to get the Megazord fights right - they're easy enough that if you screw up on those, odds are the run would get rejected faster than you can say "Ay-yi-yi-yi-yi!"

(Come on, the original Power Rangers series is something I GREW UP WATCHING.  Of COURSE I'd remember quotes like this.)
Edit history:
Captain_Blue: 2007-07-26 03:21:28 am
Una~
A trick for the megazord fights is to just hold up and attack repeatedly. Standing and doing it is fine, but I find it best if you jump before doing the attack. It's the fastest way I know of to defeat them.
Tool - Aenima
Just here to voice my support for the run. Oh yeah, and Alpha is gay.
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Captain,

Thank you for suggesting a way to make the MegaZord fights easier. Though I have not timed the battles myself, I have been quick on them but I have been taking quite a bit of damage from the second fight (and occasionally the first one, when I'm having horrible luck, like usual.) When I practice this tomorrow, I'll take into account what you've mentioned and try it, since I've never tried what you mentioned.

From what you've mentioned thus far, I wouldn't think of you as a noob. Your knowledge of this game is far past that. If I do submit a run and it does get accepted, maybe you can attempt to improve it?

Aqua,

It's funny how you quote Alpha. It brings back memories, and makes me almost want to die with laughter.

Thank you for your suggestions. I've been using Kimberly only, since she is the character I use most often and feel more comfortable using. Not only is she fast as hell, but she is also a powerhouse in her ranger form. Also, her weapon is long range, which, in what you mention in your third point, makes killing putties that are grouped together easier (sometimes, you can group three together and take them all out with one combo.) This is how I've been able to cut my previous 45 min. record down to where it is now. In fact, all of the things you've mentioned I've been using.

The only problem is what you mentioned in your second point. I've only timed it perfectly once, and that was it. So, I may have to maybe practice it on an emulator until I get it down perfect. However, if I don't, it usually costs me at least 10 seconds max, through throwing one the putties on one of the ends and taking them down in a combo.

As far as your fifth point, the only thing I can think of is using that in regard to the strong green putties. They, by far, have been the most troublesome as far as this run is concerned. However, I don't think it'll save a significant amount of time. But, it is worth a try.

Axem,

Thank you for your support, and come on, you definitely have to laugh at Alpha's infamous saying.
Una~
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Captain,

Thank you for suggesting a way to make the MegaZord fights easier. Though I have not timed the battles myself, I have been quick on them but I have been taking quite a bit of damage from the second fight (and occasionally the first one, when I'm having horrible luck, like usual.) When I practice this tomorrow, I'll take into account what you've mentioned and try it, since I've never tried what you mentioned.

From what you've mentioned thus far, I wouldn't think of you as a noob. Your knowledge of this game is far past that. If I do submit a run and it does get accepted, maybe you can attempt to improve it?

Aqua,

It's funny how you quote Alpha. It brings back memories, and makes me almost want to die with laughter.

Thank you for your suggestions. I've been using Kimberly only, since she is the character I use most often and feel more comfortable using. Not only is she fast as hell, but she is also a powerhouse in her ranger form. Also, her weapon is long range, which, in what you mention in your third point, makes killing putties that are grouped together easier (sometimes, you can group three together and take them all out with one combo.) This is how I've been able to cut my previous 45 min. record down to where it is now. In fact, all of the things you've mentioned I've been using.

The only problem is what you mentioned in your second point. I've only timed it perfectly once, and that was it. So, I may have to maybe practice it on an emulator until I get it down perfect. However, if I don't, it usually costs me at least 10 seconds max, through throwing one the putties on one of the ends and taking them down in a combo.

As far as your fifth point, the only thing I can think of is using that in regard to the strong green putties. They, by far, have been the most troublesome as far as this run is concerned. However, I don't think it'll save a significant amount of time. But, it is worth a try.

Axem,

Thank you for your support, and come on, you definitely have to laugh at Alpha's infamous saying.


I can't exactly beat the time officially, seeing as I can only use emulators, but yeah, I could try it out eventually. And my megazord strategy comes into play in that if you keep doing the jumping strong attack, you'll do major damage for each hit, and minimize the opponent's reaction time if they block. It seriously works wonders on the first boss and first form of the second boss. Problem is the second form. He blocks more and jumps to try and intercept you. However, if you keep perservering, you'll come out on top fairly quick. And finally, as for my knowledge, it was one of the games I played the most as a kid. I remember every single detail about the levels. I have a knowledge of other games as well, including Mighty Morphin Power Rangers: The Fighting edition. Story Mode is the ideal mode for the speedrun, and as a recommendation, I would choose the Mega Tigerzord. I'll post more about that game if you're interested.
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Got 35:57 on the practice run I just did, though there were quite a bit of mistakes that cost me a lot of time. So, I do think sub 34 is possible. With excellent luck (which will most likely never happen), maybe even sub-33.

I have the truck part down. Actually, you attack before the truck stops and the putties jump off. The mid-air throws didn't make any difference.

And thanks again for the MegaZord battles tip, Captain. I managed to beat all three of them with hardly any trouble and faster than usual.

Hopefully, the DVD recorder I ordered will ship out soon. I'm actually anxious to start recording this run.
Hmm... pie?
Nice!

I've beat the Train boss only once, I'd love to see someone going far.

Megazords? I didn't even know they were there!

Also, there is the "The Movie" version, where Tommy, the White Ranger, joins. I don't know if there are other changes than that, since I never took it far.