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Edit history:
ktwo: 2013-09-09 02:56:34 pm
ktwo: 2013-09-09 02:55:08 pm
I've been speedrunning this game lately. I just finished a normal ending run and plan to start routing best ending as my next step. I haven't even gotten the best ending casually, so it might take a while before I'm ready to make attempts though. In the meanwhile I'll just submit the normal ending run. I also wanted to mention that I have started to write down some information about the game in the knowledge base:
https://kb.speeddemosarchive.com/Mighty_bomb_jack_(nes)
Anyone familiar with this game is of course welcome to share their knowledge there (or in this thread).

Edit: The end parenthesis doesn't seem to want to be included in the link above. You'll have to add it yourself.
Thread title:  
Pudding%
I know Sn64 was working on MBJ a while back. Dunno if he still is, but I think he's got a few videos linked on his twitch page...

http://www.twitch.tv/sn64
Yes, I did indeed run this once upon a time, but I haven't touched it in awhile.  That's partly because I got times I was fairly happy with, partly because there was no one else interested in taking up the game at the time, and partly because my laptop sucks too much to stream these days.  My best Any% time is a 7:43 in my Twitch highlights somewhere, and my best Best Ending% time is a 13:31 and is uploaded to my Youtube channel (both timed from pressing Start on title screen to transitioning to the ending screen): http://www.youtube.com/user/OmegaRed64/videos

Note that both of those are on the NA version of the game.  There are version differences between NA and JP that have a very small impact on the Any% run and a very large impact on the Best Ending% run. 

The only other evidence I'd seen of anyone running this game beforehand is this JP RTA wiki: http://www40.atwiki.jp/niconamarta/?cmd=word&word=%E3%83%9E%E3%82%A4%E3%83%86%E3%82%A3%E3%83%9C%E3%83%B3%E3%82%B8%E3%83%A3%E3%83%83%E3%82%AF&type=normal&page=%E3%83%9E%E3%82%A4%E3%83%86%E3%82%A3%E3%83%9C%E3%83%B3%E3%82%B8%E3%83%A3%E3%83%83%E3%82%AF

Finally, once I completed my NA version Best Ending% run, I wrote up a (probably overly) detailed walkthrough of the route I used, complete with some numbercrunching on when I could use jump presses during Jack's various coin-activated powered up states.  Here's a pastebin with those notes in it: http://pastebin.com/07ArcRhT
Hi, I actually watched a normal ending run from you. It was pretty well played, but I assume you know that the routing could be improved here and there. The run I'm submitting is 6:57 (sda-timing) and there is still a bit of room for improvement. I plan to take a look on your best ending run (and notes) once I've had the time to play around with the category myself.

I will also take this opportunity to mention that I have completed what I intended to put into the knowledge base for this game (for now).
Yeah, I always figured there were probably better routing options even for the Any% run, and I also never completed another Any% run after learning that holding down makes Jack fall slightly faster, so that would've helped shave some time, too.  I'll be looking forward to checking out that Any% run of yours and seeing how much you destroy my Best Ending% run by.
Worthless categories WR master
I know I have beaten the game with some noob ending fairly recently (in college, 2 or 3 years ago) and that this game is much more difficult than it looks at first glance. I would be interested in seeing speedruns of it but I can't do it myself since my NES is dead. I was playing on a girl's NES in college so now I don't quite have the option to do so anymore.
Just a quick update. I have been trying a bit to lower my time for the normal ending run. I've had a couple of good attempts, but one of the later rooms (13) is tricky to get right and has killed off the good attempts reaching that far.

I've mostly played around with the best ending though. I literally got the best ending on console for my first time ever today. I guess there are easier ways to get the best ending than my speedrun route, but whatever... I got a time of ~12:32 (sda-timing). With my route, it could go as low as 12:15, but that's from adding times from when I routed the game on emulator. The run I got today had a couple too many mistakes so I hope that I can cut off a few seconds more at least. If I don't get a better run before my normal ending run is ready to be verified, I might just send the one I got so there is something for the best ending as well (provided it passes verification of course).
Worthless categories WR master
I saw there was a run in need for verifiers so I applied.
I appreciate it Bismuth. It's good to see that there is an interest in this game. I think the game could have been really fun to play normally, but it's just horribly designed. So I'm not surprised this game never got much praise. It's not too bad for a speedrun though, which also eliminates some of the annoying things with the game (finding all the secrets, no continues etc).
Some folks over in Japan have been running this game recently, as you can see in the RTA wiki link above.
Takenoko just uploaded this recording of a 10:26 warpless bad-ending:
http://www.nicovideo.jp/watch/sm22830416
Edit history:
ktwo: 2024-03-07 11:28:26 pm
ktwo: 2024-03-04 04:46:32 am
I've started playing this game again. Better solutions for almost every room has been developed since my run that is currently published on SDA and there is now also a proper TAS for this category. My pb right now is 6:31 (https://vimeo.com/917142297), which is 26s better than the hosted run. I'm not too far off what I consider to be an acceptable run, but I need at least one more improvement before I'm there. After that, look into the best ending again, but one thing at a time...

Edit (290224): 6:30 (https://vimeo.com/918037826). A few big mistakes, so I will still keep going.
Edit (070324): 6:26. Not perfect, but I will stop here and plan to start working on the best ending category when I'm ready.