Hello everyone. I'm new here, but I just had to register to bring this up. I love watching speedruns. However, I'm not the man to speedrun this game myself, being a fan of slow-paced turn-based strategy games and lacking the mental dexterity to think between frames. That in mind, I wanted to gauge/drum up interest for this game, because I think this game is awesome, needs more fan support, and has some serious speed running potential. It would be awesome to see someone here do it justice.
This game was very recently (Dec 2009) released for the Nintendo DS by a relatively unknown studio called Capybara Games. It is set in the same universe as the popular Might and Magic/Heroes of Might and Magic series. Plot wise, it is a direct prequel to Heroes of Might and Magic V. However, gameplay-wise, it diverges significantly from the classic series. Stack based strategy gameplay is replaced with an intriguing puzzle/strategy hybrid that is accessible and simple, but has some deeper strategy elements. I've heard it compared to Puzzle Quest, and often people claim that this game is better (I haven't played both, so I can't make any claims myself).
Being from an unknown developer, this game itself seems to have gone under the popular radar a bit. However, critical reaction has been extremely favorable; I believe IGN rated it as the best DS strategy game of 2009.
Check it out here if you're interested and unfamiliar with it: http://www.capybaragames.com/might-magic-clash-of-heroes/
Getting to the elements that make this game of interest to speedrunners:
-The game is relatively short for a strategy game. I've cleared the game 100%, without any attempt at speed, in about 17 hours. Someone actually trying to go fast and doing any% could probably make a demo short enough to be watchable.
-Some parts can be skipped, such as many optional sidequests. The tutorial/prologue can be skipped by pausing. There is a lot of text in the game, but all cutscenes and dialog can be skipped by pressing start.
-There is a lot of thought exercise in planning how to complete battles as quickly as possible. When your creatures attack, any enemy creatures on the opposing side absorb your damage. So there might be some interesting planning regarding the minimum number of attacks you need to make against an undefended column to defeat an enemy hero. Your creatures continue attacking even after the enemy hero is defeated, so you must be careful not to have too much extra damage/formations, or wasteful animation will occur.
Which artifacts and troops are best to equip, how best to attack the enemy hero without losing attack potency or dying, how to keep your Elite/Champion units alive, etc. are all interesting problems for a speedrunner.
-Luck/AI manipulation will be a major factor. Each time battle begins, the troops you "draw" and the way they form up are random. A part of it might simply be reloading X battle until you get great starting positions.
The AI can also be manipulated into wasting actions/attacking less effectually.
-Route planning is interesting. The game has some nonlinear elements, and you can often choose the order of some battles. An optimized route would plan the best order of the battles to maximize your ability to defeat AI heroes quickly. The player will need to weigh the value of fighting more battles and getting a higher level against the time spent doing so. There are some decisions to be made, such as figuring out if more time is saved taking a small detour to get a potent artifact, for example.
-Unlike most DS games, the game can be entirely controlled with the directional pad and buttons. It does not require a stylus. This means a video can be captured without someone's hand obstructing the video, and also makes emulation possible (but buy this game, please.). It may be faster to control the game with the stylus though, I'm not sure about that.
Doing a purely casual, not-optimized speedrun of the prologue and first campaign, I was able to clear this portion of the game in under an hour. I suspect finishing the whole game in under 10 hours is easily attainable. Perhaps even under 6/7 hours.
This game was very recently (Dec 2009) released for the Nintendo DS by a relatively unknown studio called Capybara Games. It is set in the same universe as the popular Might and Magic/Heroes of Might and Magic series. Plot wise, it is a direct prequel to Heroes of Might and Magic V. However, gameplay-wise, it diverges significantly from the classic series. Stack based strategy gameplay is replaced with an intriguing puzzle/strategy hybrid that is accessible and simple, but has some deeper strategy elements. I've heard it compared to Puzzle Quest, and often people claim that this game is better (I haven't played both, so I can't make any claims myself).
Being from an unknown developer, this game itself seems to have gone under the popular radar a bit. However, critical reaction has been extremely favorable; I believe IGN rated it as the best DS strategy game of 2009.
Check it out here if you're interested and unfamiliar with it: http://www.capybaragames.com/might-magic-clash-of-heroes/
Getting to the elements that make this game of interest to speedrunners:
-The game is relatively short for a strategy game. I've cleared the game 100%, without any attempt at speed, in about 17 hours. Someone actually trying to go fast and doing any% could probably make a demo short enough to be watchable.
-Some parts can be skipped, such as many optional sidequests. The tutorial/prologue can be skipped by pausing. There is a lot of text in the game, but all cutscenes and dialog can be skipped by pressing start.
-There is a lot of thought exercise in planning how to complete battles as quickly as possible. When your creatures attack, any enemy creatures on the opposing side absorb your damage. So there might be some interesting planning regarding the minimum number of attacks you need to make against an undefended column to defeat an enemy hero. Your creatures continue attacking even after the enemy hero is defeated, so you must be careful not to have too much extra damage/formations, or wasteful animation will occur.
Which artifacts and troops are best to equip, how best to attack the enemy hero without losing attack potency or dying, how to keep your Elite/Champion units alive, etc. are all interesting problems for a speedrunner.
-Luck/AI manipulation will be a major factor. Each time battle begins, the troops you "draw" and the way they form up are random. A part of it might simply be reloading X battle until you get great starting positions.
The AI can also be manipulated into wasting actions/attacking less effectually.
-Route planning is interesting. The game has some nonlinear elements, and you can often choose the order of some battles. An optimized route would plan the best order of the battles to maximize your ability to defeat AI heroes quickly. The player will need to weigh the value of fighting more battles and getting a higher level against the time spent doing so. There are some decisions to be made, such as figuring out if more time is saved taking a small detour to get a potent artifact, for example.
-Unlike most DS games, the game can be entirely controlled with the directional pad and buttons. It does not require a stylus. This means a video can be captured without someone's hand obstructing the video, and also makes emulation possible (but buy this game, please.). It may be faster to control the game with the stylus though, I'm not sure about that.
Doing a purely casual, not-optimized speedrun of the prologue and first campaign, I was able to clear this portion of the game in under an hour. I suspect finishing the whole game in under 10 hours is easily attainable. Perhaps even under 6/7 hours.
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