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Direct Assault!
That's 20:23 on Act 2, Asphyx1ateD. 19:52 would give you a time of 39:37. Doesn't make it any less impressive though. Congrats, I wasn't expecting a 23 second improvement a few hours after the video.

How's your menu use, in both Acts? When do you access it and what do you do? We need this to figure out where we're being faster/slower than each other when comparing saves, especially between Acts.

EDIT: Also here are all the times a weapon is forced on the inventory:

Act 1:
M4 after Drebin
Operator on FROGS
M4 after FROGS

Act 2:
Operator on FROGS
Operator again on Laughing Octopus...
and again on Beauty

Act 3:
Vz.83 on bike chase
M4 on Raging Raven
Operator on Raging Beauty

Act 4:
M4 on Crying Wolf
Operator on Crying Beauty
Operator on Vamp
Rail Gun on Suicide Gekko

Act 5:
M4 at the start of the Act
M4 on FROGS before Mantis
and again on Screaming Mantis
Operator on Screaming Beauty


Another edit: On Act 1 you were 15 seconds faster on the FROGS and 4 seconds faster on the last area. So that's a potential 19:31 time on Act 1 combining the best of our runs (more or less, depending on how the menu use was).

On Act 2 you were 2 seconds faster on Core Valley, 9 in Power Station, 13 on Octopus, 7 on truck and 1 on the market. So that's around 20:14, for 39:45 total at the end of Act 2.
I love YaBB 1G - SP1!
thanks for that list tri-Ace, I hate it when they force a weapon and I have no clue why they did that  Sad
I was wondering, could the barrel be used to get to the places instead of walking? Maybe we can find a way to prevent Snake from throwing up...
Sorry about mis-timing, I thought it was done from the first save so Act 1 didn't come into it. Apologies.

Quote from tri-Ace Fanboy:
That's 20:23 on Act 2, Asphyx1ateD. 19:52 would give you a time of 39:37. Doesn't make it any less impressive though. Congrats, I wasn't expecting a 23 second improvement a few hours after the video.

How's your menu use, in both Acts? When do you access it and what do you do? We need this to figure out where we're being faster/slower than each other when comparing saves, especially between Acts.


Act 1 I first access it after the MK. II, I think I just got the Big Boss face camo and Militia disguise at this point. Next access is just after Downtown, before I enter the Palace, where I make sure I have: MK. 2, Solar Gun, Operator, S.G. mines and Stun grenades. Last one in Act 1 is in the Garage where I swap S.G. mines for Blue Smokes.

Act 2, at the start I choose the Rebel disguise and the Big Boss mask. From there my next menu was at the start of the FROGs I believe, where I selected Solar Gun, S.G. satchels, Rail Gun, M82 and Operator. That's it.

Quote from tri-Ace Fanboy:
Another edit: On Act 1 you were 15 seconds faster on the FROGS and 4 seconds faster on the last area. So that's a potential 19:31 time on Act 1 combining the best of our runs (more or less, depending on how the menu use was).

On Act 2 you were 2 seconds faster on Core Valley, 9 in Power Station, 13 on Octopus, 7 on truck and 1 on the market. So that's around 20:14, for 39:45 total at the end of Act 2.


I assume you're timing the FROGs from Advent Palace to the Garage, in which case that might not work so well as I assume you altered your menu after you entered, whereas I did it before (so I could save after and not have to constantly edit it). It's weird, though, in the Market for me when I got to the end both times the Gekko landed just before I got there, whereas in your video it didn't land until you were through. Strange, as we took the same route from what I remember.

Quote from 3lon:
I was wondering, could the barrel be used to get to the places instead of walking? Maybe we can find a way to prevent Snake from throwing up...


I experimented a little, only thing I found worthwhile was I used a syringe, then rolled, Snake would still throw up but lost no psyche whilst the gauge was flashing.
Direct Assault!
The barrel isn't much faster than running and Snake takes a long time to lie down on it. I don't think it has any use other than the Act 1 FROGS on New Game, unfortunately.

Quote from Asphyx1ateD:
I assume you're timing the FROGs from Advent Palace to the Garage, in which case that might not work so well as I assume you altered your menu after you entered, whereas I did it before (so I could save after and not have to constantly edit it).


I used the menu after the Mk.II and after the FROGS only so you really were 15 seconds faster there. I mis-timed in Act 2 though, you were 2 seconds faster in Core Valley, 3 on the way to the mansion, 13 on Octopus, 7 on the truck and 1 on the market. So the optimal times for both Acts would be something like:

Act 1:
After the initial cutscenes: 3:45
Statue room: 4:25
After the Mk.II: 5:10
After the Oil Drum: 8:14
Advent Palace: 9:31
After the FROGS: 16:32
After the B&B Cutscene: 18:17
End of Act: 19:31

Act 2:
After first cutscene: 20:02
After Rose codec call: 21:36
After Drebin: 23:23
Vista Mansion: 25:18
During Naomi's cutscene: 27:34
Laughing Octopus: 29:10
Laughing Beauty: 30:46
Drebin's truck: 34:12
Market: 39:24
End of Act: 39:51


Are the Power Suits vulnerable to Stun Grenades?
Quote from tri-Ace Fanboy:
Are the Power Suits vulnerable to Stun Grenades?


Interesting thought, I've never tried it. I haven't started Act 3 yet (although I have installed it...) so maybe I'll give it at try later. I just use the Solar Gun.
I love YaBB 1G - SP1!
I had the feeling that whatever you do, firing power suits or just waiting lying on the truck, you have to wait the same time before the truck goes on. It's just a feeling, I guess I was wrong?
hey hows it going i'm new to this sight and was looking for great times on mgs4 but this forum is huge just want to know how 3 hrs and 28 minutes stacks up to you guys on getting the big boss emblem
Edit history:
Mosaic-J: 2008-08-04 04:06:08 pm
MGS4 is a gaming masterpiece.
Are the Power Suits vulnerable to Stun Grenades?
[/quote]

In an older method of mine I used to throw a barrage of Stun Grenades at the Power Suits. It became so blinding that I couldn't tell if the Power Suits had moved away or were knocked out by them. It did allow the APC to move on, although I never timed it. I'm guessing it was slow & that the Stun Grenades do work, but more than 1 is needed for any single Power Suit. Solar Gun seems alot quicker. Of all the methods I tried during that section I couldn't get it any better without using the Solar Gun.
Direct Assault!
The truck moves faster if you clear a path.

I was thinking of using Raven's grenade launcher, just aim in the general direction and shoot like crazy. The Solar Gun is difficult to use (for me at least) with all the explosions and smokes. And if using the Javelin helps on the gate then we'd need to access the menu one extra time anyway.

You guys think colored grenades could have an effect on Crying Wolf? Emotion bullets knock down their psyche.

kingsnake420, current record is 1:58 from a Japanese player. There are lots of times ranging from that to 2:08 currently.
Hahaha, I'm doing Act 3 now and on the third part of the tailing I was at the bit where the Resistance follows those 3 PMC's then crosses the road away from them... the patrol car came around the corner at that time, beeped its horn then mowed him down, killing him instantly. How unlucky!
Direct Assault!
Hahah, that happened to me on my first playthrough when he crossed the last street.

Found a way timesaver on Act 1. Equip disguise, mask, smokes, mines and the M4 after meeting the Mk.II. Add the M4's grenade launcher, then instead of tranq'ing the two PMC before the hideout use a Stun grenade with the M4 from far away. Use these again on the FROGS. It only holds one grenade but you can reload when waiting for the FROGS to spawn so no time lost.

Then we can use Smoke Gs on Downtown and Crescent Meridian without having to access the menu again, cutting one menu use entirely and saving time on both areas.

The only problem with this is in the Vista Mansion, with the guards on the stairs. It's easy to take them down with the M4 but I can't do it without blinding Snake.
Edit history:
Asphyx1ateD: 2008-08-04 10:39:00 pm
Hmm, intriguing stuff. I usually use a combination of Solar Gun + MK. 2 during the FROGs; I've already removed the M4 before Advent Palace and I just use the Operator on the mines.

Edit: Act 3 done:



Act 2 end 40:08 >> 1:00:33 - timed right this time I hope (it is 5:37 am after all). Pretty damn sure I'm faster than the Japanese guy if I'm right in saying his times were Act 2 end 42:41 >> 1:03:16? I used the Resistance trick as I'm solely aiming to beat him and I don't think I'd be able to without it... not yet anyway. I'll get saves and times up tomorrow.
hahaha i wana die!!!! this kill was from act 2 and only noticed at the end lol



im redoing it from act 2 and my run isnt near perfect yet, i could do beter at act 1 and 2.
Edit history:
Mosaic-J: 2008-08-06 08:40:00 am
MGS4 is a gaming masterpiece.
I had previously mentioned to Asphyx1ateD a method for quickly getting past the first group of guards in Downtown. I've now found a quicker method.

I've just discovered you only need to throw 1 Coloured Smoke Grenade. Placement is crucial. It needs to land beyond the first 2 guards & affect the 1 on the left so that the guard behind the boxes will be distracted by it. As soon as you've thrown the CSG (Even before it lands) keep in the shade next to the wall & run all the way along, around & roll into a craw to go under the car. If done successfully you will get by un-noticed & shave seconds! I've been going through Act 1 again. I have my own route through the Red Zone. My Checkpoint time at the beginning of Downtown was 8:09 & 9:25 for the Advent Palace. I had only accessed the menu once after meeting the MK II to equip the Rebel Disguise & YCSG (Chose Yellow as they are the first on the menu list if you scroll from the top). Used the Mk 2 pistol on the guards above the road & 1 more YCSG for the 2 below on the right corner.

My Red Zone Checkpoints are RZ:NW 3:47, RZ 4:24 & 5:11 for the MK II.

In the Red Zone equip the Stun Knife & run to the right corner, roll & land into a lying postion just before the little road & wait until just before the Octocamo blends & get up (When you do, hold up after he stands & not during standing up) & run straight through the door to your left (Opposite the guard in the room on the right) and head for the window in front-left view. There is a can beneath it, hit it when you reach the window & then leap through & crouch. The guard to the right behind the wall runs around to inspect at which point, crouch run to the tiny wall out to the right. The guard on the road in front moves as soon as you reach the wall. Slowly crouch walk until you reach the door & then run until you get a little in front of the boxes facing the 2 guards before the Mk II room. Slowly walk up to the 1 on the right & shock him with the Stun Knife. When he falls run for the exit.

After the MK II, turn around, head out the rear door & move to the pillar on the corner to view the guard on the left & throw a CSG at him. Wait a second & then run straight ahead to the exit.
Sounds good, I don't want to do Act 1 for a while, though, lol, for sake of my sanity.

I'm on Wolf at the moment, I have beaten her once with a save at Crying Beauty at 1:08:08... however I don't think this is fast enough. I once got lucky and had her in the spot where the Japanese guy had her, but the last few times my smokes have had no effect and she's just retreated to her "shell"... no idea why.
MGS4 is a gaming masterpiece.
Quote from Asphyx1ateD:
Sounds good, I don't want to do Act 1 for a while, though, lol, for sake of my sanity.

I'm on Wolf at the moment, I have beaten her once with a save at Crying Beauty at 1:08:08... however I don't think this is fast enough. I once got lucky and had her in the spot where the Japanese guy had her, but the last few times my smokes have had no effect and she's just retreated to her "shell"... no idea why.


All you need to do is get the Smoke to land close enough to her so she begins coughing. Then blast her with the MGL-140. If you don't she will retreat to her shell or attack.
Yeah I have managed it twice; should you fire the MGL straight after it starts to smoke? I haven't heard her cough...

I just managed to do it 3 seconds faster but still not fast enough.
Edit history:
Big_Boss: 2008-08-05 09:35:00 am
The Only Legend's I Know Are Dead!
Quote from Mosaic-J:
I had previously mentioned to Asphyx1ateD a method for quickly getting past the first group of guards in Downtown. I've now found a quicker method.

I've just discovered you only need to throw 1 Coloured Smoke Grenade. Placement is crucial. It needs to land beyond the first 2 guards & affect the 1 on the left so that the guard behind the boxes will be distracted by it. As soon as you've thrown the CSG (Even before it lands) keep in the shade next to the wall & run all the way along, around & roll into a craw to go under the car. If done successfully you will get by un-noticed & shave seconds! I've been going through Act 1 again. I have my own route through the Red Zone. My Checkpoint time at the beginning of Downtown was 8:09 & 9:25 for the Advent Palace. I had only accessed the menu once after meeting the MK II to equip the Rebel Disguise & YCSG (Chose Yellow as they are the first on the menu list if you scroll from the top). Used the Mk 2 pistol on the guards above the road & 1 more YCSG for the 2 below on the right corner.

My Red Zone Checkpoints are RZ:NE 3:47, RZ 4:24 & 5:11 for the MK II.

In the Red Zone equip the Stun Knife & run to the right corner, roll & land into a lying postion just before the little road & wait until just before the Octocamo blends & get up (When you do, hold up after he stands & not during standing up) & run straight through the door to your left (Opposite the guard in the room on the right) and head for the window in front-left view. There is a can beneath it, hit it when you reach the window & then leap through & crouch. The guard to the right behind the wall runs around to inspect at which point, crouch run to the tiny wall out to the right. The guard on the road in front moves as soon as you reach the wall. Slowly crouch walk until you reach the door & then run until you get a little in front of the boxes facing the 2 guards before the Mk II room. Slowly walk up to the 1 on the right & shock him with the Stun Knife. When he falls run for the exit.

After the MK II, turn around, head out the rear door & move to the pillar on the corner to view the guard on the left & throw a CSG at him. Wait a second & then run straight ahead to the exit.


I've had another quick look at Act 1, however I don't have the same equipment and thus ended up having to collect more, so my times are a bit off.

The start is the same up till RZ from here approach the same way I did in my vid, no need to lie down or get camoed up, just wait slightly and run to the left, position yourself a little away from the guard then roll and play dead like I did before, He will take 7 steps before he turns, so just count and be ready to move as soon as he turns, get up by pushing forward and instead of using a stun just run up to him and freeze with the AK, head out from the same way I did as before, the guard thats walking upward will stop and start walking back, run up and roll and hit the floor just after the boxes so keep finger on X in front of the guard to the right, crawl forward just a bit then get up and freeze the same way you did the first guard, but only freeze the left guard when you run past the right gaurd will turn round clockwise to see his mate while snake has just run out of view. For the next part, I allways found it wierd as this is so easy, equip everything you need to then run straight for the first gaurd that I CQC slam in my vid, as soon as you get to him just quickly feeze him and run for the exit. I had to collect Smoke G's from inside the camp, and set up my weapons when I changed to Altairs costume, (don't even have the M.E disguise) My times were

3:45
5:09
8:08

In theory I should only have to enter the menu once more, to change for the Frogs fight and the last couple of screens, but becuase of this saved data I have I can't use Altairs costume with BB face mask meaning I have to switch back and forth not to get an alert by the militia, I also had to collect the Smoke G's, so I've decided not to try the rest as I would end up slower anyways. I think around 19:15-25 is what I could manage with everything at my disposal, I should only have to enter the menu once, just after the MKII scene. I also experimented with running grenade throws like I mentioned before pressing r1 and L1 simultaneously, to destory the last two S.G Mines while nake is running at all times, it works great becuase it means you don't stop, but of course requires an extra slot for grenades, which are allready filled with other vital weapons
Edit history:
Mosaic-J: 2008-08-05 10:56:01 am
MGS4 is a gaming masterpiece.
You get up BEFORE the Octocamo blends. It's a way of consistantly evaluating the time to delay so you can run unseen. If I could get my first Checkpoint down to 3:45 I could get to the MK II at 5:09. Meaning as much as our methods are different, given the same Checkpoint time of 3:45 we would both have the same result at the MK II Checkpoint! That's the beauty of MGS4 & part of the reason I still keep playing it because you can take or approach an area in all manor of ways. Still another great route through the Red Zone Big Boss! I know of a few fast methods now.

Asphyx1ateD I think she needs to be coughing, otherwise she may retreat to enclosure. Try it & let me know m8.
Direct Assault!
That sucks, d.fox. Congrats on the time anyway, did you record it?

Asphyx1ateD, what do you do differently on the FROGS? Is the Solar Gun a personal preference or do you feel it's faster?

Quote from Big_Boss:
My times were

3:45
5:09
8:08


Do you feel you can get under 5:09 for the Mk.II? I think our routes on Red Zone actually take the same time, I got to the Mk.II in 5:10 with mine and I could certainly save one second there when rolling and holding up the guards. I would try it myself but I can't get the part where you play dead to work, heh. I'm always in the wrong spot.
Quote from tri-Ace Fanboy:
That sucks, d.fox. Congrats on the time anyway, did you record it?

Asphyx1ateD, what do you do differently on the FROGS? Is the Solar Gun a personal preference or do you feel it's faster?

Quote from Big_Boss:
My times were

3:45
5:09
8:08


Do you feel you can get under 5:09 for the Mk.II? I think our routes on Red Zone actually take the same time, I got to the Mk.II in 5:10 with mine and I could certainly save one second there when rolling and holding up the guards. I would try it myself but I can't get the part where you play dead to work, heh. I'm always in the wrong spot.


the bit where he plays dead can be sped up slightly, if you get it perfect you can stun him with the stun knife whilst still laying down, which saves the time of aiming the knife slightly, and when u are up u can move straight away not worrying about stunning him.
Direct Assault!
Good idea!

Started over (kind of) and got 9:24 at Advent Palace (old time was 9:31). I didn't re-do the 1st two areas, just from the Mk.II onwards.

Small tip on Downtown, when aiming at the guys on the building, shoot the one in the higher floor first and don't bother with headshots on either of them. The guy higher up can spot you first, and will be stunned while you aim at the other one, who doesn't spot you until you reach the car. He'll be stunned by then too.
Quote from Mosaic-J:
Asphyx1ateD I think she needs to be coughing, otherwise she may retreat to enclosure. Try it & let me know m8.


Yeah got it working a few times, but if the smoke hits her "shell" she'll hide. You need to get it to kinda roll under her, pretty hard.

Quote from tri-Ace Fanboy:
Asphyx1ateD, what do you do differently on the FROGS? Is the Solar Gun a personal preference or do you feel it's faster?


I use it for one of the FROGs above you at the start as I can charge it before, then just tap R2 back to the MK 2. I also use it for the 2 FROGs that cling to the wall on the next floor down, I find it faster there as you have time to charge. Finally, use it for the FROG on the balcony on the last floor, and then the one that clings to the right straight after. These aren't necessary but they seemed to help and were more reliable personally... although it takes up an extra slot which means I need to get Blue Smokes afterwards.

Act 4 done:



I think I'm 2 minutes 41 seconds up on the Japanese guy at current. Act 5 will be the test as to whether I beat him or not. I didn't lose any health on the RAY battle (only did it once as it's not a battle I'm keen on) but could have definitely saved some time. I have all my saves just in case anyway, but I'll try Act 5 soon.
Direct Assault!
I just noticed that the 2nd Rail Gun shot on Laughing Octopus does no damage, and the 3rd is overkill (she has 20% HP left and the RG does 40%). Did you try using the M82 instead Mosaic-J?