Edit history:
kirbymastah: 2014-04-29 08:17:23 pm
kirbymastah: 2014-04-29 08:16:52 pm
kirbymastah: 2014-04-22 11:37:12 am
kirbymastah: 2014-04-22 10:42:57 am
kirbymastah: 2014-04-18 12:51:31 am
kirbymastah: 2014-04-17 09:26:04 pm
kirbymastah: 2014-04-17 03:38:10 pm
kirbymastah: 2014-04-17 03:28:37 pm
kirbymastah: 2014-04-17 01:24:20 am
kirbymastah: 2014-04-15 06:37:33 pm
kirbymastah: 2014-04-14 11:56:22 pm
kirbymastah: 2014-04-14 11:51:36 pm
kirbymastah: 2014-04-14 09:18:51 pm
kirbymastah: 2014-04-14 08:49:43 pm
kirbymastah: 2014-04-14 08:27:05 pm
kirbymastah: 2014-04-14 08:17:31 pm
kirbymastah: 2014-04-14 08:17:19 pm
kirbymastah: 2014-04-14 08:16:54 pm
<(^_^)>
Youtube Videos:
Entire Playlist - https://www.youtube.com/playlist?list=PL3pBMjeS6rYhMwNICQGsj81JUAGx7jKgz
1. Metroid Prime (Any%) -
2. Metroid Prime 2: Echoes (Any%) -
3. Metroid: Other M (Any%) -
4. Metroid (100%) -
5. Metroid: Zero Mission (100% Normal) -
6. Metroid: Zero Mission (Any% Normal) -
7. Metroid: Zero Mission (Low% Hard) -
8. Metroid II Return of Samus (100%) -
9. Another Metroid 2 Remake (Demo 1.3) (100%) -
10. Super Metroid (14% Ice) -
11. Super Metroid (Any%) -
12. Metroid Fusion (1%) -
13. Metroid Fusion (100%) -
14. Metroid Prime: Pinball (Any%) -
15. Metroid Prime (100%) -
16. Metroid Prime: Hunters (100%) -
17. Metroid Prime 2: Echoes (100%) -
18. Metroid Prime 3: Corruption (100%) -
19. Super Metroid (100%) -
Thanks everyone for supporting a very successful marathon! It was really fun hosting it (albeit tiring), all the runners did a great job, and I want to thank everyone for helping make it successful, whether it be helping out in organizing, running a game, commentating, or helping with the layout, and so on.
That being said, while the runs were awesome, there were many things that were unfortunate, so let's go over that.
The Bad
-Internet problems. I've never had so many issues with my own internet, so when I was doing the restreaming for the first half of the marathon, it went down at certain points (especially during the mp2 any% and mzm 100% runs). This really sucked a lot, but thank goodness yashi was willing to spend practically 20 hours of his time in a row to do the rest of the restreaming for us, with a more stable connection.
-Restreaming Set-up. This was most notable in kottpower's run, as the run was unbearably choppy. The setup I used was the same rtmp restreaming set-up that the Mumble Crew Marathon used; the runner streamed to the rtmp, then I/yashi used xsplit to directly take the rtmp stream. Yashi's internet was fine, and kottpower's rtmp stream was fine, so the only explanation was how xsplit was taking the run; it was likely because we streamed at 25ish fps, whereas kottpower's stream was at 60 fps, which likely caused problems. I'll likely have paid xsplit next time we do this, so the fps issue won't be a problem.
-We were generally over 30-60 minutes past our time estimate after the first few runs. This is mostly because of both my unfamiliarity with setting up, and also technical issues. This hopefully won't be a problem next time, since now I've had some experience with organizing an online marathon. Again, with a different restreaming setup, this may be better, or maybe worse. We'll have to see.
-The chat wasn't filled with complete spam, considering it was 2-3k viewers usually. The chat was filled with other m talk literally every 30 f**king seconds. There were times where there were links and such too, so that'll need regulation.
-Essentially I think I tried to do too much on my own, and things got very hectic. I didn't really have much time myself, so next time, I'll have to gather 2-3 other primary organizers to handle things, and be better organized.
The Good
-The runs overall were great. I'm glad I picked the runners that I picked, as they were all top quality. And though some bad things did happen, occasional disasters are bound to happen, and basically every runner (at least from what I've watched)
-We had the AM2R developer on stream, which was amazing! Heck, I think AM2R was the most asked-for VOD overall, and probably had the most positive reception overall
-Again, shoutouts to yashi to being willing to spend several hours in restreaming essentially the second half of the marathon. This took a huge load off my shoulders, and his internet had way fewer issues than me.
-A few people weren't too pleased with mumble, but I was ok with it and I think it worked pretty well for me, besides being required to add a token to chat in grukk's channel. It'd be great if we can make our own custom server or something with more control over it.
Scheduling
The idea behind the schedule was to open with metroid prime 1+2 any%, which were very strong, then the 2D metroid block in chronological order, than all prime games 100%. I squeezed in other m after mp1+2 any% because I didn't really have anything else to put during that shift, and dragondarch wasn't free at the time. I also put super metroid 100% at the end as a finale with kottpower, which theoretically should've worked, but with the framerate issues didn't work well, so that had nothing to do with the actual scheduling.
The main iffy thing was the metroid zero mission block, which had three runs side by side. The good thing was, we kind of had a cool pattern going, from 100% to any% to low%; this was also very convenient for setup since most commentators are the same anyways. The bad is, viewers were kind of confused about why there were three runs in a row, and although the runs are relatively short, it can get rather exhaustive. What do you guys think?
Next Metroid Marathon...
-Dont try to do too much by myself again. Have side organizers with more specialized roles (one for restreaming, one for audio, and a few side-organizers to set up next runs so I can get rest)
-Maybe find a different way to restream that lets commentators watch the run live with less delay
-If using rtmp again, test this THOROUGHLY for EVERY RUNNER.
-Slightly higher estimates; account for setup time in the schedule itself, rather than the run
-Create own mumble server with (hopefully) all issues miles brought up fixed
-Separate layout for GBA games
-Be more strict on regulating commentary, and do audio tests and set some rules for them
-Have rules in chat (i.e. no links, no ascii)
-Do a role call at the start of every run
-Unofficial games to consider: AM2R full version, Super Metroid Impossible
As for new games and categories, the only viable ones not done that I can think of are zero mission any% hard, and super metroid RBO. Hopefully the full AM2R game will be out by then too. People have asked about doing super metroid hacks; I'd be willing to add 1-2 of them, I think lioran said he would've offered to do SM Impossible if he didn't know about the marathon so late. I don't really want more than 2 romhacks, since it kinda gets iffy with non-officla games overall :S
Highlights and Bloopers
I have a list of highlights and bloopers in this spreadsheet - https://goo.gl/i0bnL9
Feel free to suggest cool and/or hilarious things that happened! I'll put together a reel sometime and update the pastebin appropriately.
Also feel free to post any improvements and/or what has gone well! Constructive criticism (besides what's been mentioned already) will be appreciated! Both from the viewers' and runners' perspective!
Entire Playlist - https://www.youtube.com/playlist?list=PL3pBMjeS6rYhMwNICQGsj81JUAGx7jKgz
1. Metroid Prime (Any%) -
2. Metroid Prime 2: Echoes (Any%) -
3. Metroid: Other M (Any%) -
4. Metroid (100%) -
5. Metroid: Zero Mission (100% Normal) -
6. Metroid: Zero Mission (Any% Normal) -
7. Metroid: Zero Mission (Low% Hard) -
8. Metroid II Return of Samus (100%) -
9. Another Metroid 2 Remake (Demo 1.3) (100%) -
10. Super Metroid (14% Ice) -
11. Super Metroid (Any%) -
12. Metroid Fusion (1%) -
13. Metroid Fusion (100%) -
14. Metroid Prime: Pinball (Any%) -
15. Metroid Prime (100%) -
16. Metroid Prime: Hunters (100%) -
17. Metroid Prime 2: Echoes (100%) -
18. Metroid Prime 3: Corruption (100%) -
19. Super Metroid (100%) -
Thanks everyone for supporting a very successful marathon! It was really fun hosting it (albeit tiring), all the runners did a great job, and I want to thank everyone for helping make it successful, whether it be helping out in organizing, running a game, commentating, or helping with the layout, and so on.
That being said, while the runs were awesome, there were many things that were unfortunate, so let's go over that.
The Bad
-Internet problems. I've never had so many issues with my own internet, so when I was doing the restreaming for the first half of the marathon, it went down at certain points (especially during the mp2 any% and mzm 100% runs). This really sucked a lot, but thank goodness yashi was willing to spend practically 20 hours of his time in a row to do the rest of the restreaming for us, with a more stable connection.
-Restreaming Set-up. This was most notable in kottpower's run, as the run was unbearably choppy. The setup I used was the same rtmp restreaming set-up that the Mumble Crew Marathon used; the runner streamed to the rtmp, then I/yashi used xsplit to directly take the rtmp stream. Yashi's internet was fine, and kottpower's rtmp stream was fine, so the only explanation was how xsplit was taking the run; it was likely because we streamed at 25ish fps, whereas kottpower's stream was at 60 fps, which likely caused problems. I'll likely have paid xsplit next time we do this, so the fps issue won't be a problem.
-We were generally over 30-60 minutes past our time estimate after the first few runs. This is mostly because of both my unfamiliarity with setting up, and also technical issues. This hopefully won't be a problem next time, since now I've had some experience with organizing an online marathon. Again, with a different restreaming setup, this may be better, or maybe worse. We'll have to see.
-The chat wasn't filled with complete spam, considering it was 2-3k viewers usually. The chat was filled with other m talk literally every 30 f**king seconds. There were times where there were links and such too, so that'll need regulation.
-Essentially I think I tried to do too much on my own, and things got very hectic. I didn't really have much time myself, so next time, I'll have to gather 2-3 other primary organizers to handle things, and be better organized.
The Good
-The runs overall were great. I'm glad I picked the runners that I picked, as they were all top quality. And though some bad things did happen, occasional disasters are bound to happen, and basically every runner (at least from what I've watched)
-We had the AM2R developer on stream, which was amazing! Heck, I think AM2R was the most asked-for VOD overall, and probably had the most positive reception overall
-Again, shoutouts to yashi to being willing to spend several hours in restreaming essentially the second half of the marathon. This took a huge load off my shoulders, and his internet had way fewer issues than me.
-A few people weren't too pleased with mumble, but I was ok with it and I think it worked pretty well for me, besides being required to add a token to chat in grukk's channel. It'd be great if we can make our own custom server or something with more control over it.
Scheduling
The idea behind the schedule was to open with metroid prime 1+2 any%, which were very strong, then the 2D metroid block in chronological order, than all prime games 100%. I squeezed in other m after mp1+2 any% because I didn't really have anything else to put during that shift, and dragondarch wasn't free at the time. I also put super metroid 100% at the end as a finale with kottpower, which theoretically should've worked, but with the framerate issues didn't work well, so that had nothing to do with the actual scheduling.
The main iffy thing was the metroid zero mission block, which had three runs side by side. The good thing was, we kind of had a cool pattern going, from 100% to any% to low%; this was also very convenient for setup since most commentators are the same anyways. The bad is, viewers were kind of confused about why there were three runs in a row, and although the runs are relatively short, it can get rather exhaustive. What do you guys think?
Next Metroid Marathon...
-Dont try to do too much by myself again. Have side organizers with more specialized roles (one for restreaming, one for audio, and a few side-organizers to set up next runs so I can get rest)
-Maybe find a different way to restream that lets commentators watch the run live with less delay
-If using rtmp again, test this THOROUGHLY for EVERY RUNNER.
-Slightly higher estimates; account for setup time in the schedule itself, rather than the run
-Create own mumble server with (hopefully) all issues miles brought up fixed
-Separate layout for GBA games
-Be more strict on regulating commentary, and do audio tests and set some rules for them
-Have rules in chat (i.e. no links, no ascii)
-Do a role call at the start of every run
-Unofficial games to consider: AM2R full version, Super Metroid Impossible
As for new games and categories, the only viable ones not done that I can think of are zero mission any% hard, and super metroid RBO. Hopefully the full AM2R game will be out by then too. People have asked about doing super metroid hacks; I'd be willing to add 1-2 of them, I think lioran said he would've offered to do SM Impossible if he didn't know about the marathon so late. I don't really want more than 2 romhacks, since it kinda gets iffy with non-officla games overall :S
Highlights and Bloopers
I have a list of highlights and bloopers in this spreadsheet - https://goo.gl/i0bnL9
Feel free to suggest cool and/or hilarious things that happened! I'll put together a reel sometime and update the pastebin appropriately.
Also feel free to post any improvements and/or what has gone well! Constructive criticism (besides what's been mentioned already) will be appreciated! Both from the viewers' and runners' perspective!
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