Never give up!
I have finally gotten my hands on Metal Slug 4 & 5 for the PS2, and after seeing the other Metal Slug runs on this site (actually, I saw those before I got Metal Slug 4 & 5), I've considered doing a run of Metal Slug 5. (Beating the current MS4 run is simply out of my reach at this time.)
Some initial recon of the game (acquired by one playthrough and also by viewing BigBoss's guide at GameFAQs) has revealed the following information to me:
-SNK Playmore thought it would be funny to eliminate the Flame Shot altogether, so the Shotgun winds up the most powerful weapon. (from the guide)
-It might be just me, but crouching seems to allow you to throw grenades faster. (from the playthrough) (Point once discredited, but now reinstated after more review)
-I probably will be faster ditching the plane after it runs out of missiles during the second boss fight, since your 'bombs' outside the plane can hit the boss while it's behind you, whereas the plane's Vulcan cannot. (from the playthrough) (Point has been discredited after further review)
-During the third boss fight, I plan on going easy with the grenades until the boss starts to lower, and then hurl them as fast as possible. (from the playthrough)
-The fourth boss fight seems pretty simple, in all honesty, especially from above it. (from the playthrough)
-I am going to hate the first part of the fifth mission with a passion. (from the playthrough)
-The spider slug in the train/subway station in the fifth mission appears to be too slow to be worth getting. (from the playthrough)
-You only have to destroy the droids in the area right before the final boss to progress. (from the playthrough)
-I don't think I can stock any extra grenades before the final boss fight. If I do, though, it seems I MUST hang on to them. (interpreted from the guide)
-The best route (as I interpret from the guide) and boss-fighting weapons for a speedrun appears to be the following:
==Mission 1: In the Inner Temple area (the part with the fire geysers), take the upper path. Only problem I see with this path is that the best weapon available looks like Dual Machine Guns, compared to a Shotgun near the end of the other path.
==Mission 2: No real serious path differences, although entering the plane may be better for starting the boss fight. Seems like the best weapon possible is a Heavy Machine Gun.
==Mission 3: Skip the airduct and destroy the door instead (the airduct path is 80% forced scrolling). There may be an Enemy Chaser (perhaps my favorite Metal Slug weapon) on the other route, but Dual Machine Guns seems to be the best weapon on this path.
==Mission 4: No path differences I notice. The Laser Gun looks more likely, but if my ammo for it is drastically low by that time I'll take Dual Machine Guns (there's a hostage with them just before the boss fight).
==Mission 5: Again, I don't see any path differences. If I can keep enough Dual Machine Gun ammo, the boss ought to go a little faster. I'd say the Shotgun from the subway station section, but I think I'd run out of ammo long before I got to the boss.
If I do this run, I'd be actually submitting it around December - hopefully I can manage a no-death single-segment run (on Hard, like Mike's MS4 run) by then.
I'm in the planning stage right now, though, so if you'd like to refute any of my information here, or supply new information, please speak up. If you're refuting my information, please, PLEASE give me the better alternative. Lastly, if you wish to give your opinions on the game or the run, go ahead and do so.
Some initial recon of the game (acquired by one playthrough and also by viewing BigBoss's guide at GameFAQs) has revealed the following information to me:
-SNK Playmore thought it would be funny to eliminate the Flame Shot altogether, so the Shotgun winds up the most powerful weapon. (from the guide)
-It might be just me, but crouching seems to allow you to throw grenades faster. (from the playthrough) (Point once discredited, but now reinstated after more review)
-During the third boss fight, I plan on going easy with the grenades until the boss starts to lower, and then hurl them as fast as possible. (from the playthrough)
-The fourth boss fight seems pretty simple, in all honesty, especially from above it. (from the playthrough)
-I am going to hate the first part of the fifth mission with a passion. (from the playthrough)
-The spider slug in the train/subway station in the fifth mission appears to be too slow to be worth getting. (from the playthrough)
-You only have to destroy the droids in the area right before the final boss to progress. (from the playthrough)
-I don't think I can stock any extra grenades before the final boss fight. If I do, though, it seems I MUST hang on to them. (interpreted from the guide)
-The best route (as I interpret from the guide) and boss-fighting weapons for a speedrun appears to be the following:
==Mission 1: In the Inner Temple area (the part with the fire geysers), take the upper path. Only problem I see with this path is that the best weapon available looks like Dual Machine Guns, compared to a Shotgun near the end of the other path.
==Mission 2: No real serious path differences, although entering the plane may be better for starting the boss fight. Seems like the best weapon possible is a Heavy Machine Gun.
==Mission 3: Skip the airduct and destroy the door instead (the airduct path is 80% forced scrolling). There may be an Enemy Chaser (perhaps my favorite Metal Slug weapon) on the other route, but Dual Machine Guns seems to be the best weapon on this path.
==Mission 4: No path differences I notice. The Laser Gun looks more likely, but if my ammo for it is drastically low by that time I'll take Dual Machine Guns (there's a hostage with them just before the boss fight).
==Mission 5: Again, I don't see any path differences. If I can keep enough Dual Machine Gun ammo, the boss ought to go a little faster. I'd say the Shotgun from the subway station section, but I think I'd run out of ammo long before I got to the boss.
If I do this run, I'd be actually submitting it around December - hopefully I can manage a no-death single-segment run (on Hard, like Mike's MS4 run) by then.
I'm in the planning stage right now, though, so if you'd like to refute any of my information here, or supply new information, please speak up. If you're refuting my information, please, PLEASE give me the better alternative. Lastly, if you wish to give your opinions on the game or the run, go ahead and do so.
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