everybody wanna tell you the meaning of music
Well, I stick to my original statement and probably should have left it at that. I'm not saying that handhelds suck, just that since companies typically unfairly feel that handhelds are for kiddies who are less discerning of quality and so they stick their less-regarded dev teams (with less resources) on handhelds. That handheld games ought to be just as good, but the big companies won't let this happen in practice. That when a new installment is coming out for a traditionally console series or genre, there is some correlation between developing for handheld and mailing it in, or just releasing a port to begin with. Of course you can find counterexamples; I am generalizing. I guess the best way to sum up what I mean is, could Metal Gear Acid have possibly been announced for PS2? How about FF4 for GBA? Being in a different genre or the hardware being more than powerful enough is irrelevant to my point.
Oh and about Mother 3, I'd forgotten about that, but since it hasn't come out yet, I won't assume anything.
If anyone disagrees with me, that's ok. I don't need to try to change anyone's opinions. I just don't want to be misrepresented, I guess. Oh and probably that list of series was not very fair, because that's mostly more an issue of newness rather than console vs handheld. If say, one of the GBA Castlevanias were released back in the day in place of SotN, I would probably like it more, but seniority wins out. It's like how Katamari Damacy and Viewtiful Joe are rated better than their sequels.
Last points: I'm not talking one bit about hardware capabilities, as I think this is attitude-based and not hardware limitations. Also, my original point was just that TRPGs as a genre have fallen on some hard times, as evidenced by the fact that they have mostly gone portable. You could argue that this is because they lend themselves well to portable play, but that cannot be all of it. Because of this, Path of Radiance is a good sign, even if Sacred Stones is a better game.
Oh and about Mother 3, I'd forgotten about that, but since it hasn't come out yet, I won't assume anything.
If anyone disagrees with me, that's ok. I don't need to try to change anyone's opinions. I just don't want to be misrepresented, I guess. Oh and probably that list of series was not very fair, because that's mostly more an issue of newness rather than console vs handheld. If say, one of the GBA Castlevanias were released back in the day in place of SotN, I would probably like it more, but seniority wins out. It's like how Katamari Damacy and Viewtiful Joe are rated better than their sequels.
Last points: I'm not talking one bit about hardware capabilities, as I think this is attitude-based and not hardware limitations. Also, my original point was just that TRPGs as a genre have fallen on some hard times, as evidenced by the fact that they have mostly gone portable. You could argue that this is because they lend themselves well to portable play, but that cannot be all of it. Because of this, Path of Radiance is a good sign, even if Sacred Stones is a better game.






