Username:
B
I
U
S
"
url
img
#
code
sup
sub
font
size
color
smiley
embarassed
thumbsup
happy
Huh?
Angry
Roll Eyes
Undecided
Lips Sealed
Kiss
Cry
Grin
Wink
Tongue
Shocked
Cheesy
Smiley
Sad
<- 123456
--
--
List results:
Search options:
Use \ before commas in usernames
Edit history:
Enhasa: 2005-12-28 10:20:18 pm
everybody wanna tell you the meaning of music
Well, I stick to my original statement and probably should have left it at that. I'm not saying that handhelds suck, just that since companies typically unfairly feel that handhelds are for kiddies who are less discerning of quality and so they stick their less-regarded dev teams (with less resources) on handhelds. That handheld games ought to be just as good, but the big companies won't let this happen in practice. That when a new installment is coming out for a traditionally console series or genre, there is some correlation between developing for handheld and mailing it in, or just releasing a port to begin with. Of course you can find counterexamples; I am generalizing. I guess the best way to sum up what I mean is, could Metal Gear Acid have possibly been announced for PS2? How about FF4 for GBA? Being in a different genre or the hardware being more than powerful enough is irrelevant to my point.

Oh and about Mother 3, I'd forgotten about that, but since it hasn't come out yet, I won't assume anything.

If anyone disagrees with me, that's ok. I don't need to try to change anyone's opinions. I just don't want to be misrepresented, I guess. Oh and probably that list of series was not very fair, because that's mostly more an issue of newness rather than console vs handheld. If say, one of the GBA Castlevanias were released back in the day in place of SotN, I would probably like it more, but seniority wins out. It's like how Katamari Damacy and Viewtiful Joe are rated better than their sequels.

Last points: I'm not talking one bit about hardware capabilities, as I think this is attitude-based and not hardware limitations. Also, my original point was just that TRPGs as a genre have fallen on some hard times, as evidenced by the fact that they have mostly gone portable. You could argue that this is because they lend themselves well to portable play, but that cannot be all of it. Because of this, Path of Radiance is a good sign, even if Sacred Stones is a better game.
Rock on, Earthbound. Rock on.
I'll grant you your point.  As for TRPGs, specifically, they do lend themselves well to portables.  Specifically, because you simply don't need all the crazy new nonsense that the newer consoles have, as far as capabilities go.  The best TRPG I've ever played was Final Fantasy Tactics, bar none.  I've yet to see any game do a better job than that one, but that has *nothing* to do with hardware capabilities, and everything to do with the original being godly and perfectly executed and formulated.  Final Fantasy Tactics Advance wasn't a disappointment because of technical inferiority, or gameplay flaws, it disappointed me because it had a few specific decisions regarding how the game's engine worked that completely destroyed the appeal the original had, specifically, the increase of random factors in battle, the change in the job system from class-based JP to equipment-based AP, and the lack of all charge times which gave the original most of its tactical depth.  All of those decisions had nothing to do with being a handheld, and had everything to do with simple bad development choices.  We see the same kind of errors regardless of platform.  There's my example, and now I'm done ^_^
everybody wanna tell you the meaning of music
My favorite TRPG is Tactics Ogre, but Final Fantasy Tactics is also quite good. I explain FFTA's inferiority actually due to the puzzling degeneration of the Quest refugees. Here is what they have done: Ogre Battle -> Tactics Ogre -> Final Fantasy Tactics -> Vagrant Story -> Final Fantasy Tactics Advance -> Final Fantasy 12, which looks something like a downward spiral to me. The members of the team that stayed at Quest had a similar progression. After the others left to do FFT, they did Ogre Battle 64 and Tactics Ogre: Knight of Lodis before Quest was bought and assimilated into Square Enix and the old Quest was reunited.