The Running Failure
Picked the game up about a good week ago and started playing it again, and realized how easy and fun it is to break the missions early game to get some insane times. Didn't see a thread for it in the search, so yeah, here we are. Working on an any% run right now, getting the route set up, but I'm expecting about 2 hours, not including loading screens, and dependent on certain factors of luck. Below, i'm just going to list my thoughts on it, my route, my planning, and if yall have any suggestions, hints, complaints, etc, let me know.
For those who haven't played it or are interested in how the run would work, the game's divided into 4 quarters. In each quarter, a certain amount of the Deck of 52 players need to be killed/captured in order to unlock the Ace mission and complete the quarter. The minimum you need to complete the quarter would be the Jack, Queen, and King of each suit. However, that requires going through and getting all the faction missions, therefore, a non-option unless one is aiming for 100% missions. At least one face card is needed, meaning atleast one faction needs to be completed, along with the 9 number cards. As far as I can tell so far, the Mafia faction is the best for this. They often have extremely quick missions that can be dealt with in a minute, maybe less time. And while it does tend to lead to the other factions getting pissed off at you, well who gives a care. XD
The route itself, as I will note down below, is a bit simple. But there are a few luck factors involved. For example, unless you directly have the intel required for them, some number cards won't appear. It seems the game will only allow for about 4 or 5 non-intel number cards to appear at any given map load, and I haven't determined if that's random or not. It's at least true for the Hearts Quarter, afaik, and from what I've been told. This needs a bit of testing.
Also, for the first half (Southern Province), getting a helicopter for the quick missions and card collections is a crucial detail. The easiest way to get one, from what I can see, is by completing the first AN mission, moving past the SK intro mission and moving up to North Pyongyang via the train bridge. A NK scout heli spawns here, and, without a sniper rifle, it takes about twenty seconds to hijack it. It makes following missions much easier. The only problem is, I've had times where the heli won't spawn. Granted, it's early enough in the game to not matter, but it's something to keep in mind in case a new heli is required.
The main objectives for the run as a whole to keep it fast is to:
1. Get a helicopter ASAP, as its speed is tremendous
2. Kill all number cards, verification is faster than capturing
3. Only take contracts if Ammo/Health is low. (Accepting a contract refills vehicle health and ammo)
The route is a bit simple, I've got the Club one mostly figured out, here it is:
1. The drop off - After you officially land in the battlefield, ignore all engagements, go right a bit on the first roadblock to block it, take the right road on the way to the AN HQ
2. The 2 of Clubs - Drive up cliff, use vehicle to kill, verify, take out 2 artillery, drive back to AN HQ
3. Helicopter and the 8 of clubs - Drive and ignore the SK mission, reach Downtown, kill the 8 at the hospital. Verify, then take the train bridge over to North. Hijack helicopter
4. Club Collection - Kill and verify, in the following order, the 5, the 6, the 9. Replace heli at 9, go get the 10, the 7, then the SK mission. After the mission, get the 4, and the 3. (This SHOULD work and be the fastest route, testing it some more)
5. Complete Contracts - Mafia Intro, China Intro, Mafia missions. First 'new' mafia mission grants a heli replacement. Missions relatively easy.
6. Ace Contract Open - Complete the Ace Contract
It gets fun at this point, because the Ace mission is a bit annoying in my opinion. There's a free heli to the east that makes it bearable, provided AA is destroyed. After that, destroy Song Tower, take out the rescue heli, and nab the Ace.
That's the route so far, I'm going to run it a few times, get it down to a low time, then move on to the Diamonds. I've kinda rambled on a bit, this looks more like the prequel to actual run comments, so give me your suggestions if ya got any guys!
For those who haven't played it or are interested in how the run would work, the game's divided into 4 quarters. In each quarter, a certain amount of the Deck of 52 players need to be killed/captured in order to unlock the Ace mission and complete the quarter. The minimum you need to complete the quarter would be the Jack, Queen, and King of each suit. However, that requires going through and getting all the faction missions, therefore, a non-option unless one is aiming for 100% missions. At least one face card is needed, meaning atleast one faction needs to be completed, along with the 9 number cards. As far as I can tell so far, the Mafia faction is the best for this. They often have extremely quick missions that can be dealt with in a minute, maybe less time. And while it does tend to lead to the other factions getting pissed off at you, well who gives a care. XD
The route itself, as I will note down below, is a bit simple. But there are a few luck factors involved. For example, unless you directly have the intel required for them, some number cards won't appear. It seems the game will only allow for about 4 or 5 non-intel number cards to appear at any given map load, and I haven't determined if that's random or not. It's at least true for the Hearts Quarter, afaik, and from what I've been told. This needs a bit of testing.
Also, for the first half (Southern Province), getting a helicopter for the quick missions and card collections is a crucial detail. The easiest way to get one, from what I can see, is by completing the first AN mission, moving past the SK intro mission and moving up to North Pyongyang via the train bridge. A NK scout heli spawns here, and, without a sniper rifle, it takes about twenty seconds to hijack it. It makes following missions much easier. The only problem is, I've had times where the heli won't spawn. Granted, it's early enough in the game to not matter, but it's something to keep in mind in case a new heli is required.
The main objectives for the run as a whole to keep it fast is to:
1. Get a helicopter ASAP, as its speed is tremendous
2. Kill all number cards, verification is faster than capturing
3. Only take contracts if Ammo/Health is low. (Accepting a contract refills vehicle health and ammo)
The route is a bit simple, I've got the Club one mostly figured out, here it is:
1. The drop off - After you officially land in the battlefield, ignore all engagements, go right a bit on the first roadblock to block it, take the right road on the way to the AN HQ
2. The 2 of Clubs - Drive up cliff, use vehicle to kill, verify, take out 2 artillery, drive back to AN HQ
3. Helicopter and the 8 of clubs - Drive and ignore the SK mission, reach Downtown, kill the 8 at the hospital. Verify, then take the train bridge over to North. Hijack helicopter
4. Club Collection - Kill and verify, in the following order, the 5, the 6, the 9. Replace heli at 9, go get the 10, the 7, then the SK mission. After the mission, get the 4, and the 3. (This SHOULD work and be the fastest route, testing it some more)
5. Complete Contracts - Mafia Intro, China Intro, Mafia missions. First 'new' mafia mission grants a heli replacement. Missions relatively easy.
6. Ace Contract Open - Complete the Ace Contract
It gets fun at this point, because the Ace mission is a bit annoying in my opinion. There's a free heli to the east that makes it bearable, provided AA is destroyed. After that, destroy Song Tower, take out the rescue heli, and nab the Ace.
That's the route so far, I'm going to run it a few times, get it down to a low time, then move on to the Diamonds. I've kinda rambled on a bit, this looks more like the prequel to actual run comments, so give me your suggestions if ya got any guys!
Thread title: