We all scream for Eyes Cream
The current PS2 run could use some improvment, but chances are the GCN version will get a separate category(Faster load times on that one). A few ideas I thought of
1: Don't get Joker for Spider(Club cards are better) and don't use the AT for him.
2: When Axl becomes available, give him either 2 Gain WE+5 or 1 Gain WE+10 force metals and a Generator. With this, he can instantly use his AT's every turn. Combine with Bait and his recovery time and enemies will HAVE to attack him while the enemies get hurt.
3: Hope to get the key for Absolute Zero at the start of Chapter 10. I think that Deployment is fixed once you send the Mechaniloids out, so I'll keep a save before it, make a save after, and then "cheat" my way to see if I get the key, then reload the old save and record the chapter, get the key, then get Absolute Zero. When I say cheat I mean use an AR just to get through the chapter(On a nonrecorded test).
4: If time is on my side, I'll get Ultimate Armor for X after getting Absolute Zero. Both of these will make the final chapter a lot easier.
5: Mainly an if for 4, but give Zero and X as many Gain WE's as possible for their 2nd hyper's so I can use the AT's faster.
And a possibility
Upgrade Massimo's AT (Critical Hit increase I believe) in Chapter 3. Not sure how I'll do it, but I'll figure it out.
I just downloaded the entire run to watch again to see what can be improved.
1: Don't get Joker for Spider(Club cards are better) and don't use the AT for him.
2: When Axl becomes available, give him either 2 Gain WE+5 or 1 Gain WE+10 force metals and a Generator. With this, he can instantly use his AT's every turn. Combine with Bait and his recovery time and enemies will HAVE to attack him while the enemies get hurt.
3: Hope to get the key for Absolute Zero at the start of Chapter 10. I think that Deployment is fixed once you send the Mechaniloids out, so I'll keep a save before it, make a save after, and then "cheat" my way to see if I get the key, then reload the old save and record the chapter, get the key, then get Absolute Zero. When I say cheat I mean use an AR just to get through the chapter(On a nonrecorded test).
4: If time is on my side, I'll get Ultimate Armor for X after getting Absolute Zero. Both of these will make the final chapter a lot easier.
5: Mainly an if for 4, but give Zero and X as many Gain WE's as possible for their 2nd hyper's so I can use the AT's faster.
And a possibility
Upgrade Massimo's AT (Critical Hit increase I believe) in Chapter 3. Not sure how I'll do it, but I'll figure it out.
I just downloaded the entire run to watch again to see what can be improved.
Thread title: