My feelings on The Demon Rush
Game Page: Doesn't exist yet.
Marcus 'Preddy' Göhlert's run
Verifier Responses
Note: The segment 7 sound problem has since been fixed.
Decision: Accept
Reason: All of the verifiers liked the run, even though it might not be the most optimized run.
Marcus 'Preddy' Göhlert's run
Verifier Responses
Note: The segment 7 sound problem has since been fixed.
Quote:
Sorry it taking long to make write up, I wasn't sure if I go with Accept or Reject because of sound problem on segment #7.
The video quality is good, sound quality is good except segment #7 (completely silent), all glitch and trick is known (no cheat device used).
For timing:
End - Exactly when Sunstar says "Leave Now!" and arrow-down disappear (s10 - 17:42)
I'll go over pro and con, think of them as highlight to accept/reject decision:
Segment 1 - Nepture
+Taking hit to go thru steam quickly.
+Took risk to jump to long ladder without waiting for steam to go away.
-In beginning a lot stalling time
Segment 2 - Mercury
+Constantly moving pretty fast
+"Snapback" trick, it's hard to pull off on handheld/console - I'm impressed.
Segment 3 - Mars
+Jumped over turtle, wow. It was needed to be frame-perfect to perform that.
-Second miniboss a little too slow.
Segment 4 - Venus
+Boss fight done pretty well.
Segment 5 - Dark Moon
+Dark Moon killed very fast, I'm pretty impressed.
Segment 6 - Pluto
-Gotten hit by falling metal beam, shouldn't move =/
Segment 7 - Jupiter
+Break Dash to speed thru and skip enemies
-No sound?
Segment 8 - Saturn
Everthing looks acceptable, nothing amazing or bad.
Segment 9 - Uranus
+Entire level was well executed, I agree with level routes up to now.
Segment 10 - Terra + Wily + Sunstar
+Well executed for most part of level
-First arm boss was done a little slow (could be done in 3 round - it was done in 4 round instead), PreddY already noted that.
Decision: It was good, not super impressed or anything but I think it did meet SDA standard at least. Accept (if no sound in segment 7 isn't a problem).
I don't know what went wrong with segment 7 if it was encoding problem or PreddY forget to record sound, I was told sound was fixed and reuploaded - it still didn't have sound in my VLC v0.9.8a.
The video quality is good, sound quality is good except segment #7 (completely silent), all glitch and trick is known (no cheat device used).
For timing:
End - Exactly when Sunstar says "Leave Now!" and arrow-down disappear (s10 - 17:42)
I'll go over pro and con, think of them as highlight to accept/reject decision:
Segment 1 - Nepture
+Taking hit to go thru steam quickly.
+Took risk to jump to long ladder without waiting for steam to go away.
-In beginning a lot stalling time
Segment 2 - Mercury
+Constantly moving pretty fast
+"Snapback" trick, it's hard to pull off on handheld/console - I'm impressed.
Segment 3 - Mars
+Jumped over turtle, wow. It was needed to be frame-perfect to perform that.
-Second miniboss a little too slow.
Segment 4 - Venus
+Boss fight done pretty well.
Segment 5 - Dark Moon
+Dark Moon killed very fast, I'm pretty impressed.
Segment 6 - Pluto
-Gotten hit by falling metal beam, shouldn't move =/
Segment 7 - Jupiter
+Break Dash to speed thru and skip enemies
-No sound?
Segment 8 - Saturn
Everthing looks acceptable, nothing amazing or bad.
Segment 9 - Uranus
+Entire level was well executed, I agree with level routes up to now.
Segment 10 - Terra + Wily + Sunstar
+Well executed for most part of level
-First arm boss was done a little slow (could be done in 3 round - it was done in 4 round instead), PreddY already noted that.
Decision: It was good, not super impressed or anything but I think it did meet SDA standard at least. Accept (if no sound in segment 7 isn't a problem).
I don't know what went wrong with segment 7 if it was encoding problem or PreddY forget to record sound, I was told sound was fixed and reuploaded - it still didn't have sound in my VLC v0.9.8a.
Quote:
There didn't appear to be any cheating in the run.
The jupiter stage, segment 7, had no sound.
Overall the play was good, but not really spectacular. Especially being a segmented run, a few of the stages, like Mercury or Jupiter could have been a bit more polished, but the play was good to the point of being fun to watch. The Uranus stage in particular was very well done. The stage choices and routes looked good to me in terms of speed.
I would accept.
The jupiter stage, segment 7, had no sound.
Overall the play was good, but not really spectacular. Especially being a segmented run, a few of the stages, like Mercury or Jupiter could have been a bit more polished, but the play was good to the point of being fun to watch. The Uranus stage in particular was very well done. The stage choices and routes looked good to me in terms of speed.
I would accept.
Quote:
well in that case here are my updated comments:
I will not comment too much about specifics of the run because the runners comments are comprehensive and accurate. Lets just say he kicks ass and takes names throughout the run making all the other robots Mega Man's bitch. Especially impressive was the Uranus stage which is flawless.
In general the runner used excellent route/enemy planning, executed very well during platforming and boss fights, and successfully used tricks/glitches to his advantage several times. His mistakes were minimal and did not waste a lot of time.
No cheating. The audio/video quality was good.
I vote approve.
I will not comment too much about specifics of the run because the runners comments are comprehensive and accurate. Lets just say he kicks ass and takes names throughout the run making all the other robots Mega Man's bitch. Especially impressive was the Uranus stage which is flawless.
In general the runner used excellent route/enemy planning, executed very well during platforming and boss fights, and successfully used tricks/glitches to his advantage several times. His mistakes were minimal and did not waste a lot of time.
No cheating. The audio/video quality was good.
I vote approve.
Quote:
Looked at each part separately, sound and video are fine in each one from start to end. Nothing that looks like cheating as far as I know. Passwords between stages match up.
Nice use of tricks to speed things up. I really didn't think the lag was that horrible, but from the comments, it seemed to mess him up some, but the run still came out quite well. I never attempted to speedrun this game, so if it's as difficult in certain sections, then I believe you.
Really awesome boss fights when they came up as most went down pretty damn quick. I loved the use of Break Dash to make yourself invincible.
The Jupiter stage looked bad due to lag, but there is nothing you can really do, but as I see you did try and reduce it as much as possible. Although, I think he could have used the Break Dash trick once more and also tank his way a little more in that stage instead of waiting like he did. Towards the end there with the multiple sparkmen, seemed he could have jumped them without getting pushed into the pit. That's just me though.
Excellent work in the Wily Star going through that place pretty fast. Bosses went down fast and that sucks about the S-tank near the end there. I was wondering why you were changing weapons for the refills if the tank was going to come up, but I didn't know it was random![Sad](/file/2YUL04TqfmOGn3uc%2F7VlfeIZL5I)
Nice glitch for the Wily tank and skipping a fight to boot.
On Sunstar, I remember his weakness being the Spark Chaser and I could have sworn that was faster.
All in all, pretty good run even while dealing with lag with not too many mistakes.
--ACCEPT--
Nice use of tricks to speed things up. I really didn't think the lag was that horrible, but from the comments, it seemed to mess him up some, but the run still came out quite well. I never attempted to speedrun this game, so if it's as difficult in certain sections, then I believe you.
Really awesome boss fights when they came up as most went down pretty damn quick. I loved the use of Break Dash to make yourself invincible.
The Jupiter stage looked bad due to lag, but there is nothing you can really do, but as I see you did try and reduce it as much as possible. Although, I think he could have used the Break Dash trick once more and also tank his way a little more in that stage instead of waiting like he did. Towards the end there with the multiple sparkmen, seemed he could have jumped them without getting pushed into the pit. That's just me though.
Excellent work in the Wily Star going through that place pretty fast. Bosses went down fast and that sucks about the S-tank near the end there. I was wondering why you were changing weapons for the refills if the tank was going to come up, but I didn't know it was random
Nice glitch for the Wily tank and skipping a fight to boot.
On Sunstar, I remember his weakness being the Spark Chaser and I could have sworn that was faster.
All in all, pretty good run even while dealing with lag with not too many mistakes.
--ACCEPT--
Decision: Accept
Reason: All of the verifiers liked the run, even though it might not be the most optimized run.
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