I've done an SS run of Mega Man Legends in 57:02.
I made about 50 seconds to a minute of mistakes, and they're all sprinkled throughout the run, but none of them were more than 3 seconds. Most of them were little ones, at about 0.5 to a second each, but it all added up in the end -_-
This run is special to me because I got 90% lucky with zenny drops and monsters, which allowed me to do everything as planned. This rarely happens (only the third time in 2 weeks), so I made sure not to fuck it up. The other 2 times I was killed...
A few times I nearly lost control of some fights, like 2 of the 3 Sub Cities and the first plane going right instead of left at the Sky fight, and the auto-aim screwed me over a few times, but I think I handled it well.
I ended up with 2000 zenny excess but that's seconds I'm willing to absorb. 5 attempts before that I was atleast 3000 short from stingy drops from the tanks, bull dozers (the mini-Marlwolf's at City Hall), the little pinhead dudes, the two boxes near the Buster Unit, and the 3 giant dogs not dying in-sync (which meant some of the money disappears before I can get it w/o getting killed). Because of that I had to make do without 1 or 2 upgrades for the Active Buster.
This time the tanks were fair, but everyone and everything else were generous. Any excess is good as long as I don't fall short, and at that point I was ripping my hair out!
Another thing is that I got some sweet boss fights, with an optimal Marlwolf fight (36 seconds from when the fight starts), optimal Lake fight (went down in 2 turns. In easy you can defeat it in 1 turn) and a flawless victory over Mega Man Juno.
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I used diagonal running as much as possible and the rapid fire trick.
For the key fights, I came up with some new strategies. Early on I made the most of the splash mine until I got the grand grenade. Twice I switch to 'manual' aiming to blow up the fake 'wall' at the Clozer Ruins and for Bruno, so I can get close and let loose (even then, the auto aiming kicked in and screwed me up for a bit).
That's it, for the moment. If anyone's interested or would like to know anything else, I'm happy to answer.
I'll try to get 55-56 minutes, but I doubt I'll get the same zenny drops, enemy spawns and enemy behaviour as I did in this run anytime soon, considering how often it's happened so far, but we'll see. That's about 90% lucky...
I made about 50 seconds to a minute of mistakes, and they're all sprinkled throughout the run, but none of them were more than 3 seconds. Most of them were little ones, at about 0.5 to a second each, but it all added up in the end -_-
This run is special to me because I got 90% lucky with zenny drops and monsters, which allowed me to do everything as planned. This rarely happens (only the third time in 2 weeks), so I made sure not to fuck it up. The other 2 times I was killed...
A few times I nearly lost control of some fights, like 2 of the 3 Sub Cities and the first plane going right instead of left at the Sky fight, and the auto-aim screwed me over a few times, but I think I handled it well.
I ended up with 2000 zenny excess but that's seconds I'm willing to absorb. 5 attempts before that I was atleast 3000 short from stingy drops from the tanks, bull dozers (the mini-Marlwolf's at City Hall), the little pinhead dudes, the two boxes near the Buster Unit, and the 3 giant dogs not dying in-sync (which meant some of the money disappears before I can get it w/o getting killed). Because of that I had to make do without 1 or 2 upgrades for the Active Buster.
This time the tanks were fair, but everyone and everything else were generous. Any excess is good as long as I don't fall short, and at that point I was ripping my hair out!
Another thing is that I got some sweet boss fights, with an optimal Marlwolf fight (36 seconds from when the fight starts), optimal Lake fight (went down in 2 turns. In easy you can defeat it in 1 turn) and a flawless victory over Mega Man Juno.
-----------
I used diagonal running as much as possible and the rapid fire trick.
For the key fights, I came up with some new strategies. Early on I made the most of the splash mine until I got the grand grenade. Twice I switch to 'manual' aiming to blow up the fake 'wall' at the Clozer Ruins and for Bruno, so I can get close and let loose (even then, the auto aiming kicked in and screwed me up for a bit).
That's it, for the moment. If anyone's interested or would like to know anything else, I'm happy to answer.
I'll try to get 55-56 minutes, but I doubt I'll get the same zenny drops, enemy spawns and enemy behaviour as I did in this run anytime soon, considering how often it's happened so far, but we'll see. That's about 90% lucky...
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