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Mega Man IV (Any %) (Single Segment)
Verifier Responses
Decision: Accept
Congratulations to Will 'willwc' Blatt!
Mega Man IV (Any %) (Single Segment)
Verifier Responses
Quote:
Audio quality: as good as a Gameboy gets I always loved the music of this game!
Video quality: again, a Gameboy - it doesnt get any better than this
I use the weapon shortcuts as stage names cuz i am lazy:
PH
- it is a bit faster if you jump right before those crumbling blocks fall down 1 level as you land on them earlier to trigger the next crumbling, but its not that important and is only mentioned in the tas topic
- fine aiming and moving through the level
- boss fight is fast and from my viewing the hit doesnt interrupt the charging
RI
- fine movement and aiming again
- admits a 5s loss from the roader hit himself
- on the last screen before the boss door screen, maybe that top cannon can be shot from below so the projectile wont stop him from climbing the ladder
- boss fight is great
TO
- big PH to destroy the birds looks good
- skipping of the first snail is also nice
- one missed PH on a jelly ceiling dropper, so he has to stop to shot it again a bit later (maybe roughly 1s loss)
- perfect 2nd snail
- big PH on boss first then continue with RI and he doesnt use rain once - very good
BR
- good aiming and special weapon usage
- intentional hit to slide through big enemy is well planned
- in those 2 rooms where a spinner is on a platform above and you have to move from right to left to a ladder to climb up: in the first screen he slides and shots the enemy from the ladder, in the 2nd he waits so that enemy goes right and slides - dunno if the 2nd version is faster and why it hasnt been used in the 1st screen
- failed jump shortly before boss door, maybe 2s lost
- boss fight is good with that large PH, but maybe he couldve jumped over the shots of the boss before he used rain the 2nd time to not get hit and fire the weapon a bit earlier
1st inter
- good boss fight, although he admits 10-12s worth mistake himself
- ballade is ok, but some hits couldve been avoided
CR
- good aiming and planning
- nice use of RC
- some missed shots, but the missed enemies dont cause much lag
- missed charged P on boss and killing him with RI - some time lost, maybe ~3s because of the lag the missing charged P causes, too
NA
- perfectly timed jump before the blocks explode at the start
- nice use of BR before the passage he has to use it, looks like a time saver cuz the lag is reduced too
- boss fight was good and fast
ST
- again nice aiming and planning
- that TO usage to not get hit from the 2nd shield statue is quite nice
- hesitation on weapon select screen
- best boss pattern possible, just that hit is nasty
CH
- good thing he takes damage from the chicken eggs to pass throught the chicken (that reads strange...)
- no movement mistakes
- very fast boss fight
2nd inter
- the hits on ballade seem avoidable, but with all the lag this fight has its difficult to say
- in the escape, the first BA couldve been in NE direction instead of just N, costs maybe 1-2 seconds
- the rest was ok and the BA hits as intended, much better escape planning compared to the run posted in the thread
wily
- weapon refill is needed
- the hit from the rocket can be avoided by properly timing the slides, 1-2s lost
- the claw bot fight was good
- nice usage of BA
- properly timed BR before the 1st miniboss
- nice strategy on 1st miniboss with TO and NA
- that passage before the 2nd miniboss door with THAT RJ and BA is gold
- 2nd miniboss is ok
refights
- missed charged P on PH, costs about 3s
- took a hit from CH
- again best ST pattern
- bad luck on CH
- RI fight went ok after that hit
- he doesnt use a big PH on brightman before he uses TO, that seems really slow, he has enough PH left
- 2 mistakes during wily 1st phase, i dont know how bad they are cuz the lag is heavy during that phase
- 2nd phase went good, that missed 1st shot doesnt waste too much time
timing:
---------
I think timing should end when the last button is pressed before the outro / credits. that makes it 00:05 to 43:17 = 43:12 as the run time - im completely against marking the final hit on wily as the final input for timing
conclusion:
--------------
I cumulate roughly 30s worth of mistakes for a 43:12 run. that is just barely fine with me. the lag in this game is horrible and can screw you more than once when your input isnt actual input. the play quality of the run, mistakes aside, is quite good, although some points may still need discussion.
I vote for accepting.
Video quality: again, a Gameboy - it doesnt get any better than this
I use the weapon shortcuts as stage names cuz i am lazy:
PH
- it is a bit faster if you jump right before those crumbling blocks fall down 1 level as you land on them earlier to trigger the next crumbling, but its not that important and is only mentioned in the tas topic
- fine aiming and moving through the level
- boss fight is fast and from my viewing the hit doesnt interrupt the charging
RI
- fine movement and aiming again
- admits a 5s loss from the roader hit himself
- on the last screen before the boss door screen, maybe that top cannon can be shot from below so the projectile wont stop him from climbing the ladder
- boss fight is great
TO
- big PH to destroy the birds looks good
- skipping of the first snail is also nice
- one missed PH on a jelly ceiling dropper, so he has to stop to shot it again a bit later (maybe roughly 1s loss)
- perfect 2nd snail
- big PH on boss first then continue with RI and he doesnt use rain once - very good
BR
- good aiming and special weapon usage
- intentional hit to slide through big enemy is well planned
- in those 2 rooms where a spinner is on a platform above and you have to move from right to left to a ladder to climb up: in the first screen he slides and shots the enemy from the ladder, in the 2nd he waits so that enemy goes right and slides - dunno if the 2nd version is faster and why it hasnt been used in the 1st screen
- failed jump shortly before boss door, maybe 2s lost
- boss fight is good with that large PH, but maybe he couldve jumped over the shots of the boss before he used rain the 2nd time to not get hit and fire the weapon a bit earlier
1st inter
- good boss fight, although he admits 10-12s worth mistake himself
- ballade is ok, but some hits couldve been avoided
CR
- good aiming and planning
- nice use of RC
- some missed shots, but the missed enemies dont cause much lag
- missed charged P on boss and killing him with RI - some time lost, maybe ~3s because of the lag the missing charged P causes, too
NA
- perfectly timed jump before the blocks explode at the start
- nice use of BR before the passage he has to use it, looks like a time saver cuz the lag is reduced too
- boss fight was good and fast
ST
- again nice aiming and planning
- that TO usage to not get hit from the 2nd shield statue is quite nice
- hesitation on weapon select screen
- best boss pattern possible, just that hit is nasty
CH
- good thing he takes damage from the chicken eggs to pass throught the chicken (that reads strange...)
- no movement mistakes
- very fast boss fight
2nd inter
- the hits on ballade seem avoidable, but with all the lag this fight has its difficult to say
- in the escape, the first BA couldve been in NE direction instead of just N, costs maybe 1-2 seconds
- the rest was ok and the BA hits as intended, much better escape planning compared to the run posted in the thread
wily
- weapon refill is needed
- the hit from the rocket can be avoided by properly timing the slides, 1-2s lost
- the claw bot fight was good
- nice usage of BA
- properly timed BR before the 1st miniboss
- nice strategy on 1st miniboss with TO and NA
- that passage before the 2nd miniboss door with THAT RJ and BA is gold
- 2nd miniboss is ok
refights
- missed charged P on PH, costs about 3s
- took a hit from CH
- again best ST pattern
- bad luck on CH
- RI fight went ok after that hit
- he doesnt use a big PH on brightman before he uses TO, that seems really slow, he has enough PH left
- 2 mistakes during wily 1st phase, i dont know how bad they are cuz the lag is heavy during that phase
- 2nd phase went good, that missed 1st shot doesnt waste too much time
timing:
---------
I think timing should end when the last button is pressed before the outro / credits. that makes it 00:05 to 43:17 = 43:12 as the run time - im completely against marking the final hit on wily as the final input for timing
conclusion:
--------------
I cumulate roughly 30s worth of mistakes for a 43:12 run. that is just barely fine with me. the lag in this game is horrible and can screw you more than once when your input isnt actual input. the play quality of the run, mistakes aside, is quite good, although some points may still need discussion.
I vote for accepting.
Quote:
This is an easy accept. Grats to the runner.
Decision: Accept
Congratulations to Will 'willwc' Blatt!
Thread title: