Game Page: http://speeddemosarchive.com/MegaManLegends.html
Mega Man 64 (Any %) (Single Segment) (ntscus) (n64) (Easy)
Verifier Responses
Decision: Reject
Reason: After consulting with Israeli about timing the run, he came to the conclusion that this run is slower than the current PS1 run after load times are factored out
https://queue.speeddemosarchive.com/queue/verificationfiles/765/
This run will be available for a month. After that these link(s) will no longer work.
Mega Man 64 (Any %) (Single Segment) (ntscus) (n64) (Easy)
Verifier Responses
Quote from The Sid:
Cheats: None Detected
A/V: Good
Time: 38:45 (IGT)
Thoughts:
A little slow grabbing the key from the second boss (BlumeBear) nothing more then a second at the most. Took a hit from Bon Bonne costing another second early on. Missed the third key in the yellow refractor dig site cost at most a second. Odd strat on the three guard dog boss not sure why he didn’t try for the elevator entrapment quick kill I’m guessing its not viable for n64 version, or unnecessary with the max buster in easy mode. There are a few movement errors through out the run but nothing to major
Good quick kill on T. Bonne, the T. Bonne’s “boat” (Balkon Gerät), and solid clip in the dig site for fast travel to the yellow refractor dig site. Solid fight with Focke-Wulf (wolf plane), also good use of R&D car for “fast travel”. Final bosses all went well and Juno was really solid.
Final decision:
Overall there were a few mistakes but nothing grievous that stuck out other then maybe to fight with the dogs but I’m not to familiar with the glitches in n64 so I’m assuming its not possible/unnecessary. Most of the fights went well or great and were what I expect in an SDA submission. This run is solid and is faster then the current easy mode run by nearly 40 seconds, I give this run an
ACCEPT IT
Good run and great job beating a JMC run I know how tough that can be.
A/V: Good
Time: 38:45 (IGT)
Thoughts:
A little slow grabbing the key from the second boss (BlumeBear) nothing more then a second at the most. Took a hit from Bon Bonne costing another second early on. Missed the third key in the yellow refractor dig site cost at most a second. Odd strat on the three guard dog boss not sure why he didn’t try for the elevator entrapment quick kill I’m guessing its not viable for n64 version, or unnecessary with the max buster in easy mode. There are a few movement errors through out the run but nothing to major
Good quick kill on T. Bonne, the T. Bonne’s “boat” (Balkon Gerät), and solid clip in the dig site for fast travel to the yellow refractor dig site. Solid fight with Focke-Wulf (wolf plane), also good use of R&D car for “fast travel”. Final bosses all went well and Juno was really solid.
Final decision:
Overall there were a few mistakes but nothing grievous that stuck out other then maybe to fight with the dogs but I’m not to familiar with the glitches in n64 so I’m assuming its not possible/unnecessary. Most of the fights went well or great and were what I expect in an SDA submission. This run is solid and is faster then the current easy mode run by nearly 40 seconds, I give this run an
ACCEPT IT
Good run and great job beating a JMC run I know how tough that can be.
Quote from Tterraj42:
General comments:
The submission feels less optimized overall. He's noticeably slower on a couple boss fights, and movement in general could've been tighter compared to JMC4789's run.
Noticed several version differences as well. Most aesthetic, but a couple that could affect runs:
The N64 version has lower resolution textures and everything looks darker (though that could be from the capture settings?). The audio is a bit more 'muffled' compared to the current run (also capture settings?). The view distance is reduced, so there's a lot more 'fog' in some areas.
Load times are delightful compared to the PS1 version, but it's unclear (to me) if that has any affect on Game Time.
Some areas were altered slightly. On the way leading up to Marlwolf, a patch of grass was removed in the first area and the bridge and pit in the second area were replaced with flat ground; so both areas were slightly shorter as a result.
Comparison notes:
6:28 ~ The submission makes better use of down time during the town hall attack
12:16 ~ The submission misses the third starter key on his first pass, had to jump back and get it.
14:14 ~ JMC4789's boat section is a much better watch. Love when runners fire in beat to the music; also those mine kills were swag.
27:00 ~ The submission uses a different route to the ID Card which is 3 seconds slower WITH the faster load times. not clear why.
31:40 ~ Gesselschaft went well, but Fokkerwolf was terrible. The submission lost 20 seconds compared to the quick kill by JMC4789.
34:46 ~ The submission uses a slower strat on Bruno. Maybe it was to get the gate destroyed since he was out of Grenades? Either way, 8 seconds slower.
38:05 ~ The submission takes a wrong turn heading to sub city 3.
38:22 ~ JMC4789 tries some silly strat and the submission clears the sub city 3 boss 9 seconds faster.
Final Thoughts:
IMO, the current run is a better watch (referring to both execution and a/v quality). And honestly, with the N64's faster load times, and how little version comparison has been done, I'm not even sure this submission is faster. I plan to edit out load times and do a manual RTA comparison later on.
Also, and this is probably minor and not worth considering, but I like JMC4789's notes way more than the submission's.
Lastly, the credits in the N64 version doesn't have the sweet audio clip mashup the PS1 version does.
Reject.
The submission feels less optimized overall. He's noticeably slower on a couple boss fights, and movement in general could've been tighter compared to JMC4789's run.
Noticed several version differences as well. Most aesthetic, but a couple that could affect runs:
The N64 version has lower resolution textures and everything looks darker (though that could be from the capture settings?). The audio is a bit more 'muffled' compared to the current run (also capture settings?). The view distance is reduced, so there's a lot more 'fog' in some areas.
Load times are delightful compared to the PS1 version, but it's unclear (to me) if that has any affect on Game Time.
Some areas were altered slightly. On the way leading up to Marlwolf, a patch of grass was removed in the first area and the bridge and pit in the second area were replaced with flat ground; so both areas were slightly shorter as a result.
Comparison notes:
6:28 ~ The submission makes better use of down time during the town hall attack
12:16 ~ The submission misses the third starter key on his first pass, had to jump back and get it.
14:14 ~ JMC4789's boat section is a much better watch. Love when runners fire in beat to the music; also those mine kills were swag.
27:00 ~ The submission uses a different route to the ID Card which is 3 seconds slower WITH the faster load times. not clear why.
31:40 ~ Gesselschaft went well, but Fokkerwolf was terrible. The submission lost 20 seconds compared to the quick kill by JMC4789.
34:46 ~ The submission uses a slower strat on Bruno. Maybe it was to get the gate destroyed since he was out of Grenades? Either way, 8 seconds slower.
38:05 ~ The submission takes a wrong turn heading to sub city 3.
38:22 ~ JMC4789 tries some silly strat and the submission clears the sub city 3 boss 9 seconds faster.
Final Thoughts:
IMO, the current run is a better watch (referring to both execution and a/v quality). And honestly, with the N64's faster load times, and how little version comparison has been done, I'm not even sure this submission is faster. I plan to edit out load times and do a manual RTA comparison later on.
Also, and this is probably minor and not worth considering, but I like JMC4789's notes way more than the submission's.
Lastly, the credits in the N64 version doesn't have the sweet audio clip mashup the PS1 version does.
Reject.
Decision: Reject
Reason: After consulting with Israeli about timing the run, he came to the conclusion that this run is slower than the current PS1 run after load times are factored out
https://queue.speeddemosarchive.com/queue/verificationfiles/765/
This run will be available for a month. After that these link(s) will no longer work.
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