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mikwuyma: 2010-06-11 11:20:41 pm
bläää
I started a new topic here. I hope this is okey. all information in one place is good.

The strategy to beat MM2 fastest possible should be Bablos new route. you can download it from page 42 in the "Mega man on older consoles :)"
The new route is Flash-Heat-Air-Crash-Quick-Metal-bubble-wood

With a few more tricks and crazy luck sub 29 is possible. But I don´t think someone should ever be able to get 28:XX. But I´m sure we will see 29:XX this year. I will play Mega man 2 like crazy and I know Tiki have been playing a lot. Is  it anyone else interested?

My best time so far is 31:31-33.. Don´t remember. But aimed for sub 30 with the old route but now I´m sure I can pull of something like 29:30. I have been waiting for working on this run in a long time now. My goal is to finish this project this year. So no hurry from my side. I hope someone do a run on hard mode later too Smiley

There is some strategy's Bablo never used in his run. I know a few. Every second gained is awsome.

To finish Crash man in one hit... When the fight starts run forward and jump and right before you shot stop moving forward (in the air) and then shot. I found it quiet simple.
This works the first fight with crash man. I have to find a way for the second fight too.

The tricky part with Bablos route is the air man level. I think use Flash is a good option to make everything easier. I don´t know exactly were I will use it..

well. I have some more tricks in queue but need some sleep for now.. Nighty
Thread title:  
Edit history:
Tiki: 2007-06-03 04:02:03 am
I don't even know what the fuck this is
Quote:
Okay, the previous boss order is obsolete.

Flash, Heat, Air, Crash, Quick, Metal, Bubble, Wood is about 20 seconds faster and 20 times harder. 

It's doable on console, but it involves one glitch with Item1, Bubbleman stage glitch, killing Quickman with Crash bombs, doing Heatman stage without Item2 and Bubble lead, and the worst, crossing the gap in Airman stage with Item1.

I made an FCEU movie with savestates just to show the tricks. Don't get frightened about the re-record count, I got nervous and tried to do it too perfect.

That's Bablo's post in the MM runs on older systems thread in case anyone was wondering / didn't want to dig it up.

Yes, the Air Man gap cross is fucking hard as hell. Everything else is very doable although some item placements are very tricky.

I'm going to work on this after MMX and MM7. I don't know how long those will take so good luck Frezy!
i have faith in you!
bläää
Air, Quick, Heat, Metal, Flash, Bubble, Crash, Wood

This is another possible route. Bablo told ut that this one is easier but not as fast as the route I mentioned before.

another fast option for the Wiley level would be to pich up more weapon fillers from enemies. But this is extremly hard and a luck based strategy.
bläää
I have been thinking about fill upp item two three instead of one time on the wiley levels. In wiley level two. All the small fillers you walk over. And then use it above the water in Wiley 3.
Fill up Item 2 again in the beginning of wiley 4 and use it. If you can use item 2 to jump up to the boss instead of item 1. That should be faster.. But its more risky.

have been practicing a lot today. Air mans stage and Wiley level 4 give me problem (That boss). The rest is a piece of cake Tongue

Wood mans stage gave me troubles. But I can´t see more then one or two seconds saved with Bablos strategy here.  I have a lots of trouble to use the jet in the area with all monkeys. Maybe will use the old strategy after all.
Edit history:
Tiki: 2007-06-05 02:43:14 am
I don't even know what the fuck this is
I always used the old strategy in Wood Man's stage. :\

For the Quick Man fight, I think you can manipulate him if he jumps over you at the beginning instead of rushing towards you. You just jump up on the next raised platform and turn around and shoot him four times. It takes like three seconds.
bläää
I just can´t find an easy way to use the jet trough "the monkey part" in wood mans level. The old strategy... here we go.

you may be right about quick man. But you sure have serious problems if you miss a shot Tongue you life energy is low in the speedrun Tongue
You know, whenever I play MM2, I use Flash to stop the Joe drones mid-air to prevent collision both in Heat & Quick Man's stages. The amount of time gained from it is rather trivial (if even negative), but you save quite the lot of energy, plus it looks smoother.

But why go through the blasphemy of creating a whole new thread?!
Haters gonna hate
Honestly, I personally prefer that this has it's own thread.  The other thread has history, sure, but it's pretty cluttered.  It's kinda hard to find information about a specific game when each post could potential be about one of 15 or so different games.

That said, frezy, Ureta's run is one my favorite runs on the site, but I'd love to see it beaten.  Do it to it!
Edit history:
Lucid Faia: 2007-06-07 07:42:41 pm
Yeah, I said it.
Starting off with Flash-Heat-Air? Is that really faster than the traditional method of starting off with Air?

I can see how Item-1 would save time on Airman's stage, but would it really amount to the time saved by having Item-2 on Heatman's stage?

EDIT: Okay, I found and watched that video, and yes, that starting route is definitely faster. That trick on Airman's stage is intriguing and exciting. I'll try it on a console later.
bläää
yea. The new route should be faster. remember the glitch in metal mans level.

I practiced yesterday and found a pretty good and easier way trough air mans level. Using flash and take it easy over the big gap with item 1.

And I will use a safer strategy in wiley 4. I will try to get a run sub 30 before next weekend..

But then I´m moving to my neighbour country Norway and Oslo for a job. And I think I will leave my video games for a while  :'(.. So probably no speedruns in a while then. But maybe Mega man 2 before I´m moving. We will see Wink I have found a few tricks too. nothing spectacular but its something.
Yeah, I said it.
I'm actually not having a lot of trouble with the new Airman strategy. I'm having trouble with using Item-3 to make a long jump at the beginning of Heatman's stage, though.

Quote:
yea. The new route should be faster. remember the glitch in metal mans level.


I haven't tried those ceiling glitches on a console before. How difficult are they to pull off?

Quote:
I practiced yesterday and found a pretty good and easier way trough air mans level. Using flash and take it easy over the big gap with item 1.


You can't use Item-1 while time is stopped. Or are you referring to stopping time for the earlier part of the stage? I suppose it's safer, but is it faster? You lose a little forward motion without the Time Stopper, but is it cancelled out with another trip to the submenu?
Edit history:
Tiki: 2007-06-08 02:01:40 am
I don't even know what the fuck this is
How the FUCK are you not having trouble with that Air Man gap, Lucid? And that item 3 at the beginning of Heat Man's stage is easy once you get used to it. The ceiling glitches are not at all hard to pull off. And I think Frezy means use flash to stop time in the beginning, then not worry so much about hustling over the gap.

Frezy: Man.. I don't want to see you stop speedrunning.
Yeah, I said it.
Quote:
How the FUCK are you not having trouble with that Air Man gap, Lucid? And that item 3 at the beginning of Heat Man's stage is easy once you get used to it. The ceiling glitches are not at all hard to pull off. And I think Frezy means use flash to stop time in the beginning, then not worry so much about hustling over the gap.


I don't know, but the Airman trick is really giving me no problems. My strategy is slightly different; I use an extra Item-1. I'll see if I can get a video up later.

As for the Heatman trick, it seems very precise. I'll definitely have to practice it.
bläää
I meant using stopper on the second monkey had thing. And then switch for item one when I reach the hughe gap. I loose about half a second but I get much safer jumping.
And for the big gap. I have problems jumping over it as fast as bablo. But a couple of seconds slower isn´t very hard. If you could show us a video. That would be great Smiley

About the metal man glitch. I have no problem with it. It should be like when you are playing on an emulator. But found out how to do isn´t done in a few tried I think.
Edit history:
Lucid Faia: 2007-06-08 10:59:08 pm
Yeah, I said it.
http://www.geocities.com/lucidfaia/MM2_Lucid.zip

Here's how I tackle the first half of the Airman stage. I don't play for speed on an emulator, so it's slightly unoptimized, but it shows the strategy pretty well. Short video; I input a password to get to the stage quickly, and after crossing the gap, the video ends.

As for the Metalman and Bubbleman glitches, I'm having a bit of trouble getting them to work. Maybe I'm not doing it correctly; how exactly are they pulled off?
Edit history:
Tiki: 2007-06-09 06:44:51 am
I don't even know what the fuck this is
Nice video lucid.

Metal Man glitch: use item 1 to rise up into that wall (don't have it so that it rises straight into the ceiling, just stand on the right edge of it). Once you're in the ceiling, throw out another item 1 and turn around quickly.

Bubble Man glitch: pause glitch so that you land in the ceiling, then throw out a metal blade and turn the other way really quickly.

Edit: 30:05 :\
I can actually do the air man gap cross fairly consistently now. Took an entire damn day of practice. Tongue
bläää
hey 30:05 is a great time XD. The record, isn´t it?

I get inte the second block in the sailing and do not have to use any weapon to make the glitch. No metal blades.. But if you could do that zip with the blade from the first block from the left.. This can be a better strategy.

I never got this video to run.. But I will try again later, I´m in a hurry.
Edit history:
Lucid Faia: 2007-06-09 06:32:22 pm
Yeah, I said it.
Thanks for the tips; I got those glitches to work.

I'm considering throwing my hat in on this one. I have a lot of experience with Mega Man 2, and I love the new route. I'm not sure yet, though.
Havent tried it yet, but is the glitch route without using the glitches still faster than the old route?
Edit history:
Frezy_man: 2007-06-11 07:12:34 am
bläää
Hello Richard Smiley

I don´t think so. I think the Metal man level glitch saves 15 maybe 20 seconds. Thats about how much you can earn with this route if I recall.
Edit history:
Tiki: 2007-08-09 03:56:11 am
I don't even know what the fuck this is

Look what I found. I don't think the first glitch is SDA allowed (should be but that's besides the point!) but the second one is for sure. Also look at how he demolishes Quick Man. I'm pretty sure I can manipulate him to do that all the time. I'll have to try the glitches later Tongue

edit: fucking hell...


The Metal Man run doesn't show anything new but it's near perfect.
Visually Appealing
i don't see why zipping wouldn't be allowed. you're not leaving the game map. and if screen wrapping in the Genesis Sonic games is allowed, zipping should be perfectly kosher here.
I don't even know what the fuck this is
well he did leave the map (went above it) the first time in quick man's stage and in heat man's stage. If that's allowed then the flame mammoth glitch in MMX should be too (even though it's proven to be slower).
wise fwom yo gwave
Screen wrapping doesn't actually change sonic's position at all, it just makes certain objects invisible.

What would lead me to believe this would be allowed is that they allow the short zip in hill top 1.