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Game Page: http://speeddemosarchive.com/MechWarrior2GBL.html

MechWarrior 2: Ghost Bear's Legacy () (pc) [Any %] [Single Segment] [Easy] [Large-skip glitches]
MechWarrior 2: Ghost Bear's Legacy () (pc) [Any %] [Single Segment] [Easy] [Bloodname Ending]

Decision: Accept

Congratulations to 'PROX'!
Thread title:  
Run Information

MechWarrior 2: Ghost Bear's Legacy () (pc) [Any %] [Single Segment] [Easy] [Bloodname Ending]
MechWarrior 2: Ghost Bear's Legacy () (pc) [Any %] [Single Segment] [Easy] [Large-skip glitches]

Verification Files

http://v.speeddemosarchive.com/MechWarrior2GBL-20260321/Mechwarrior%202%20Ghost%20Bear%27s%20Legacy%20Speedrun%20Bloodname%25%20%5B28_18%5D%20WR.mp4
http://v.speeddemosarchive.com/MechWarrior2GBL-20260321/Mechwarrior%202%20Ghost%20Bear%27s%20Legacy%20Speedrun%20Any%25%20%5B7_21%5D%20WR.mp4

Please refer to the Verification Guidelines before posting.

Please post your opinions about the run and be certain to conclude your post with a verdict (Accept/Reject). If you wish to remain anonymous, you can also send a pm with your reply to 'sdaverification' (please state clearly in that case which run you have verified). This is not a contest where the majority wins - Each verification will be judged on its content.
Formerly known as Skullboy
Large-skip glitches

A/V is fine. No cheating is detected.

If I understand what I am seeing and what I read in last year's GBL verification thread, the runner convinces the game that by dividing by 0, a level is completed. The runner also takes advantage of a faulty underwater speed cap to skip what is probably the longest level.

If the above is right, the runner is quick and consistent with the menu navigation and takes out any required mech quickly in the trial levels, which appear to be unskippable due to the game resetting its division table. The splits are nice to see, as it shows improvement from a previous run.

We do not currently have a category for this run, so let's make one.

Accept.
Formerly known as Skullboy
Bloodname Ending

A/V is fine. No cheating is detected.

I watched the current run and this submission. The submitted run is certainly shorter, namely due to the speed pause trick in Underwater Strike, along with time improvements in Patrol on Mannedorf, Strike on Chandler, Defend on Jumpship, Trial of Possession, Defend on Alshain, Strike on Mortiz 2, Bloodright 2, and Bloodright 3. Everything else is equal or a time loss. This run seems to be volatile though, and while this submission doesn't feel as clean as the previous one due to time losses, the gains make up for it.

NOTE: Due to the Underwater Strike stat screen no longer appearing due to the exploit/bug, we may need to change how we time the run since that level's IGT is no longer available, if we've been using IGT. 

Accept.

Here are the time differences according to the stats screens at the end of the missions. The first time is the current run, and the second time is the submission.

Trial 1 - NA/NA
Defend on Mannedorf - 1:25, 1:29 +4
Patrol on Mannedorf - 0:51, 0:49 -2
Trial 2 - 0:24, 0:26 +2
Defend on Chandler - 2:11, 2:12 +1
Strike on Chandler - 1:47, 1:42 -5
Strike on Wolcott - 0:48, 0:48
Circle of Equals - 0:12, 0:14 +2
Raid on Jeanette - 1:22, 1:44 +22
Defend on Jumpship - 2:21, 2:17 -4
Trial of Possesion - 1:02, 0:59 -3
Defend on Alshain - 0:46, 0:42 -4
Trial 3 - NA/ 0:34
Underwater Strike - 5:42, NA (game gives Trial 3 stats)
Strike on Moritz 1 - 1:30, 1:39 +9
Strike on Moritz 2 - 3:01, 2:55 -6
Destroy Orbital Platform - 0:43, 0:48 +5
Bloodright 1 - 0:17, 0:16 -1
Bloodright 2 - 0:20, 0:16 -4
Bloodright 3 - 0:31, 0:20 -9
Bloodright 4 - 0:16, 0:16
Bloodright 5 - 0:19, 0:28 +9

Quote from Worn_Traveler:
Large-skip glitches

A/V is fine. No cheating is detected.

If I understand what I am seeing and what I read in last year's GBL verification thread, the runner convinces the game that by dividing by 0, a level is completed. The runner also takes advantage of a faulty underwater speed cap to skip what is probably the longest level.

If the above is right, the runner is quick and consistent with the menu navigation and takes out any required mech quickly in the trial levels, which appear to be unskippable due to the game resetting its division table. The splits are nice to see, as it shows improvement from a previous run.

We do not currently have a category for this run, so let's make one.

Accept.


this could theoretically be done in most levels, but some are impossible to skip in this way due to the gravity, or exceeding mission boundaries and failing are more likely to happen when attempting (you don't exit the mission fast enough). Thankfully with how Underwater Strike's gravity works, it's very consistent and very easy to get stuck and cause the speed glitch.
Run comments added for the large-skip glitch run
Decision posted.