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Game Page: https://speeddemosarchive.com/MechWarrior2.html

MechWarrior 2: 31st Century Combat () (pc) [Any %] [Individual Level] [Campaign: Wolf]

Decision: Accept

Congratulations to 'PROX'!
Thread title:  
Run Information

MechWarrior 2: 31st Century Combat () (pc) [Any %] [Individual Level] [Campaign: Wolf]

Verification Files

http://v.speeddemosarchive.com/MechWarrior2-20250516/Mechwarrior%202%20Wolf%20Campaign%20Blade%20Splint%200_29%20WR.mp4

Please refer to the Verification Guidelines before posting.

Please post your opinions about the run and be certain to conclude your post with a verdict (Accept/Reject). If you wish to remain anonymous, you can also send a pm with your reply to 'sdaverification' (please state clearly in that case which run you have verified). This is not a contest where the majority wins - Each verification will be judged on its content.
A/V: Looks great, no complaints

Gameplay: Thanks for the run comments. Not easy otherwise for someone not familiar with the game to comment on a completion when the game mechanics are abused like this. It wasn't completely clear to me what went into destroying the power converter though. Were all of the pauses necessary for dealing damage or were there unsuccessful attempts at getting the speed glitch to work? I will assume it's the former, but still wanted to mention it.

This cuts the time in more than half, ACCEPT
Decision posted.
Edit history:
PROX: 2025-06-03 04:19:04 pm
PROX: 2025-06-03 04:17:12 pm
Quote from ktwo:
A/V: Looks great, no complaints

Gameplay: Thanks for the run comments. Not easy otherwise for someone not familiar with the game to comment on a completion when the game mechanics are abused like this. It wasn't completely clear to me what went into destroying the power converter though. Were all of the pauses necessary for dealing damage or were there unsuccessful attempts at getting the speed glitch to work? I will assume it's the former, but still wanted to mention it.

This cuts the time in more than half, ACCEPT

those were unsuccessful attempts at getting the speed glitch to work. The timing is very precise. The way to do it in this case is to pause right as the speedometer initially increases, so the game thinks that you are still speeding up, and because you are paused, the game will rapidly increase your speed. This usually happens when someone gets stuck, though if there's a collision, there's a small window for you to get the speed boost. Depending on how fast the speedometer initially increased the speed, the window for unpausing may either get longer or shorter. This particular situation involved a more moderate speed increase, so timing it was a bit easier. The power converter got destroyed because it sustained collision damage with my mech. Both the mech and the object I collide with will take damage, and the damage will increase depending on how fast I go (for the mech and the destructible object I collide with). I had to shoot some machine gun rounds at it for a better chance to blow it up because if I don't, odds are, I'll just bounce off of it in the complete opposite direction or just explode. 
Sorry for double posting, but I noticed that the times I submitted still haven't been updated yet, and it's been a few months or so. Is everything ok with that?
Not your fault whatsoever! Update-writing has been slow, but those are making it into the next update.
Quote from LotBlind:
Not your fault whatsoever! Update-writing has been slow, but those are making it into the next update.

alright, no problem. Thx for the update.