I have one thing recorded already for Me & My Katamari, and I am in the process of recording two more ...
For this game I use PSP2TV. I am now using the 16x9 widescreen mode because Nate says it is preferable over the 4x3 full screen mode. Just to let you know, you can ruin a PSP by trying to connect a PSP2TV. I did. The one I am using now is a different one preinstalled to a PSP by modchipworld.com and still seems like it might not work all that long. But it's held out thus far
fingers crossed
Me And My Katamari is made up of a tutorial, 16 animal stages that each cover one or more of 16 map areas, 5 themed stages, and three 2-D bonus stages. The 2-D don't work for speed-running, and neither do the tutorial or 4 of the 5 themed stages, so what's left are the animal stages and one themed stage (the rocket stage).
Running a single-segment through the game and running all 16 animal stages are both not feasible. This game is not made for speed-running the way that the previous katamari games are. When you reach the goal size you cannot cancel out and see your results; you have to wait for all your time to run out. And, optimized runs through all 16 animal stages would repeat the same fast map areas over and over.
But there are three things I can think of that will work when running this game - a run through the longest animal stage that covers all the territory of all the other stages, 16 individual level runs through each map area rather than animal stage, and a short speedrun through the rocket stage. I am already working on recording all three of these.
unnecessary info if you're really interested: There are 16 map areas; three for getting from 5cm to 20cm, three from 20cm-1m50cm, three from 1m50cm-10m, three from 10m-70m, three from 70m-500m, and one special one from 500m to 1500m. The first five animal stages each cover only one of these areas, the next four cover two, then three, four, five, and the final animal stage (the one I ran) covers six, all the way from 5cm to 1500m. In that stage you always start in the same 5cm-20cm map area, but then it randomly chooses for you a 20cm-1m50cm area, a 1m50cm-10m area and a 10m-70m area, then you get the 70m-500m area that corresponds to your last area and then the 500m-1500m area. My current best is 6:39; if everything went right I could get a 6:30.
Then there are the 16 individual-map area runs and the rocket stage run. For these I will need permission from Radix for two things: they have to be timed manually, and I would like to time them the way that katamari games time things - don't start the clock until you pick up the first object. Does anybody know if these things will probably be acceptable?
I have recorded all but two of these videos; the other two are the two 5cm-20cm areas not covered in the animal stage I ran, and I need to practice these tons to work out decent routes. I've saved the hardest two for last. Of course I will still run the other stages more to try to improve my times too.
I really appreciate it if anybody was willing to read this whole post. So, do people think the way I ran the game will be acceptable? Do people think Radix will allow the manually-timed stages to be timed from the moment you pick up the first item rather than from the moment the player gains control of the character? Does anybody that knows this game have any other suggestions? Much more importantly than any of those, is anybody interested in seeing any of these videos?
Thanks.
For this game I use PSP2TV. I am now using the 16x9 widescreen mode because Nate says it is preferable over the 4x3 full screen mode. Just to let you know, you can ruin a PSP by trying to connect a PSP2TV. I did. The one I am using now is a different one preinstalled to a PSP by modchipworld.com and still seems like it might not work all that long. But it's held out thus far
Me And My Katamari is made up of a tutorial, 16 animal stages that each cover one or more of 16 map areas, 5 themed stages, and three 2-D bonus stages. The 2-D don't work for speed-running, and neither do the tutorial or 4 of the 5 themed stages, so what's left are the animal stages and one themed stage (the rocket stage).
Running a single-segment through the game and running all 16 animal stages are both not feasible. This game is not made for speed-running the way that the previous katamari games are. When you reach the goal size you cannot cancel out and see your results; you have to wait for all your time to run out. And, optimized runs through all 16 animal stages would repeat the same fast map areas over and over.
But there are three things I can think of that will work when running this game - a run through the longest animal stage that covers all the territory of all the other stages, 16 individual level runs through each map area rather than animal stage, and a short speedrun through the rocket stage. I am already working on recording all three of these.
unnecessary info if you're really interested: There are 16 map areas; three for getting from 5cm to 20cm, three from 20cm-1m50cm, three from 1m50cm-10m, three from 10m-70m, three from 70m-500m, and one special one from 500m to 1500m. The first five animal stages each cover only one of these areas, the next four cover two, then three, four, five, and the final animal stage (the one I ran) covers six, all the way from 5cm to 1500m. In that stage you always start in the same 5cm-20cm map area, but then it randomly chooses for you a 20cm-1m50cm area, a 1m50cm-10m area and a 10m-70m area, then you get the 70m-500m area that corresponds to your last area and then the 500m-1500m area. My current best is 6:39; if everything went right I could get a 6:30.
Then there are the 16 individual-map area runs and the rocket stage run. For these I will need permission from Radix for two things: they have to be timed manually, and I would like to time them the way that katamari games time things - don't start the clock until you pick up the first object. Does anybody know if these things will probably be acceptable?
I have recorded all but two of these videos; the other two are the two 5cm-20cm areas not covered in the animal stage I ran, and I need to practice these tons to work out decent routes. I've saved the hardest two for last. Of course I will still run the other stages more to try to improve my times too.
I really appreciate it if anybody was willing to read this whole post. So, do people think the way I ran the game will be acceptable? Do people think Radix will allow the manually-timed stages to be timed from the moment you pick up the first item rather than from the moment the player gains control of the character? Does anybody that knows this game have any other suggestions? Much more importantly than any of those, is anybody interested in seeing any of these videos?
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