Now that OOB is allowed on SDA I would appriciate a MDK run using those tricks.
I've almost forgotten about my plans of an MDK run. Should I ever take this up again there are a few things to solve or clarify first:
1) I didn't find a good strategy for the reflecting are(n)a in level 2. Sometimes the nuke appears early, sometimes very late and I have no clue yet what triggers that. A clue would be very helpful.
2) Loading savestates somehow distracts the in-game timer so the game runs much faster for fractions of a second, I guess this makes the run about half a second faster for each additional segment. You can clearly see this in http://de.youtube.com/watch?v=xzem9tdxtFc if you watch closely. This is probably caused by the game taking the entire level loading time as a single frame and then feeling the urge to catch up with rendering. As I'm using a selfmade recording software anyway I might find a way around this, e.g. by sending fake timer values to the game while it's loading, but I doubt this is acceptable for SDA.
3) I might have gotten out of practice
About the OOB trick: So far I only know one place where this would save time ( ). Note, however, that you need to detonate the explosives in the building at the end of the shooting range anyway as AFAIK it triggers the appearance of the sniper grenade which is absolutely required (without it defeating the boss would take much longer than what's saved by entirely skipping the shooting range as shown in this video).
1) I didn't find a good strategy for the reflecting are(n)a in level 2. Sometimes the nuke appears early, sometimes very late and I have no clue yet what triggers that. A clue would be very helpful.
2) Loading savestates somehow distracts the in-game timer so the game runs much faster for fractions of a second, I guess this makes the run about half a second faster for each additional segment. You can clearly see this in http://de.youtube.com/watch?v=xzem9tdxtFc if you watch closely. This is probably caused by the game taking the entire level loading time as a single frame and then feeling the urge to catch up with rendering. As I'm using a selfmade recording software anyway I might find a way around this, e.g. by sending fake timer values to the game while it's loading, but I doubt this is acceptable for SDA.
3) I might have gotten out of practice
About the OOB trick: So far I only know one place where this would save time ( ). Note, however, that you need to detonate the explosives in the building at the end of the shooting range anyway as AFAIK it triggers the appearance of the sniper grenade which is absolutely required (without it defeating the boss would take much longer than what's saved by entirely skipping the shooting range as shown in this video).