Game Page: http://speeddemosarchive.com/MaxPayne2.html
Max Payne 2: The Fall of Max Payne (Any %) (Individual Level)
Verifier Responses
Decision: Reject
Reason: See below.
https://queue.speeddemosarchive.com/queue/verificationfiles/1030/
This run will be available for a month. After that these link(s) will no longer work.
Max Payne 2: The Fall of Max Payne (Any %) (Individual Level)
Verifier Responses
Quote:
Reject all on the grounds that this is a troll submission and significantly below the standards the runner has displayed with his other submissions.
Certain levels include deliberate time wasting e.g. pointlessly watching cutscenes.
We've discussed this in the verifier discussion thread and whether or not this is good enough reason to reject is unclear and rest with the admins. However, I'm not aware of any other troll submissions and so setting a precedent seems the right thing to do.
Certain levels include deliberate time wasting e.g. pointlessly watching cutscenes.
We've discussed this in the verifier discussion thread and whether or not this is good enough reason to reject is unclear and rest with the admins. However, I'm not aware of any other troll submissions and so setting a precedent seems the right thing to do.
Quote:
Generally this category should't exist as it's not about completing the game as fast as possible but about manipulating the in-game timer.
One of these manipulations is slow-mo reloading as it stops the timer but the game keeps slowly running.
Because of this there are no downsides to always slow-mo reload even if it's awful for the viewer and at worst it's actually beneficial to constantly do so
as it's in level 3-4 where Vinnie moves during the slow-mo reload.
You can also reposition the camera during a slow-mo reload allowing better aiming.
Also if somebody dies the level time is reduced by 2 seconds.
The effect of this ability to reduce in-game time is best showcased in 2-1 where the runner managed an impressive record of -1.67 seconds.
Or should have if the timer was capable of going into the negatives but instead the time is rounded to zero.
Unfortunately the game decided to add 0.17 s to final time for no discernible reason.
As such it's an accept on all runs purely because they all are new wr's in manipulating the in-game timer.
One of these manipulations is slow-mo reloading as it stops the timer but the game keeps slowly running.
Because of this there are no downsides to always slow-mo reload even if it's awful for the viewer and at worst it's actually beneficial to constantly do so
as it's in level 3-4 where Vinnie moves during the slow-mo reload.
You can also reposition the camera during a slow-mo reload allowing better aiming.
Also if somebody dies the level time is reduced by 2 seconds.
The effect of this ability to reduce in-game time is best showcased in 2-1 where the runner managed an impressive record of -1.67 seconds.
Or should have if the timer was capable of going into the negatives but instead the time is rounded to zero.
Unfortunately the game decided to add 0.17 s to final time for no discernible reason.
As such it's an accept on all runs purely because they all are new wr's in manipulating the in-game timer.
Decision: Reject
Reason: See below.
https://queue.speeddemosarchive.com/queue/verificationfiles/1030/
This run will be available for a month. After that these link(s) will no longer work.
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