I love YaBB 1G - SP1!
I kid you not. I will raise my right hand and swear in the name of whatever god(s) you believe in, that the following is true. The reason I'm posting in 'New Consoles' is because I tested this in FFVI Advance as I do not own the SNES cart, and if I were to speedrun it, I would have to obtain a Gamecube with a Gameboy Advance cart player, and plug in FFVI Advance into the Gamecube and record it like that, which is the only way I know to capture a GBA game. If I recall, the SNES version does not have a Quicksave system, which is instrumental to the glitch. Only the PS1 version and the Advance version do. I do not own the PS1 version anymore, someone who still has that should go test it. At the moment I can confirm only the GBA version.
Got the idea from this GameFAQs discussion http://www.gamefaqs.com/boards/genmessage.php?board=930370&topic=44925962 and I tested it myself just now. It works as advertised!
The premise of the glitch:
My test result: I started a new game on my VI advance cart. Beat "Ymir" and confronted Tritoch or whatever the heck they changed his name to for Advance. Terra wakes up, you get to rename her. Fought in the mines until I reached Level 6, and did a hard save at the first save point in the mine into my File 1, and then did a Quick Save. Once you Quick Save, you are returned to the main menu. I selected New Game. It gave me the warning message that the Quick Save file will be deleted. Ignored the message and started a new game. Repeated introductory scenes, beat "Ymir" again. Terra awoke. I ran her to the mines, got into the first battle there, and attacked myself until I died. The game automatically loads from the supposedly "erased" temporary Quick Save slot. Open the menu, and lo and behold:
I had succeeded in "downgrading" Terra from Level 6 with pitiful less than 100 HP to Level 4 with
HP 3703 / 3703
MP 999 / 999
I don't know if the rest of her stats are normal for that part of the game, but here is what they are:
STR 31; SPD 33; STA 28; MAG 39; ATK 42; DEF 97; EVA 15%; MDEF 69; MEVA 7%; and she has her initial equipment.
Realistically speaking, I imagine you would do the downgrading thing only once. Play through the game normally once, recruit Terra, Locke, Mog, and Edgar (Mog leaves until WOR if I recall). Immediately after getting Edgar, kill yourselves and start through the game again. I imagine the result will be that those four will at that point be godly once your game automatically reloads (I assume you'll have saved near Figaro). I believe for the glitch to work, your party members have to be in the roster, meaning formation and "in" the party. There are some points when for example, Terra has just gone wild in morphed form and is not in your party.
It doesn't take that long from the beginning of the game to Figaro, so if you just do the downgrading once for the sake of speedrunning, you're super-powerful and can literally dominate the rest of the game. Imagine having a party with 3000+ HP and 999 MP from the beginning of the game. Granted you don't recruit Mog until WOR, and you'll probably have to change your endgame strategy from initial WOR party of Celes, Setzer, Edgar, and Sabin to recruiting Terra, Locke, and Mog (if that's even feasible, don't see why not). I imagine it would mean less grinding and magic learning for Celes, Setzer, and Sabin.
The main question is, will this glitch be allowed as a separate speedrun category? Technically we wouldn't be doing something illegal like shoving the cart halfway in or opening the PS1 disc cover, we're abusing a glitch in the software. We're going to need other people who also own the VI Advance cart to verify the glitch which I physically tested myself just now and confirmed. Real easy to do if you do it with Terra, takes about twenty minutes. I wonder if it's possible to beat Essentia's impressive and masterful 4:48 single-segment speedrun time?
Got the idea from this GameFAQs discussion http://www.gamefaqs.com/boards/genmessage.php?board=930370&topic=44925962 and I tested it myself just now. It works as advertised!
The premise of the glitch:
Quote:
1) Take any file and do a hard save first, then a quick save. The characters in your party do not matter.
2) Start a new game.
3) Never save your game. Proceed with the story until you have recruited the characters that you want to lower levels.
4) Die once you have recruited the character(s). The people in your current party also doesn't matter; all characters you have obtained will be affected by the bug.
5) The old file will load after you die in the new file, as if you died in the old file. Your old file characters are now the same level as the characters in the new file (with more HP/MP than they should have for their level), and they keep all Esper boosts they gained in the old file.
2) Start a new game.
3) Never save your game. Proceed with the story until you have recruited the characters that you want to lower levels.
4) Die once you have recruited the character(s). The people in your current party also doesn't matter; all characters you have obtained will be affected by the bug.
5) The old file will load after you die in the new file, as if you died in the old file. Your old file characters are now the same level as the characters in the new file (with more HP/MP than they should have for their level), and they keep all Esper boosts they gained in the old file.
My test result: I started a new game on my VI advance cart. Beat "Ymir" and confronted Tritoch or whatever the heck they changed his name to for Advance. Terra wakes up, you get to rename her. Fought in the mines until I reached Level 6, and did a hard save at the first save point in the mine into my File 1, and then did a Quick Save. Once you Quick Save, you are returned to the main menu. I selected New Game. It gave me the warning message that the Quick Save file will be deleted. Ignored the message and started a new game. Repeated introductory scenes, beat "Ymir" again. Terra awoke. I ran her to the mines, got into the first battle there, and attacked myself until I died. The game automatically loads from the supposedly "erased" temporary Quick Save slot. Open the menu, and lo and behold:
I had succeeded in "downgrading" Terra from Level 6 with pitiful less than 100 HP to Level 4 with
HP 3703 / 3703
MP 999 / 999
I don't know if the rest of her stats are normal for that part of the game, but here is what they are:
STR 31; SPD 33; STA 28; MAG 39; ATK 42; DEF 97; EVA 15%; MDEF 69; MEVA 7%; and she has her initial equipment.
Realistically speaking, I imagine you would do the downgrading thing only once. Play through the game normally once, recruit Terra, Locke, Mog, and Edgar (Mog leaves until WOR if I recall). Immediately after getting Edgar, kill yourselves and start through the game again. I imagine the result will be that those four will at that point be godly once your game automatically reloads (I assume you'll have saved near Figaro). I believe for the glitch to work, your party members have to be in the roster, meaning formation and "in" the party. There are some points when for example, Terra has just gone wild in morphed form and is not in your party.
It doesn't take that long from the beginning of the game to Figaro, so if you just do the downgrading once for the sake of speedrunning, you're super-powerful and can literally dominate the rest of the game. Imagine having a party with 3000+ HP and 999 MP from the beginning of the game. Granted you don't recruit Mog until WOR, and you'll probably have to change your endgame strategy from initial WOR party of Celes, Setzer, Edgar, and Sabin to recruiting Terra, Locke, and Mog (if that's even feasible, don't see why not). I imagine it would mean less grinding and magic learning for Celes, Setzer, and Sabin.
The main question is, will this glitch be allowed as a separate speedrun category? Technically we wouldn't be doing something illegal like shoving the cart halfway in or opening the PS1 disc cover, we're abusing a glitch in the software. We're going to need other people who also own the VI Advance cart to verify the glitch which I physically tested myself just now and confirmed. Real easy to do if you do it with Terra, takes about twenty minutes. I wonder if it's possible to beat Essentia's impressive and masterful 4:48 single-segment speedrun time?
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