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OLV
"Quote" -Author
We did it, team composed of Chazney!
We need to get a race going now. Hopefully Kingdom won't have to do level 1 for an extra three minutes because of wall kicks now. All joking aside a race now with the amazing things that Chaz has found would be great.
Edit history:
ChazneySR: 2014-02-19 10:30:33 pm
Quote from Ereanith:
We need to get a race going now.


Indeed. I'm available most days now since I spend most of my time working on University work at home. The only day I can't is Monday, so just let me know when you want to race. Hopefully we can get more big races going.

In other news it shouldn't be long now before I can get a good run for SDA. I ran for about an hour today and of the few times I got out of level 1, I was -10 by the end of level 3, and got a -18 on level 5, and I barely went positive on any run out level level 1. 18:xx is possible, but I probably won't end up getting that for the first run I submit, but it should be sub-19:20 for sure.

I'm very busy with work so I can't grind it, and unfortunately the stream lags me too much while recording, so I can't stream it either.
WALLKICKS 0 - CHAZNEY 1 GG NO RE Cheesy
Anyone for a race Saturday or Sunday?
Edit history:
ChazneySR: 2014-02-23 07:21:42 am
I was fucking around with the game files for levels 11 and 13 to see how control works, and well, I have some bad news.

Level 11 calls an onDosanCarry function when the initial checkpoint (i.e. spawn point) is executed. This means you get no chance to prevent this from happening. I removed Dosan from the map which gives you control, and setting the spawn point out of range of Dosan's body also gives you control. Basically, you need to be out of use range of Dosan's body as soon as you spawn. Obviously, this is impossible.

However, I removed the door blocking you to the right from the level and getting hit by the mines drops Dosan and gives you full control and you can complete the level as normal. Also, I spawned myself inside the door and exiting the door drops Dosan, so it should work on NG+ too. Obviously, getting inside the door is another thing entirely.

I can't figure out how level 13 works though. From what I can gather, your walk state is set on level load rather than through a trigger. I changed the spawn point to somewhere in the sky to the far right of the level and I still couldn't get control. So that is no go there. I also removed the door at the far right from the level and there is a level boundary just past it, so even if we could get through that door, it is worthless.

Needless to say, we are probably stuck with level 11 and 13 walk segments for good.
OLV
Quote:
I was fucking around with the game files for levels 11 and 13


That's insane.

Is it possible to load those levels in the middle of an animation?  Stealth kill using an item, for example.  If you were in one of those animations, and finished once the level started, would you have control?  Also, if I'm killing someone as level 10 ends, could that killing animation continue through the start of level 11?
Edit history:
ChazneySR: 2014-02-23 04:24:54 pm
ChazneySR: 2014-02-23 04:24:16 pm
I don't think so. It's unlikely for the game to maintain state between levels. I couldn't figure out what gives the ability to jump in level 9. The teleport has nothing to do with it, because I could delay the checkpoint and it still worked. The checkpoint calls an event called triggerDojoTP, and I assume there is something in the code that breaks the sequence.

Level 13 does absolutely nothing inside the level file for the initial checkpoint, so I assume the walk state is loaded even before the level is, or perhaps walk state is default for each level, though I really can't see this being the case.

I'm starting to understand why this game is a broken mess. There doesn't seem to be any consistency as to where and how things are handled.
Alright, so with great pleasure I would like to state that I have gotten the world record again.
Here is the video to it.

There is so much room for improvement. Execution all around could be better, I died twice on level 10, a lot of small things can be ironed out to make for a much better run, and hopefully we can get there soon.

My best splits are pointing toward mid 28 mins, and even some of those can be better. So maybe sub 27 is possible? I hope so, but I think it'll hang around 28 for a while.
OLV
If for no other reason than having two new WR posts back-to-back...

New WR for Seal&Scroll%!  1:12:21!  (Yes, that's 20 minutes faster than the old WR)

Here's a Twitch VOD, I won't put it on YouTube since it's low quality.

This can still be substantially improved, and I think that the best-possible run for now will be just below the 1:00:xx mark.

I also came up with some new strats that might help out other 100% new game runners, as well as No-OoB runners.  First, a new method for the door skip in level 3 that takes all of the difficulty out of it.  The reason this skip was so difficult is the shield guard on the left.  Since he's typically facing you as you try and sneak into the door, he catches you if you step into the light at all, making this trick significantly more precise than it needs to be.  By hacking this guy, and dropping his body into the vent, you can remove that inconsistency, making this much more manageable.

The second new strat is in getting the double-kill chandelier drop in level 4.  Before, you had to just wait and hope that the guards magically aligned under the chandelier, but by dragging a body underneath the chandelier, the guards will come check it out, lining themselves up mooch faster.  This one is useful to fewer categories, but way, way faster and more consistent than the old hope-and-pray-for-good-AI method.

Hoping to stream some more practice/wr attemps after the weekend!


Oops.

http://www.twitch.tv/chazneysr/c/3816221
For Wombat:

"Quote" -Author
To add to the Party
For Semml:

Edit history:
ChazneySR: 2014-03-02 05:06:19 pm
Fixed for Ereanith:

OLV
Ereanith best artist 2012.
Well I did a run for new game glitchless%
I really don't know if anyone has run this category before, and if so I could not find anything on this fourm. Well anyways here are my splits.

If anyone could enlighten me as to if anyone has run this before I would be greatly appreciated.
Edit history:
ChazneySR: 2014-03-06 07:26:45 am
Nope, the only no-OoB category is NG+. We defined glitchless as no-OoB, so other glitches apply, such as laser skips or the door skip in level 3. Although you could do an entirely glitchless category, we just wanted to avoid creating a million categories that differ by like 1 pixel.
Edit history:
KingdomNerdia: 2014-03-06 08:54:21 am
KingdomNerdia: 2014-03-06 08:53:57 am
OLV
New skip in level 3 that saves time in 100% or Seal&Scroll%, and could possibly save a second or two in Any%.

It's kinda precise, though.  As I was talking to AJ, we decided you had only one, maybe two frames to grapple soon enough to catch that grapple point through the wall.  I couldn't do it spamming grapple button, and had to focus, but AJ said spamming worked for him.  The fact that you get shot if your wallkick takes too long doesn't help, either.

Anyway, just thought I'd share.
Damn, that's so obvious. Nice find. Focus stops your fall so that makes sense. You can just tap focus and grapple and lose barely anything.
OLV
Yeah.  That was one of my earlier attempts, I sat there practicing it for 20 minutes and it looked a lot smoother after that.  Like I said, it would only save a couple seconds, if anything, in Any%, but since you're there for the scroll anyway in S&S%, it's significantly faster.
It's easy time to save, so why not? =p