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I searched for a topic for this, and while it appeared there was a topic some number of years ago it's no longer here, so I'll start a new one.

Now that my Mario Party 1 run is up, and I'm done with Dr. Mario, I guess it's time to move on. If only Mario Party 3 was speedrunable and I could do all three... oh well.

My first dilemma is with the difficulties: would there even be a point to a run of easy or normal? Easier CPUs barely contributes to a faster time, and there's just less levels to do, which would all be seen in a hard run, so that's what I plan to do. The other thing that makes this harder to do than the first game is that you can't split segments wherever you want, you must finish the World to save. I'm okay with this, but some such as World 8 will be very difficult to get 6 good mini-games all in a row.

I'll get to posting mini-game specifics shortly, but expect footage of this run to be appearing from me in your near future  Smiley
Thread title:  
You got a deletion wish?
Quote from neskamikaze:
My first dilemma is with the difficulties: would there even be a point to a run of easy or normal? Easier CPUs barely contributes to a faster time, and there's just less levels to do, which would all be seen in a hard run, so that's what I plan to do.


I'm thinking no to Easy and/or Normal on the grounds of "not the whole game".
Quote from MatrixTN:
Quote from neskamikaze:
My first dilemma is with the difficulties: would there even be a point to a run of easy or normal? Easier CPUs barely contributes to a faster time, and there's just less levels to do, which would all be seen in a hard run, so that's what I plan to do.


I'm thinking no to Easy and/or Normal on the grounds of "not the whole game".


Alright, that's what I was thinking, hard mode would be the most interesting to watch anyways.
Stand: Devil's Call in your Heart
i look forward to this.

i especially want to see the strat used to beat the flaming rope jumping minigame. that one was too hard for me back in the day.
Quote from UchihaSasuke:
i look forward to this.

i especially want to see the strat used to beat the flaming rope jumping minigame. that one was too hard for me back in the day.


It took me a while to figure that one out, since if you jump normally it moves too fast and by the time you come down the rope has gone all the way around and hits you again. You have to do short hops (lightly tap A) at just the right time to do it.

I'm working on some individual mini-game strategies right now, actually as I type this I was playing Hexagon Heat, in which I've gotten it to where I can win in 2 colors at least half the time, so that will look nice. Sneak n' Snore right now is the most difficult for me, I can't find how to consistently do it.
You got a deletion wish?
Yeah, I always got nailed on the jump rope one on MGC.  Didn't know you could do that.
Edit history:
neskamikaze: 2009-10-06 01:31:43 pm
Those short jumps are pretty useful in a number of games. You'll see them in the run  Tongue

Alright, this is the list of games that have improvable times:
1-1 Bumper Balls
1-3 Tile Driver
1-4 Slot Car Derby
2-2 Destruction Duet
2-3 Balloon Burst
2-4 Looney Lumberjacks
2-5 Speed Hockey
3-1 Crane Game
3-2 Look Away
3-3 Archer-ival
3-4 Bowl Over
4-1 Toad in the Box
4-2 Tipsy Tourney
4-3 Totem Pole Pound
4-4 Dizzy Dancing
4-5 Shell Shocked
5-1 Magnet Carta
5-2 Bobsled Run
5-3 Handcar Havoc
5-4 Sky Pilots
6-1 Quicksand Cache
6-5 Filet Relay
7-2 Mecha Marathon
7-6 Platform Peril
8-2 Shy Guy Says
8-3 Sneak 'n' Snore
8-4 Hexagon Heat
8-5 Lava Tile Isle
9-1 Shell Shocked vs. Baby Bowsers

Unfortunate non-editions to the list would be Lights Out, since on Normal you get to be the one and kill everyone as fast as you can but on Hard you're part of the three and have to survive, and Bombs Away, because even if everyone else dies in this version you have to go the full 30 seconds.

Difficult worlds are going to be 2 (damn them for putting Speed Hockey at the end of a world), 3 (because Look Away is the stupidest game ever invented), and 8 (Sneak 'n' Snore is a difficult game for me to even win, and combine that with the difficulty of getting a good time on Lava Tile Isle).

I'll probably get to recording before too long.
My name is unpronounceable
I remember spending ages trying to pass the coaster.  I think the hardest section for me was the one with the jump rope partly because of the windup shyguy one.  For some reason I only passed when I didn't look at the screen.

Anyway, I wish you good luck. 
Edit history:
neskamikaze: 2009-10-09 12:02:43 pm
Quote from mocliamtoh:
I remember spending ages trying to pass the coaster.  I think the hardest section for me was the one with the jump rope partly because of the windup shyguy one.  For some reason I only passed when I didn't look at the screen.

Anyway, I wish you good luck. 


Yeah, it's a good thing that the Mini-Game Coaster CPUs are slightly worse than the Hard CPUs on the actual board otherwise I'd never pass it. I've barely been able to break 30 and the Hard CPUs got 35 something. However, for this it's going to take some luck because to go for the fastest time I want mine to land as close to the last CPUs Shy Guy as possible which is around 28.5ish.

Edit: About ready to start recording the first world. I've been doing some practice on Bumper Balls and Slot Car Derby, and I've gone 50+ on Bumper Balls twice and I finally figured out the strategy to Slot Car Derby. My old times were in the 38s but today I got 34.73! It's looking good.
God, I love this game to death.  Am able to easily beat records in most of the games casually, and hard opponents aren't much of a challenge, heh.  If you have any problems with any of the minigames, i'd love to help.
Quote from Time:
God, I love this game to death.  Am able to easily beat records in most of the games casually, and hard opponents aren't much of a challenge, heh.  If you have any problems with any of the minigames, i'd love to help.

I may take you up on this, but for the most part I think I got it. The hardest part is going to be luck with CPU cooperation, in games such as Speed Hockey and Lava Tile Isle.

However, two games I don't fare particularly well in are Look Away and Sneak n' Snore, and if you happen to have tricks for them I'd love to hear them.
100% runs=great to watch
Looking forward to this as I adored the Mario Party run!  More the merrier!  8)

Best of luck knocking this out.
Edit history:
neskamikaze: 2009-10-13 06:04:43 pm
Quote from getter77:
Looking forward to this as I adored the Mario Party run!  More the merrier!  8)

Best of luck knocking this out.


Thanks a bunch! If only Mario Party 3 was speedrunnable and I could do the whole trilogy...

Edit: Bumper Balls can be rather frustrating... I'm currently at 147 attempts at the first world. Only 3 have made it past Bumper Balls.
I just watched your Mario Party 1 run, and it was very entertaining (and brought back memories). I'm glad to see you're doing another one, and I'll definitely be looking forward to it.
Quote from neskamikaze:
Quote from Time:
God, I love this game to death.  Am able to easily beat records in most of the games casually, and hard opponents aren't much of a challenge, heh.  If you have any problems with any of the minigames, i'd love to help.

I may take you up on this, but for the most part I think I got it. The hardest part is going to be luck with CPU cooperation, in games such as Speed Hockey and Lava Tile Isle.

However, two games I don't fare particularly well in are Look Away and Sneak n' Snore, and if you happen to have tricks for them I'd love to hear them.


I haven't actually played the coaster section in a very long time.  For Look Away, are you forced to play as the player on top, or in the group?  Or is it random?

Either way.  For that game, don't look in a general direction right away.  instead, watch the CPUs look randomly around for a while, and right before the rounds ends, look the same way as the computer is.  It takes practice to get down exactly when the round ends, but, when you finally do, it makes the minigame much easier. The CPUs don't tend to move around excessively towards the end, if I remember right, and so this method works rather well.

Sneak N' Snore though?  Shit.  I'm still unsure as to how random it is with the timing of the chain chomp, but, from my experience, the only sure fire way for me to win was to try and predict when it would pop just after playing it so much.  Otherwise, this is one game I have always had a problem with. 

I'll probably play both games a little bit over the weekend and try and tighten up my description for Look Away, as I think it's rather vague.  I'd definitely love to help, though, so I'll be doing that.

Edit:  And yeah, CPU randomness is a bitch with doing these games quickly, and lava tile aisle is easily one of the weirdest games, in the sense that the physics during that game make absolutely no sense and are never consistent for me when I play.  Might be my cart, but I find myself hitting a CPU and barely moving him only to get hit later the same way and to fall off the platform.  Definitely isn't the strong point of Mario Party:  the physics. lol.
Quote from Time:
Quote from neskamikaze:
Quote from Time:
God, I love this game to death.  Am able to easily beat records in most of the games casually, and hard opponents aren't much of a challenge, heh.  If you have any problems with any of the minigames, i'd love to help.

I may take you up on this, but for the most part I think I got it. The hardest part is going to be luck with CPU cooperation, in games such as Speed Hockey and Lava Tile Isle.

However, two games I don't fare particularly well in are Look Away and Sneak n' Snore, and if you happen to have tricks for them I'd love to hear them.


I haven't actually played the coaster section in a very long time.  For Look Away, are you forced to play as the player on top, or in the group?  Or is it random?

Either way.  For that game, don't look in a general direction right away.  instead, watch the CPUs look randomly around for a while, and right before the rounds ends, look the same way as the computer is.  It takes practice to get down exactly when the round ends, but, when you finally do, it makes the minigame much easier. The CPUs don't tend to move around excessively towards the end, if I remember right, and so this method works rather well.

Sneak N' Snore though?  Shit.  I'm still unsure as to how random it is with the timing of the chain chomp, but, from my experience, the only sure fire way for me to win was to try and predict when it would pop just after playing it so much.  Otherwise, this is one game I have always had a problem with. 

I'll probably play both games a little bit over the weekend and try and tighten up my description for Look Away, as I think it's rather vague.  I'd definitely love to help, though, so I'll be doing that.

Edit:  And yeah, CPU randomness is a bitch with doing these games quickly, and lava tile aisle is easily one of the weirdest games, in the sense that the physics during that game make absolutely no sense and are never consistent for me when I play.  Might be my cart, but I find myself hitting a CPU and barely moving him only to get hit later the same way and to fall off the platform.  Definitely isn't the strong point of Mario Party:  the physics. lol.


The Look Away advice sounds very helpful, I'll try it when I get there. The computers almost always do only two moves instead of the three you have time for, so if I practice catching them between their second movement and the end of the round I could knock them all in two or three.

For Sneak n' Snore, the general times are around the same area for him to awaken, but the exact times vary. Normally, assuming you hold down completely when moving, he wakes between halfway and three fourths of the way of the path down, and between a third and halfway up the way back the second time. However (I think about 50% of the time, possibly more often) he will wake up quickly after this, in less than the time it takes to cross a fourth of the screen. In order to get a good time, you'd just need to gun it and hope he doesn't wake up that third time.
The other variable of time in this game is the CPUs dying. If they get caught it wastes a fair share of time for the Chain Chomp to eat them. Almost always at least one dies, but hopefully it won't be more than that.

I agree, the physics in Lava Tile Isle are indeed strange. The general game plan is to start by running across and two quick punches can knock out the closest CPU. If I get really lucky, one of the CPUs will have killed the other and I can go for the last one. Again, a good deal of this is based on luck of cooperation.
Also, through many attempts it seems that Bumper Balls hates me, as the CPUs have a very strong tendency to live after being hit almost directly at the edge, seeming to hang on by one or two pixels every time. At this point they somehow get out of the way and another CPU rams me into the water. It's obnoxious. I'm now at 190 attempts. 5 have reached my 50+ seconds remaining goal of Bumper Balls... I will never willing play that mini-game again once this is over.
Ah, yeah. I can personally attest to bumper balls being very broken, where I have been hit dead on right to the edge, only too be able to curve my way out of the edge into  safe ground.  I dont' know why it happens, but the game seems to allow anyone knocked off the edge to be able to hit a directional button that is not the direction they were hit from and survive.  Almost all of my losses on that game are from me accidentally falling off, not from a hit from someone else.  Try letting the CPUs take care of themselves, and, like how you're being killed, when one tries to hit but misses, hit that CPU off instead, if you get what I mean.
Quote from Time:
Ah, yeah. I can personally attest to bumper balls being very broken, where I have been hit dead on right to the edge, only too be able to curve my way out of the edge into  safe ground.  I dont' know why it happens, but the game seems to allow anyone knocked off the edge to be able to hit a directional button that is not the direction they were hit from and survive.  Almost all of my losses on that game are from me accidentally falling off, not from a hit from someone else.  Try letting the CPUs take care of themselves, and, like how you're being killed, when one tries to hit but misses, hit that CPU off instead, if you get what I mean.

I would do this, but you can't do this in 10 seconds lol. To get that kind of time you have extremely aggressive. Sometimes when the game starts one CPU will run towards the edge right away, and I have to recognize which player it is and get the immediately. If I can't hopefully a computer will get them off. After that hopefully the two computers will be attacking each other, with one about to hit the other off the edge. I can hit the one further from the edge into the one by the water and knock that one out. Then the real luck comes in, as I have to hope I can get the last CPU to run around the edge so that I can (if I'm lucky) knock them off there. I can get to 1 CPU with time to spare pretty often, but the last one is always uncooperative.
Edit history:
neskamikaze: 2009-10-22 05:26:03 pm
Well I took a quick study break tonight to throw down a few more attempts, and as luck had it I finally got a good first segment! I thought I was going to do it on my first attempt, but I messed up on Roll Call and ruined it.
Anyways, on attempt 249 I got the one I wanted: 52 seconds left on Bumper Balls was the most important thing, then I got lucky and got a low number on Roll Call (the lower the number the less Toads I have to wait for to disappear). After that I got a good map on Tile Driver, giving me a 43 (my hope was anything 42+, and this fits that bill. And to top it all off I got my best ever time on Slot Car Derby with 34'43"! Great segment, and gives me more hope that I'll get this run finished.


Video is here.

Edit: I am currently 39 attempts into segment 2, and let me just say that anyone who has not attempted this will not appreciate how hard it is to get Destruction Duet perfect. The physics on this game are different are to even if you tap A as light as possible you still jump too high, so you have to kick immediately after jumping, but not at the same time, to do the shortest possible kick to save the most time. It's not hard to do once, but to get it 20+ in a row one after another as quickly as possible is extremely difficult. This will take longer than I expected.
Edit history:
Time: 2009-10-23 07:20:40 am
Quote from neskamikaze:
Well I took a quick study break tonight to throw down a few more attempts, and as luck had it I finally got a good first segment! I thought I was going to do it on my first attempt, but I messed up on Roll Call and ruined it.
Anyways, on attempt 249 I got the one I wanted: 52 seconds left on Bumper Balls was the most important thing, then I got lucky and got a low number on Roll Call (the lower the number the less Toads I have to wait for to disappear). After that I got a good map on Tile Driver, giving me a 43 (my hope was anything 42+, and this fits that bill. And to top it all off I got my best ever time on Slot Car Derby with 34'43"! Great segment, and gives me more hope that I'll get this run finished.


Video is here.

Edit: I am currently 39 attempts into segment 2, and let me just say that anyone who has not attempted this will not appreciate how hard it is to get Destruction Duet perfect. The physics on this game are different are to even if you tap A as light as possible you still jump too high, so you have to kick immediately after jumping, but not at the same time, to do the shortest possible kick to save the most time. It's not hard to do once, but to get it 20+ in a row one after another as quickly as possible is extremely difficult. This will take longer than I expected.


Gunna watch the video soon. Oh god though, I feel sorry for you with destruction duet.  Are you sure that jump kicking is the fastest?  There is a punch, the jump kick,a nd you can also ground pound.  However, I'm not sure how well that's going to work, as I'm not sure how much stronger ground pounding is then jump kicking.  Might want to try that out.

Edit: Just watched the first segment.  That was incredible.  I loved how great Bumpr Balls went for you, how they all crowded together and how you knocked off Yoshi with one of the CPU's attacks towards you. God that was great.  For Tile Driver, in case you ever want to redo it, you tend to run deeper into the tile than necessary.  As a matter of fact, after a certain point, you can jump from the tile you're standing on and reach the tile you want and make the ground pound.  It probably would only be a second faster, but I thought I might mention it. 

Man, I must say. That segments was awesome! Congrats
Edit history:
neskamikaze: 2009-10-23 02:58:40 pm
Thanks a bunch, I know at least one person here is paying attention to the run  Tongue
On Tile Driver, I know I could have cut it closer to the edges, a couple of times I ran further than I wanted, but I had a few of my good games of Bumper Balls ruined because I tried keeping it really close and accidentally hit the tile I had already flipped, since it's hard to tell where the exact border is when you're over both of them.

I've already tested Destruction Duet and Ground Pounding is incredibly slow, and not only is the kick stronger than punch, if I do it correctly it's faster than the punch, so it's definitely the way to go. I just need some more practice on it.

Edit: On attempt 50 I think I came up with a winner. The pros and cons of this segment:
- The beginning of Destruction Duet looks a little sloppy.
+ Despite this, I posted my best time ever at 43 by doing very well afterwords, which I believed to be the best time possible. I never notice the CPU but it might have aided me by performing better.
+ I was perfect on Balloon Burst.
- Looney Lumberjacks could've gone a second faster, getting 50 on it is somewhat tricky.
+ The biggest time saver of all though was Speed Hockey. Initially when I was creating my goal times for this segment I set Speed Hockey at 40+, but decided that it would be too hard of a goal for me to reach due to how infrequently it happens (I had a day where I played about 50 rounds in Mini-Game Park and had maybe 3 over 40), so I set it at 35+, which is in itself still difficult, but achievable. However, I managed to get a 40 (partly in fact that the opening move the shell drifted into the CPUs goal and they didn't do a damn things about it).

All in all in my opinion this makes it segment worth keeping, since the only real time setback was the second off of Lumberjacks.
Side note: I would reset a run if I made a mistake on Cake Factory, since even though I'd still win it would look really sloppy... and I learned I am unbelievably bad at that game. Too many of my attempts ended there.

Edit 2: After rewatching it I definitely agree (with myself?) that it should be kept. Video link here:
My name is unpronounceable
oh god, cake factory...I was terrible at that mini game, and I think it tool me a year trying on and off to get past that.  once I did though, I got through to the world with the one where you wind up the shy guys.  I think I mentioned my issues with that one before though.
Edit history:
neskamikaze: 2009-10-23 11:18:12 pm
Quote from mocliamtoh:
oh god, cake factory...I was terrible at that mini game, and I think it tool me a year trying on and off to get past that.  once I did though, I got through to the world with the one where you wind up the shy guys.  I think I mentioned my issues with that one before though.

It's not Cake Factory is that hard to win, I just wanted to do it perfect and the timing is so awkward it's easy to mess up.

Edit: I just remembered that I wanted to point something out: the only segment video that will start from power on is the first one. I think it's good to show the power up sequence, but I also know that viewers don't want a minute long start-up sequence before getting to the actual run in every segment.
Yes, a worthless avatar riding my posts.


Might be relevant. XD
Quote from ShinerCCC:


Might be relevant. XD


LOL
While very funny, I don't think it's going to help. The only one of those which went fast is Bumper Balls, and those computers were on easy. On this mode they're on hard.

On another note, I've done a few attempts on World 3. On my very first attempt I hit the jackpot on Look Away and knocked out all 3 CPUs on the first try... only to play horribly on Archer-ival. I haven't been able to win Look Away in less than 3 since.