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Mario Golf: Advance Tour () (gba) [Any %] [Single Segment]

Decision: Accept

Congratulations to 'carterferris07'!
Thread title:  
Run Information

Mario Golf: Advance Tour () (gba) [Any %] [Single Segment]

Verification Files

http://v.speeddemosarchive.com/mariogolfa-v_HQ.mp4

Please refer to the Verification Guidelines before posting.

Please post your opinions about the run and be certain to conclude your post with a verdict (Accept/Reject). If you wish to remain anonymous, you can also send a pm with your reply to 'sdaverification' (please state clearly in that case which run you have verified). This is not a contest where the majority wins - Each verification will be judged on its content.
A/V: Looks and sounds good!

Cheating: Doesn't look or sound so.

For the record, looks like the Wii U virtual console was used for this. Here's the same run on Speedrun.com where there's exactly two runs in the 46 min range.

I don't believe I've ever seen a golf speedrun before. Of course a totally realistic simulator would be on another level probably but yeah... Excited for any run comments you might have been about to write as well. Looks like the general approach is using backspin all the time to stop the ball from flying off somewhere where I presume you can't get it thwacked as far from. Though I can't see the bunkers being any issue for that just by looking at this run.

It looks like it sometimes takes a long time for the ball to come to a standstill after taking the intentionally failed shot in courses that you wanted to skip. Is that somehow avoidable?

I swear there's ghosts standing in the way of certain shots going in like at 42:50!

I mean this looks like it took a lot of rote learning and it's gotta be difficult to be this consistent with the random wind too. I think this is pretty easy to give an

accept
I basically agree with everything Lotblind said. Same questions ran through my head when watching the run.

Overall, really solid and impressive run. It's clear that it's still possible to shave a bit of time, even without starting to consider holing out from fairways and such. Especially a few holes on the Links course didn't go fully according to plan (resulting in a few pars, instead of the usual birdies and eagles). But in a long run with what looks like quite a bit of randomness, I think that's more than excusable.

Congrats on the record and ACCEPT
Decision posted.
Mario Golf Advance Tour Enthusiast
Sorry its been a while since I looked at the thread! I havent been able to work on comments as of late due to work and also working on other things speedrunning related. I do think it might be a while before it gets done, I just got to get motivated in doing comments. I will mention one thing from LotBlind that I want to bring up. This was done on a Wii U, however the way I played the game was using Retroarch on my Wii U. The only reason this was used was so I could play the game in Japanese. It saves about 30-40 seconds overall over the USA version. Its essentially a GBA emulator played on a Wii U
Mario Golf Advance Tour Enthusiast
Another thing to point out as Im looking more into the comments is the ball trying to stop the ball. Any time you see me use a 3W or 3I, im trying to stop the ball most of the time. However on holes that I know I underpowered or know I could potentially chip it in, I may do backspin or no spin to have my ball roll a little more. That allows me the potential to getting those chip ins that can save a various amount of time.

Links was definitely is the hardest course imo. There are so many things that can go wrong just getting a bad wind or bad lie. Take for example hole 2. The way you want to do that hole is try and roll on the fast fairway to the left side and then hit from there and barely get to the green and then putt for eagle. By far, the hardest par 5 in the entire game. Getting -6 after skipping hole 16 is actually a really good score. Thats about as close as you can get without doing Par 4-3 or Par 4-4 skip. Any runner will tell you that was a good links. The reason the splits said I lost so much time was because I was comparing to the WR time (46:34), and his Links was unbelievably good. I think his links is the record for best links during a singles run.

In terms of routing, yes this is pretty much routed the way I want to go, its essentially execution and RNG at the point. I know where I want to go on each and know roughly the power I want on each hole. Probably took about 6 or so months to really nail down a route that I like. I may have had a couple changes on a hole or 2 here and there, but nothing crazy.

Hope that helps clear up a few things, cant wait to see this on the site
Okay, carter, that's exactly the kind of stuff that will look great on the game page whenever you find the time to write up the run comments! The run looks to be appearing in the update after the next update so that translates to maybe 2 months, hopefully not much longer than that. Also the comments can be added after the fact if they're not ready by then.
Mario Golf Advance Tour Enthusiast
I was thinking about doing a hole by hole analyst of the entire run. However, after typing for a bit. I realized thats not a good idea. It would look way too big, and it would take months for me to complete. Therefore, I shall do the basic Mechanics, and all my ideas on how I did on each course. Also will note a few strategies here and there.
Yeah, there's definitely a lotta holes in this game :| So what you're saying sounds like it makes sense: just describe the algorithm that you were following generally with some stand-out courses singled out.