I used to be athiest until I realized I was God.
Hello. I am trying to beat Marshmallow's Diablo 2: Lord of Destruction run. I was wondering if it would be OK to use a maphack for this. The maphack has other features, but the ones that I would use are:
-Reveal entire act map (incl waypoints and shines)
-Reveal monster locations, as well as superuniques and their minions
-Show shrine type once a certain proximity is reached
This woudl seem like an obvious no, but in single player LOD the map is generated once when the character is created. Marshmallow pointed out the legitimate strategy of playing ahead to see the whole map, not saving, then going back with prior knowledge of enemy groups, map, waypoints, etc. Maphack would give the same benefits without having to go ahead.
I am practicing with maphack now, but it won't ruin my day if I have to do the play-ahead method once I start recording.
I understand the argument for both sides, but just want to know if tradition is more important than avoiding some timewaste.
Thanks.
-Reveal entire act map (incl waypoints and shines)
-Reveal monster locations, as well as superuniques and their minions
-Show shrine type once a certain proximity is reached
This woudl seem like an obvious no, but in single player LOD the map is generated once when the character is created. Marshmallow pointed out the legitimate strategy of playing ahead to see the whole map, not saving, then going back with prior knowledge of enemy groups, map, waypoints, etc. Maphack would give the same benefits without having to go ahead.
I am practicing with maphack now, but it won't ruin my day if I have to do the play-ahead method once I start recording.
I understand the argument for both sides, but just want to know if tradition is more important than avoiding some timewaste.
Thanks.
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