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So I'm attempting to speedrun a certain action RPG, which for some reason doesn't have a game clock. Save menu and memory card only shows save date and time at which you've saved.

One of the bosses causes the game to lag considerably(around 1/2 speed) with mass spawning minions - is there any time subtracted or the time is counted normally even while the lag happens?
If you are wondering, this is on the original console, not an emulator:p
Thread title:  
My feelings on The Demon Rush
Time is counted normally.
If you're using FRAPS then recording will lag as well, resulting in the movie going normal speed.
About manual timing - if I understood it correctly, the timing starts once I gain control of the character, stops at pausing when it starts saving then resumes once I click "load"?
I believe it stops when you enter the menu to save, and starts again once the loading screen has disappeared.