I've gone through many drafts of this because I'm trying to make it succinct and readable, hopefully this goes well and will be my final draft that I'll actually post.
I've been around SDA on and off since about 2005 (I was 10 years old lol) and ended up doing a Zelda: Majora's Mask single-segment any% run for SDA in early 2011. This was before speedrunning was popular and competitive - at the time there was typically 1 runner per category per game, if even that (although some games like Metroid games I think were at least a *little* bit competitive). It was more of an individual or collaborative project, sort of like how TASing still is nowadays, with SDA as the hub for hosting runs.
After my Majora's Mask run, I tried to do a single-segment any% run for SDA of Zelda: Twilight Princess. Lots of stuff had been discovered since Jiano's 2009 run, and resets had recently been legalized for single-segment runs, so I figured I'd give it a shot. I ran TP from late 2011 to early 2012, having finished a couple of not-quite-good-enough runs. Unfortunately for me, this was around the time speedrunning was transitioning from the project-based SDA paradigm to the competition-based leaderboard paradigm. So before I could get a run I liked, competition showed up on my doorstep. I wasn't interested in doing anything competitive, and my competition was much more motivated than me to grind runs for extreme perfection (far beyond what would have driven me crazy), so I dropped the game. I made a couple of attempts to come back to the game in 2014 and 2015, but nothing ever came of it (I never finished a single run during that time). And of course, Jiano's 2009 run remains on SDA to this day.
Recently, I've had motivation to try to come back again. I plan on first doing a "2012-style" run (i.e. pretend it's still early 2012, use the strategies available during that time, and get the run I would have submitted to SDA at the time). After that, though, I really would like to try again to learn modern strategies and get an actual new run on SDA. No one else is going to do it, and I'm one of the (unfortunately) few people who still cares about SDA, so it seems like a good fit.
My problem is threefold. First, I don't think I have it in me to get a world record in this game in any of the competitive categories. The game is EXTREMELY optimized, the main categories are anywhere from 3 to 4 hours long, and getting even close to a world record is just prohibitively difficult in this day and age. (I can see myself getting maybe 5-10 minutes away from a world record, but not much closer than that - it's considered impressive to get even sub 3 hours in any% single segment w/ resets, which has a WR of 2:48.) I don't know exactly how good SDA expects a run to be these days - I definitely would do the absolute best I could, but I'm pretty sure I would run into a brick wall at some point long before getting to WR levels of optimization. I know SDA runs don't have to be WR, but reading the verification page it sounds like they might have to be really really close, to the point where they might as well be WR (it says it has to be "on par with" the fastest runs available online). And I don't think I'm capable of that.
Second, I don't particularly *like* the main competitive categories in this game. The three main categories that are relevant here (because they can beat Jiano's 2009 run) are Any% (single segment with resets), No Save+Quit (single segment without resets), and All Dungeons (no large skip glitches, single segment with resets). I'm not particularly a fan of any of them as they are now - the current Any% in my opinion is boring and skips too much of the game, All Dungeons just feels like Any% with detours for the most part, and No Save+Quit is *okay* (and similar to my 2012 route) but feels "watered-down" compared to how it was 13 years ago.
Third, a big part of what I enjoyed about doing SDA runs back in the day was feeling like I was "pioneering" something - doing something special that no one else was doing. The main competitive categories in this game have been done extremely well hundreds of times for over a decade, and that just doesn't excite me the same way. Even if I (somehow) got a world record, it'd just be another step in an endless series of identical runs with slightly better optimization. And if my run wasn't a world record, why would anyone watch my run when there's an objectively better version available?
I've had the idea of maybe trying to do a category that hasn't been run much. No Save+Quit is a bit of a black sheep and hasn't been run as much as the other two, and the world record is over three years old. So that *might* fit, to an extent. But again, it's still fairly optimized, has been done a whole lot, and the route isn't particularly exciting to me. So I've been looking to the Wii version of the game for possibilities there. Wii Any% (with resets) is kind of interesting but has been done quite a bit over the past year (and is extremely obnoxious to get a run started because of some stuff in the first 5 minutes), so I'm mainly looking at Wii No Save+Quit and Wii All Dungeons - both of which have routes that appeal to me (the former is VERY similar to my 2012 route plus extra game content; the latter feels like a proper no-major-skips run and has really interesting stuff in it) and both of which have barely been run by anyone. I feel like if I were to really feel like I was *contributing* something, I would do one of those runs (or maybe even both).
But then I think, wouldn't it be a disservice to SDA to submit runs of silly categories on the slower version of the game, while the GameCube version remains with only an outdated segmented run from 2011? How would people feel looking at the page, seeing such silly runs on there? Would they be misled into thinking the Wii version is actually something people run, or that it's actually the fastest version of the game (which it hasn't been, since mid-2007)? And either way, I'm not sure how good the run quality is expected to be - even though there aren't good runs of these Wii categories yet, wouldn't it be obvious that I'm not as good as the WR runners for the main categories?
It all just seems hopeless to me. I don't know what I can or want to do; and while this probably won't be relevant for several months (I need to get some personal-life stuff out of the way first), it's still eating at me. I really care about this site and want to do what's best for it; but I feel like what's objectively best for it (a WR run of the regular any% category or similar) is beyond my ability, willpower, and desire to do.
Can someone maybe help point me in the right direction?
I've been around SDA on and off since about 2005 (I was 10 years old lol) and ended up doing a Zelda: Majora's Mask single-segment any% run for SDA in early 2011. This was before speedrunning was popular and competitive - at the time there was typically 1 runner per category per game, if even that (although some games like Metroid games I think were at least a *little* bit competitive). It was more of an individual or collaborative project, sort of like how TASing still is nowadays, with SDA as the hub for hosting runs.
After my Majora's Mask run, I tried to do a single-segment any% run for SDA of Zelda: Twilight Princess. Lots of stuff had been discovered since Jiano's 2009 run, and resets had recently been legalized for single-segment runs, so I figured I'd give it a shot. I ran TP from late 2011 to early 2012, having finished a couple of not-quite-good-enough runs. Unfortunately for me, this was around the time speedrunning was transitioning from the project-based SDA paradigm to the competition-based leaderboard paradigm. So before I could get a run I liked, competition showed up on my doorstep. I wasn't interested in doing anything competitive, and my competition was much more motivated than me to grind runs for extreme perfection (far beyond what would have driven me crazy), so I dropped the game. I made a couple of attempts to come back to the game in 2014 and 2015, but nothing ever came of it (I never finished a single run during that time). And of course, Jiano's 2009 run remains on SDA to this day.
Recently, I've had motivation to try to come back again. I plan on first doing a "2012-style" run (i.e. pretend it's still early 2012, use the strategies available during that time, and get the run I would have submitted to SDA at the time). After that, though, I really would like to try again to learn modern strategies and get an actual new run on SDA. No one else is going to do it, and I'm one of the (unfortunately) few people who still cares about SDA, so it seems like a good fit.
My problem is threefold. First, I don't think I have it in me to get a world record in this game in any of the competitive categories. The game is EXTREMELY optimized, the main categories are anywhere from 3 to 4 hours long, and getting even close to a world record is just prohibitively difficult in this day and age. (I can see myself getting maybe 5-10 minutes away from a world record, but not much closer than that - it's considered impressive to get even sub 3 hours in any% single segment w/ resets, which has a WR of 2:48.) I don't know exactly how good SDA expects a run to be these days - I definitely would do the absolute best I could, but I'm pretty sure I would run into a brick wall at some point long before getting to WR levels of optimization. I know SDA runs don't have to be WR, but reading the verification page it sounds like they might have to be really really close, to the point where they might as well be WR (it says it has to be "on par with" the fastest runs available online). And I don't think I'm capable of that.
Second, I don't particularly *like* the main competitive categories in this game. The three main categories that are relevant here (because they can beat Jiano's 2009 run) are Any% (single segment with resets), No Save+Quit (single segment without resets), and All Dungeons (no large skip glitches, single segment with resets). I'm not particularly a fan of any of them as they are now - the current Any% in my opinion is boring and skips too much of the game, All Dungeons just feels like Any% with detours for the most part, and No Save+Quit is *okay* (and similar to my 2012 route) but feels "watered-down" compared to how it was 13 years ago.
Third, a big part of what I enjoyed about doing SDA runs back in the day was feeling like I was "pioneering" something - doing something special that no one else was doing. The main competitive categories in this game have been done extremely well hundreds of times for over a decade, and that just doesn't excite me the same way. Even if I (somehow) got a world record, it'd just be another step in an endless series of identical runs with slightly better optimization. And if my run wasn't a world record, why would anyone watch my run when there's an objectively better version available?
I've had the idea of maybe trying to do a category that hasn't been run much. No Save+Quit is a bit of a black sheep and hasn't been run as much as the other two, and the world record is over three years old. So that *might* fit, to an extent. But again, it's still fairly optimized, has been done a whole lot, and the route isn't particularly exciting to me. So I've been looking to the Wii version of the game for possibilities there. Wii Any% (with resets) is kind of interesting but has been done quite a bit over the past year (and is extremely obnoxious to get a run started because of some stuff in the first 5 minutes), so I'm mainly looking at Wii No Save+Quit and Wii All Dungeons - both of which have routes that appeal to me (the former is VERY similar to my 2012 route plus extra game content; the latter feels like a proper no-major-skips run and has really interesting stuff in it) and both of which have barely been run by anyone. I feel like if I were to really feel like I was *contributing* something, I would do one of those runs (or maybe even both).
But then I think, wouldn't it be a disservice to SDA to submit runs of silly categories on the slower version of the game, while the GameCube version remains with only an outdated segmented run from 2011? How would people feel looking at the page, seeing such silly runs on there? Would they be misled into thinking the Wii version is actually something people run, or that it's actually the fastest version of the game (which it hasn't been, since mid-2007)? And either way, I'm not sure how good the run quality is expected to be - even though there aren't good runs of these Wii categories yet, wouldn't it be obvious that I'm not as good as the WR runners for the main categories?
It all just seems hopeless to me. I don't know what I can or want to do; and while this probably won't be relevant for several months (I need to get some personal-life stuff out of the way first), it's still eating at me. I really care about this site and want to do what's best for it; but I feel like what's objectively best for it (a WR run of the regular any% category or similar) is beyond my ability, willpower, and desire to do.
Can someone maybe help point me in the right direction?
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