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ING-X: 2025-04-01 03:01:13 pm
ING-X: 2025-04-01 02:43:24 pm
ING-X: 2025-04-01 02:42:56 pm
I've gone through many drafts of this because I'm trying to make it succinct and readable, hopefully this goes well and will be my final draft that I'll actually post.

I've been around SDA on and off since about 2005 (I was 10 years old lol) and ended up doing a Zelda: Majora's Mask single-segment any% run for SDA in early 2011. This was before speedrunning was popular and competitive - at the time there was typically 1 runner per category per game, if even that (although some games like Metroid games I think were at least a *little* bit competitive). It was more of an individual or collaborative project, sort of like how TASing still is nowadays, with SDA as the hub for hosting runs.

After my Majora's Mask run, I tried to do a single-segment any% run for SDA of Zelda: Twilight Princess. Lots of stuff had been discovered since Jiano's 2009 run, and resets had recently been legalized for single-segment runs, so I figured I'd give it a shot. I ran TP from late 2011 to early 2012, having finished a couple of not-quite-good-enough runs. Unfortunately for me, this was around the time speedrunning was transitioning from the project-based SDA paradigm to the competition-based leaderboard paradigm. So before I could get a run I liked, competition showed up on my doorstep. I wasn't interested in doing anything competitive, and my competition was much more motivated than me to grind runs for extreme perfection (far beyond what would have driven me crazy), so I dropped the game. I made a couple of attempts to come back to the game in 2014 and 2015, but nothing ever came of it (I never finished a single run during that time). And of course, Jiano's 2009 run remains on SDA to this day.

Recently, I've had motivation to try to come back again. I plan on first doing a "2012-style" run (i.e. pretend it's still early 2012, use the strategies available during that time, and get the run I would have submitted to SDA at the time). After that, though, I really would like to try again to learn modern strategies and get an actual new run on SDA. No one else is going to do it, and I'm one of the (unfortunately) few people who still cares about SDA, so it seems like a good fit.

My problem is threefold. First, I don't think I have it in me to get a world record in this game in any of the competitive categories. The game is EXTREMELY optimized, the main categories are anywhere from 3 to 4 hours long, and getting even close to a world record is just prohibitively difficult in this day and age. (I can see myself getting maybe 5-10 minutes away from a world record, but not much closer than that - it's considered impressive to get even sub 3 hours in any% single segment w/ resets, which has a WR of 2:48.) I don't know exactly how good SDA expects a run to be these days - I definitely would do the absolute best I could, but I'm pretty sure I would run into a brick wall at some point long before getting to WR levels of optimization. I know SDA runs don't have to be WR, but reading the verification page it sounds like they might have to be really really close, to the point where they might as well be WR (it says it has to be "on par with" the fastest runs available online). And I don't think I'm capable of that.

Second, I don't particularly *like* the main competitive categories in this game. The three main categories that are relevant here (because they can beat Jiano's 2009 run) are Any% (single segment with resets), No Save+Quit (single segment without resets), and All Dungeons (no large skip glitches, single segment with resets). I'm not particularly a fan of any of them as they are now - the current Any% in my opinion is boring and skips too much of the game, All Dungeons just feels like Any% with detours for the most part, and No Save+Quit is *okay* (and similar to my 2012 route) but feels "watered-down" compared to how it was 13 years ago.

Third, a big part of what I enjoyed about doing SDA runs back in the day was feeling like I was "pioneering" something - doing something special that no one else was doing. The main competitive categories in this game have been done extremely well hundreds of times for over a decade, and that just doesn't excite me the same way. Even if I (somehow) got a world record, it'd just be another step in an endless series of identical runs with slightly better optimization. And if my run wasn't a world record, why would anyone watch my run when there's an objectively better version available?

I've had the idea of maybe trying to do a category that hasn't been run much. No Save+Quit is a bit of a black sheep and hasn't been run as much as the other two, and the world record is over three years old. So that *might* fit, to an extent. But again, it's still fairly optimized, has been done a whole lot, and the route isn't particularly exciting to me. So I've been looking to the Wii version of the game for possibilities there. Wii Any% (with resets) is kind of interesting but has been done quite a bit over the past year (and is extremely obnoxious to get a run started because of some stuff in the first 5 minutes), so I'm mainly looking at Wii No Save+Quit and Wii All Dungeons - both of which have routes that appeal to me (the former is VERY similar to my 2012 route plus extra game content; the latter feels like a proper no-major-skips run and has really interesting stuff in it) and both of which have barely been run by anyone. I feel like if I were to really feel like I was *contributing* something, I would do one of those runs (or maybe even both).

But then I think, wouldn't it be a disservice to SDA to submit runs of silly categories on the slower version of the game, while the GameCube version remains with only an outdated segmented run from 2011? How would people feel looking at the page, seeing such silly runs on there? Would they be misled into thinking the Wii version is actually something people run, or that it's actually the fastest version of the game (which it hasn't been, since mid-2007)? And either way, I'm not sure how good the run quality is expected to be - even though there aren't good runs of these Wii categories yet, wouldn't it be obvious that I'm not as good as the WR runners for the main categories?

It all just seems hopeless to me. I don't know what I can or want to do; and while this probably won't be relevant for several months (I need to get some personal-life stuff out of the way first), it's still eating at me. I really care about this site and want to do what's best for it; but I feel like what's objectively best for it (a WR run of the regular any% category or similar) is beyond my ability, willpower, and desire to do.

Can someone maybe help point me in the right direction?
Thread title:  
(Sorry, busy here too, so response will be monosyllabic from me.)

I don't otherwise know where people belong but I do feel those who care about SDA... do belong on SDA hehe XD

I for one wholeheartedly agree that the shift to leaderboards and competition was bad for people like myself. It's still fine so long as you run PC. But that would not be you, as it seems.

"Faster run is objectively better" - yes and no: to me, and to the SDA audience as I imagine it, other factors play a role. An annoying A/V quality, for instance, will reduce a run's worth (i.e. "what is a speedrun anyway" is a good question to ask!)

"have to be on par with WR": so this is dependent on the level of luck required and optimization present in the fastest runs. It's more like a run can't be missing tricks just because the runner didn't bother to look them up. The verification rule of thumb is ultimately what it says about "couldn't easily be improved by just adding more attempts".

SDA is agnostic to categories so long as they fit well in our paradigm. I.e. doesn't matter if it's a slower system.

ktwo (head of verifications) might pop by, in case he's less preoccupied atm. Asked him to take a look...
i fully understand the feeling of helplessness when looking at an enormous societal system (in your case modern speedrunning) and trying to figure out how you fit into it. and i understand the anxiety about what people will think when they see the result of you trying to fit into it, for example running the wii version and/or weird categories. the only advice i can offer is that you don't know what you think you know about the future. no one knows. you might think you predicted it if you submit a run and it's accepted and people go ugh, look at poor stupid old sda, it's only getting weird runs by weird people, but you didn't. you didn't *know* it would happen. if it happens, it will happen because it wants to, not because you caused it to happen on purpose. no one has that kind of control over other people (though some think they do, and all desire it).

so right now, it's all in your head. when the time comes, for all we know, people might say the opposite: that sda is cool because it's from when people didn't care about social media, and it's awesome that people are still submitting runs, pretending all this stupid stuff that came after it didn't happen.

or maybe people will say nothing at all.

you don't know. no one knows.

at some point you have to say screw the haters, this is my jam. as long as you aren't hurting anyone, you are in the right. you are making the best of the time you have while you are here.

but this advice only goes so far, because you're not the buddha, and neither am i, least of all. in other words you would want *some* sense of community, some feedback or reassurance that people appreciate what you are doing. if you did this project, you would be even more of a pioneer than the people on this forum were in 2003.

i also want to say that i think there's a danger of wanting to go back to how things were in the past when you don't feel comfortable in the present and don't have anything to look forward to in the future. i say it's a danger because no matter what you do you can't bring back the past per se. it's as off limits to us as the future is, just in a different way. but that's fine, because sometimes, in trying to bring back the past, you end up creating something new that touches a lot of people. there's a story that vinesauce (the streamer) started streaming in 2010 because his favorite streamers stopped streaming. if that story is true (i wasn't watching him then), it's interesting, because he's probably one of the only people today who remembers those streamers he was trying to fill in for. so (again, if this is true), he may carry guilt about giving in to nostalgia when his viewers only see his awesome streams. this is one example of what i mean when i say we don't know what we think we know about the future. your intent doesn't even matter. the only thing that matters is what you *would be* doing if not running tp, what some people call the "opportunity cost." is it curing cancer? or is it scrolling social media?

again, i'm not saying i always follow my own advice here. at times in my life i worked pretty hard, but other times it was easier for me to worry about how i would fit in and what other people would say, and so i sat on my butt.

i was lucky because i got in on the ground floor of an era whose sequel has now lasted longer than it did. what opportunity is there for you and me today? is it a revival of sorts of sda? seems unlikely, right? but we don't know. more likely it's something totally unknown we will find along the way, as long as we do the work and stay engaged.
Thanks for the kind words everyone Smiley You're right that I don't know what will happen until the time comes. I've been thinking about that myself - right now I'm torn about whether I eventually want to do GC no save+quit, Wii no save+quit, or Wii all dungeons; and something I'm realizing is that I don't have to make that decision yet. I have a few months of personal stuff to take care of first, and even then I plan on doing the "2012-style" runs before I jump into the modern strategies; so maybe when the time comes I'll know more clearly what I want to do, what feels most natural from there.
Edit history:
ktwo: 2025-04-06 03:05:58 am
Other than how fast a run is, there are a few aspects that set SDA-runs apart from others.
- The A/V quality is checked against certain standards. You can find excellent video game footage elsewhere, but there are also plenty of records with annoying recording and/or encoding issues that wouldn't have passed the criteria here.
- As a viewer, you know you will get clean footage on SDA without running the risk of having to listen to a runner that spends the time commenting subs and donations or has inappropriate banter with the chat etc.
- You avoid having to watch the same ads over and over again every few minutes
- We encourage the runners to document the runs as much as possible in the run comments. Many records nowadays are uploaded without any kind of explanation or background (other than bits and pieces that can be heard during the live commentary). If you can provide a well documented run that can also be enjoyed by people not already familiar with the speedrun, you will offer something that might not already be available and cater to a wider audience than just the regular stream viewers and the people already speedrunning the game. An informative audio commentary is of course also a possibility for this.

Whether those points matter is up to individual opinion. But those who care should know that it's the direction SDA is aiming for.

As for how good a run needs to be to be accepted on SDA, it's of course always going to be a bit subjective. But fundamentally, it should be a run that's special and not easily repeatable. Not necessarily the record, but if you or other players can easily beat a time (not talking about other people's pbs, just if they can consistently beat a time), then the question is why that is? Is it really because others are so skillful that they gain several minutes through better movement? Or have they just spent more time studying and practicing the tricks involved? Or are they using a more efficient route? It's understandably tough to compete in games like the 3D Zeldas. People have different skill sets and there are people who dedicate parts of their life to speedrunning a game. With a high skill ceiling to begin with, the records will therefore be pushed beyond what feels reachable for many players.

An SDA-run should be well executed, have above average luck, use known tricks and use an efficient route based on the current knowledge (/be well researched if it's a category that hasn't seen a lot of speedrun activity before). If we break it down a bit more.
- A well executed run does most things right (a limited number of visual mistakes, depending on the difficulty of the run and the length, are acceptable). With competition, categories start to see "optimized" runs, where even smaller things start to matter. For a game like TP, I would assume that the runs have entered the domain of "(highly) optimized". It's not enough to just play relatively cleanly to get the record. The movement and menuing also need to be precise to cut corners for small time saves that in the end add up, compared to a run that just focuses on avoiding major time losses. Optimization is of course encouraged, but not strictly necessary to get an accepted run.
- Let's say there is an item in one of 10 chests, completely at random. You would normally expect the average to be to look in 5 chests before the item appears. With competition, you would expect that someone pouring attempts on it will sooner or later get a good run by only looking in one or two chests. In general, an SDA run should aim for luck that isn't easily repeatable (so at least a bit better than average), but of course seen over the whole run. Getting bad luck in some places shouldn't be a reject if it's compensated elsewhere.
- You don't necessarily need to use every single known trick. But if you choose to not use a time save, there should be a risk-reward reasoning behind and not just "I didn't bother to look up how to do it".

About the Wii-version, is there anything that sets it apart from the other versions? Unique tricks, different item locations, boss strats or whatever else there might be? (no need to reply in detail here, just maybe a question to ask yourself) A slower category can definitely be interesting if it brings something different. However, at least in spirit, it kind of defeats the purpose here to play on a relict platform just to try and lower the bar for getting accepted. Ideally, the verifiers should compare runs across different platforms, to the extent possible, to see what's possible to achieve.
Edit history:
ING-X: 2025-04-06 09:30:41 pm
ING-X: 2025-04-06 09:30:15 pm
Ah, makes sense. Sounds doable for me, then Smiley
Edit history:
ING-X: 2025-04-06 09:47:49 pm
ING-X: 2025-04-06 09:39:00 pm
ING-X: 2025-04-06 09:38:35 pm
UPDATE: Just now seeing your edit about the Wii version. There are indeed significant differences in the Wii version, enough to easily make a distinct category worth watching for its own reasons. My main issues with the GC categories (as described above) aren't really anything to do with lowering the bar to acceptance (I assumed to begin with that the bar would be the same regardless of category, by comparing across categories). It's more to do with (1) not wanting to submit a run to SDA if there's a more optimized version available; (2) not really liking the way the main GC categories have progressed over the years (or in the case of GC All Dungeons, not having liked it much to begin with); and (3) wanting to feel like I'm doing something unique and different, as opposed to just optimizing (or falling short of optimizing) something that's been done hundreds of times before. I have some guilt about submitting a slower category without the faster category already being up on SDA, but from what LotBlind and nate said (and maybe you too?) it sounds like that won't be an issue.