Yo, long time lurker/run watcher first time poster, it seems.
Anyway this game is pretty obscure, but it's one of my favorites. I've been wanting to run it but got irritated with Pogo's chapter (was to be my third through segments) and dropped it. I've been thinking about it again recently and decided to pop in to see if there was anyone else interested in it here at SDA.
I've got my first two segments (all of Sundown's chapter, and the whole Kung-Fu chapter respectively) more or less layed out, with a couple things I'm unsure about being optimum (mostly which pupil to take in Kung-Fu, I went with Lei, but Sammo is potentially an option as well. I'll have to end up doing a full run where I switched up which I took in the chapter to see which is actually better probably) and whether or not +10 vitality from the frying pan acessory in Sundown's chapter is worth anything/enough to warrant not using it as a trap to save the couple extra rounds of attacking in the chapter's final boss.
I know a lot of neat tricks/timesavers (causing Liquid Human W1 in Akira's chapter to self destruct 100% of the time for example) in other chapter's as well but I haven't gone about test-running through them to set up actual routes, and I've lost the times for the first two segments I had saved somewhere so I can't give those at the moment either. Either way any interest and/or tricks(or possibly even skips, though I don't think there are any real skips.) are welcome.
Edit:I also forgot to mention I don't have an original cartridge for the moment so until I got a hold of one it'd be planning, and some youtube posted videos of the run on an emulator.
Anyway this game is pretty obscure, but it's one of my favorites. I've been wanting to run it but got irritated with Pogo's chapter (was to be my third through segments) and dropped it. I've been thinking about it again recently and decided to pop in to see if there was anyone else interested in it here at SDA.
I've got my first two segments (all of Sundown's chapter, and the whole Kung-Fu chapter respectively) more or less layed out, with a couple things I'm unsure about being optimum (mostly which pupil to take in Kung-Fu, I went with Lei, but Sammo is potentially an option as well. I'll have to end up doing a full run where I switched up which I took in the chapter to see which is actually better probably) and whether or not +10 vitality from the frying pan acessory in Sundown's chapter is worth anything/enough to warrant not using it as a trap to save the couple extra rounds of attacking in the chapter's final boss.
I know a lot of neat tricks/timesavers (causing Liquid Human W1 in Akira's chapter to self destruct 100% of the time for example) in other chapter's as well but I haven't gone about test-running through them to set up actual routes, and I've lost the times for the first two segments I had saved somewhere so I can't give those at the moment either. Either way any interest and/or tricks(or possibly even skips, though I don't think there are any real skips.) are welcome.
Edit:I also forgot to mention I don't have an original cartridge for the moment so until I got a hold of one it'd be planning, and some youtube posted videos of the run on an emulator.
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