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molluskmoth: 2014-07-24 07:06:46 am
MoMo
Felt like we could need a thread for this game as more people picked it up.
Currently, new skips are still being found everyday as we are kinda bruteforcing our way out of bounds.
Since I somewhat did the initial routing, I felt like updating the rules for starting/ending the timer. Discussion here would be welcome.
I will try my best to update the opening post here with the current WR, current rules and updates.
Current WR: 58:16 by Rydou [any% RTA]
Link to run:
http://www.twitch.tv/rydou/c/4883263
Rules for the run:
-> RTA Timer starts when new game is started [This is done by selecting New Game and clicking on 'Landing Site']
-> RTA Timer ends when credits appear [Screen fades to white, end the timer as soon as the white screen turns black]
These guidelines have been chosen for more consistency as due to fade-in and fade-outs it is hard to tell when control is gained or lost over the character.
- 100% has currently not be defined or routed. I assume it would be a pain in the arse as it involves finding all minerals/collectables during a playthrough and also potentially involve getting all messages. A 100% would therefore render pretty much all of our skips as useless.
Current Version: ?
Run Version: 1.3 (tweet me for link)
Official Homepage: http://www.lifelessplanet.com/
Official Twitter: https://twitter.com/LifelessPlanet
Currently, new skips are still being found everyday as we are kinda bruteforcing our way out of bounds.
Since I somewhat did the initial routing, I felt like updating the rules for starting/ending the timer. Discussion here would be welcome.
I will try my best to update the opening post here with the current WR, current rules and updates.
Current WR: 58:16 by Rydou [any% RTA]
Link to run:
http://www.twitch.tv/rydou/c/4883263
Rules for the run:
-> RTA Timer starts when new game is started [This is done by selecting New Game and clicking on 'Landing Site']
-> RTA Timer ends when credits appear [Screen fades to white, end the timer as soon as the white screen turns black]
These guidelines have been chosen for more consistency as due to fade-in and fade-outs it is hard to tell when control is gained or lost over the character.
- 100% has currently not be defined or routed. I assume it would be a pain in the arse as it involves finding all minerals/collectables during a playthrough and also potentially involve getting all messages. A 100% would therefore render pretty much all of our skips as useless.
Current Version: ?
Run Version: 1.3 (tweet me for link)
Official Homepage: http://www.lifelessplanet.com/
Official Twitter: https://twitter.com/LifelessPlanet
Thread title: