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4NT
When I did a test I found out that Camtasia can record the Windows version without problems. So there should be no trouble with the recording method. The only problem would be to decide the window width to use. Since I play it in 1280 I'd guess at least I would have to change since not everyone has a +19" monitor.
I have no solution, but i admire the problem.
Why don't you just record one or two levels to show how fun they are to watch? Lemmings just has to be fun. If you prove that, we won't have to discuss anymore Smiley
Adventure Speedruns
Camtasia has some problems with high screen resolution and full screen recording. But can use instead a big window mode. This works perfect.

Record some demos of a few levels. I played it some days ago. And i found out that the levels do not become easier after some years. :O)

Keep on working, it would be great to watch such an oldschool game run.
everybody wanna tell you the meaning of music
Sadly I don't really anticipate this happening unless somebody just sticks their neck out and does a bunch of levels out of the blue.

Chib, using DOSBox or any nonofficial emulation means no SDA. We need to all agree on the same version to run, and some Windows version is looking more likely now. Oh, and some Classic Lemmings 2 levels are impossible to save 100% because you need a blocker that can't be saved later.

Stupid: pausing is actually a good point. Would we go by real time or game timer?


Anybody have any interest in Lemmings spinoffs like Lomax and Lemmings Paintball? Or later games like Chronicles and 3D? I was pretty much an addict back in the day but now I don't think I can even remember most of the levels.
XXY
Quote:
Chib, using DOSBox or any nonofficial emulation means no SDA.

So? Do 'em anyways.
I tried speedrunning the original Lemmings here. These are my completely unofficial (I have no video evidence of them) records for the first levels:

Fun 1 - Just Dig!
Run: Remaining time- 4'35" (25s)  Lemmings saved- 1/10 (10%)
100%: Remaining time- 4'33" (27s)  Lemmings saved- 10/10 (100%)

Fun 2 - Only Floaters Can Survive This
Run: Remaining time- 4'41" (19s)  Lemmings saved- 1/10 (10%)
100%: Remaining time- 4'38" (22s)  Lemmings saved- 10/10 (100%)

Fun 3 - Tailor Made for Blockers
Run: Remaining time- 4'33" (27s)  Lemmings saved- 6/50 (12%)
100%: Remaining time- 4'23" (37s)  Lemmings saved- 47/50 (94%)

People always criticise these first levels, indeed, they are much faster and easier than the other, but still, getting them to optimal is quite a challenge, belive me.

I think Fun 2 Run is absolutely optimal, although I can't guarantee the 100% on that level is also optimal because the decimals seem to be so low...

If only I had the recording knowledge, time and patience...  :-/
everybody wanna tell you the meaning of music
While it doesn't relate to recording Lemmings, I just saw some screenshots for the PSP remake and it looks incredibly beautiful, to go along with the official level editor. If only I had a PSP in the first place, I'd totally get it. Tongue

Oh and J4L, I think your sig is pretty funny. Smiley
4NT
If I had been at home I could do some recordings but I'm not right now. Although maybe if I do some searching on certain sites I could do it here too. And fullscreen should not be a problem since Lemmings is unable to run in fullscreen if the screen resolution is high enough.

And while the PSP remake looks good I still think it would be a perfect game for DS. Evil Sony owning the Lemmings license...
Edit history:
Stupid: 2006-07-05 01:34:22 pm
defying gravity
Quote:
I tried speedrunning the original Lemmings here. These are my completely unofficial (I have no video evidence of them) records for the first levels:

Fun 1 - Just Dig!
Run: Remaining time- 4'35" (25s)  Lemmings saved- 1/10 (10%)
100%: Remaining time- 4'33" (27s)  Lemmings saved- 10/10 (100%)

Fun 2 - Only Floaters Can Survive This
Run: Remaining time- 4'41" (19s)  Lemmings saved- 1/10 (10%)
100%: Remaining time- 4'38" (22s)  Lemmings saved- 10/10 (100%)

Fun 3 - Tailor Made for Blockers
Run: Remaining time- 4'33" (27s)  Lemmings saved- 6/50 (12%)
100%: Remaining time- 4'23" (37s)  Lemmings saved- 47/50 (94%)

People always criticise these first levels, indeed, they are much faster and easier than the other, but still, getting them to optimal is quite a challenge, belive me.

I think Fun 2 Run is absolutely optimal, although I can't guarantee the 100% on that level is also optimal because the decimals seem to be so low...

If only I had the recording knowledge, time and patience...  :-/

1: 24s
2: 17s
3: 23s
4: 36s

5 is already too much planning for me Tongue

6: 26s
Quote:
1: 24s
2: 17s
3: 23s
4: 36s

5 is already too much planning for me Tongue

6: 26s

What version are you playing? Because in my PC version '2: 17s' and '3: 23s' are logically impossible, unless I'm missing some crucial feature of the game...  :-/

In level 5 all you have to do is bash through the walls, there's nothing to plan.
defying gravity
im playing the windows version
in 2, you can turn the lemming into a parachuter 1/2 second before he lands on the ground.
in 3, i paused in the beginning and set the release to 99
That's odd, cause I used the parachute right before the lemming landed and, of course, set the release rate to 99 before the lemmings came out. I'm using the original DOS version on W98, maybe that causes the difference.
I love YaBB 1G - SP1!
If I remember correctly, the Windows version has a fast forward button that the original does not have. So once you've cleared the way, you can just hit FF and the level will be cleared in a few seconds on a fast computer, obviously saving lots of time...
Edit history:
Enhasa: 2006-07-06 08:54:22 am
everybody wanna tell you the meaning of music
Whee.

I used some Windows version I had, with a crappy interface and non-working sound. The properties said Lemmings(TM) by Psygnosis Ltd. 1990-1995, version 0.9.1.0.

1: Ha, I already win at the first level in the game! Wink The trick is to treat this level like a "We All Fall Down" level. Let everyone walk to the right where the ground is shallower, then quickly click Dig on everyone. 21 any%/23 100%
2: 17/19... this might be Stupid's version then.
3: I thought this was annoying to do, like a TAS or something, so I skipped it. You would want to figure out what the exact highest release rate is possible to block in time, set it to that, then block ASAP 5x for the any%. For the fake 100%, block 3x.
4: 35/NA
5: I know exactly what Stupid means. It's easy enough to play well at this game, but speedrunning perfectly is another level of annoyance, like getting good Mario Kart or F-zero times. You probably have to try many times and keep the best one. At any rate, I started to do this, but then the game crashed for no good reason. Tongue
6: I was doing this level, but then I noticed something that annoyed me because this version's physics were slightly different from the DOS version I was used to. Whenever a lemming is about to blow up in this game, he acts like a blocker. Previously, the other lemmings treated him like he wasn't there. I suppose this is why everyone needs the exact same version. Oh well, this bugged me (because it hurts your time a lot), so I quit.

Quote:
If I remember correctly, the Windows version has a fast forward button that the original does not have. So once you've cleared the way, you can just hit FF and the level will be cleared in a few seconds on a fast computer, obviously saving lots of time...

Except that FF makes the timer speed up too. Actually, I couldn't find the armageddon keyboard shortcut in this version (or even the escape level shortcut... escape minimizes WTF?). But while FF goes as fast as your computer allows it aka unthrottled, so it's worthless as FF, it makes for a good substitute armageddon button. :-/

Quote:
And while the PSP remake looks good I still think it would be a perfect game for DS.

You and everyone else, because of the stylus.

Actually I hear this all the time with different games, or substituting PS2 and GC, and it's completely true. Doesn't change anything though.
Edit history:
Stupid: 2006-07-06 03:31:50 pm
defying gravity
I just got my hands on a DOS version (so long ago I last played this). I knew before that there are lots of differences between the windows and dos versions, for example:
- In the W. version you have hotkeys
- In W. the Lemmis can walk on Top of stuff that reaches to the top of the map (in D. they turn around). This can be used for shortcuts, but is also annoying in one level.
- In W, the special-terrain levels are missing (these are a total of 4levels in the classic game)
- the bomber thing Enhasa mentioned
- The reason why you are faster on Level 2 with W. (which propably also applies to other levels)

And more to go
everybody wanna tell you the meaning of music
I'm just going off memory, but I think:

- DOS version has hotkeys too, with F1-F12
- In the DOS version, IIRC lemmings actually die when they hit the top of the screen. However, I think I do remember that in some version, if you build to the top of the screen, the builder actually turns around instead of dying, because the bridge hits OOB (i.e. not open space... terminating the bridge) before the builder does.

There's differences between the original Amiga/Mac/DOS versions too. The Mac timer ran slower, making some levels much easier, and I think there was a level that was completely different based on the version.

There might be different DOS versions even, who knows? This is one of the most rereleased games ever or something. Let alone all the extra levels like ONML, Prima levels, 4 Xmas expansions, Sunsoft levels, PSP levels, etc.
defying gravity
[quote author=Enhasa
- In the DOS version, IIRC lemmings actually die when they hit the top of the screen. However, I think I do remember that in some version, if you build to the top of the screen, the builder actually turns around instead of dying, because the bridge hits OOB (i.e. not open space... terminating the bridge) before the builder does.[/quote]
In W, if you build higher than the top of the map, your builder will die as well. But you can build to something that reaches to the top, and then your lemmings can walk over it.
Edit history:
Dadark: 2006-11-11 04:34:40 pm
I love YaBB 1G - SP1!
I would love to see a run of this game. :x


It's so perfect, so interesting... 'k it's old, but well, i'd rather see that than a new top-graphical-but-crappy game' run...


I don't have any idea of what time would take a video file of an integral Mayhem run... but well, in my opinion, 1 file for each difficulty level would be better than a file for each level... witch would make a lot of different files to download and to load to see the run. Smiley (and a one segment mayhem would be a better chalenge for true gamers :p)
I love YaBB 1G - SP1!
I've been wating for a full Lemmings video for a long time, so I wanted to share these links with people (6h long, all 120 levels, Amiga version, played with emulator):

Part 1
-

Part 2
-


Although it's technically a "longplay" it comes fairly close to being a speed run. The early levels are a little sloppy but overall the quality of play is good. Many of the later levels could just as well be a speed run, because the game practically forces you to play in the fastest and the most accurate way possible just to get by.
-_-"
Thanks for the link, now I know what to do Cheesy
chaos, for speedrunning, i think you should make use of the keyboard too.
as in changing between "jobs" with the cursor keys, and in- decreasing lemmings drop rate with + and -. (if your amiga keyboard is configured properly in uae)
I love YaBB 1G - SP1!
Just to clear up any misunderstandings: I am not the author of the run, and it was not intended to be a speed run.

My point is that it's interesting anyway and the later levels are almost like a speed run. You will see that when he is almost forced to use the F-keys (mayhem levels), he does.
PwNzRd!
It is a good run, but definitely, definitely it can be done MUCH faster. Without mistakes and by nuking the leftover lemmings he could kill a good hour plus off that time.
Stupor is as Stupor Does
Actually, as I recall, the escape button can also be used after you have made the correct %. This ends the level a second or so faster than even a perfectly timed detonation. This was in the dos version, and it has been quite a while, so be sure to test it in whatever version you decide to run.
PwNzRd!
Well in that case even more time could be cut off.