I am pretty much convinced now that clipping INTO walls would lead to nothing. The game generally doesn't let you move while inside collision (though as I mentioned above speed will remain the same).
What you would need is a way to increase your speed fast enough that the game thinks your next position should be on the other side of the wall like how I believe the lavaboard glitch works. You would probably need to use the launcher in some way to do this. If bonking causes problems, you could launcher slide.
Launcher Projectile duping:
You face a direction while on the lavaboard tap the launcher button, then press and hold it after it's been fired to have that other projectile come from out of nowhere. Then quickly let go and fire another one in some direction before that projectile returns to you. This will have a launcher projectile permanently placed there. It doesn't seem to setup teleports if you damage yourself with it.
EDIT: Grasshoppers definitely seem to either move randomly and have random positions in Ga-Koro or they are constantly moving even before you enter that screen. That is going to make things annoying.
EDIT2: It seems that how you touch a screen transition ever so minutely affects your position or something. This makes things kind of annoying to tas.
EDIT3: Uploaded a new part of the tas. If you want to see sections with lights on let me know. Already got a request for the second section with lights on, so that is uploaded as well.
EDIT 4: I found that triggering the digging enemy near the yellow crab in the relatively narrow passage after the river where you're supposed to use launcher creates lag, so I would stand away from the yellow crab and throw fruit at it from a small distance to reduce lag.
EDIT 5: I copy pasted a bunch of the inputs I got from testing earlier so I was able to quickly finish Ga-Koro in TAS.
Since it is coming up, how does the disc glitch work exactly? I've never been able to replicate it myself.[quote="TheMG2"]I am pretty much convinced now that clipping INTO walls would lead to nothing. The game generally doesn't let you move while inside collision (though as I mentioned above speed will remain the same).
What you would need is a way to increase your speed fast enough that the game thinks your next position should be on the other side of the wall like how I believe the lavaboard glitch works. You would probably need to use the launcher in some way to do this. If bonking causes problems, you could launcher slide.
Launcher Projectile duping:
You face a direction while on the lavaboard tap the launcher button, then press and hold it after it's been fired to have that other projectile come from out of nowhere. Then quickly let go and fire another one in some direction before that projectile returns to you. This will have a launcher projectile permanently placed there. It doesn't seem to setup teleports if you damage yourself with it.
EDIT: Grasshoppers definitely seem to either move randomly and have random positions in Ga-Koro or they are constantly moving even before you enter that screen. That is going to make things annoying.
EDIT2: It seems that how you touch a screen transition ever so minutely affects your position or something. This makes things kind of annoying to tas.
EDIT3: Uploaded a new part of the tas. If you want to see sections with lights on let me know. Already got a request for the second section with lights on, so that is uploaded as well.
EDIT 4: I found that triggering the digging enemy near the yellow crab in the relatively narrow passage after the river where you're supposed to use launcher creates lag, so I would stand away from the yellow crab and throw fruit at it from a small distance to reduce lag.
EDIT 5: I copy pasted a bunch of the inputs I got from testing earlier so I was able to quickly finish Ga-Koro in TAS.
Since it is coming up, how does the disc glitch work exactly? I've never been able to replicate it myself.
EDIT 6: It definitely seems like the grasshoppers have a bunch of preset positions, the fact that the one grasshopper that I launcher slid off of ended up in the same spot as my test was really nice.
What you would need is a way to increase your speed fast enough that the game thinks your next position should be on the other side of the wall like how I believe the lavaboard glitch works. You would probably need to use the launcher in some way to do this. If bonking causes problems, you could launcher slide.
Launcher Projectile duping:
You face a direction while on the lavaboard tap the launcher button, then press and hold it after it's been fired to have that other projectile come from out of nowhere. Then quickly let go and fire another one in some direction before that projectile returns to you. This will have a launcher projectile permanently placed there. It doesn't seem to setup teleports if you damage yourself with it.
EDIT: Grasshoppers definitely seem to either move randomly and have random positions in Ga-Koro or they are constantly moving even before you enter that screen. That is going to make things annoying.
EDIT2: It seems that how you touch a screen transition ever so minutely affects your position or something. This makes things kind of annoying to tas.
EDIT3: Uploaded a new part of the tas. If you want to see sections with lights on let me know. Already got a request for the second section with lights on, so that is uploaded as well.
EDIT 4: I found that triggering the digging enemy near the yellow crab in the relatively narrow passage after the river where you're supposed to use launcher creates lag, so I would stand away from the yellow crab and throw fruit at it from a small distance to reduce lag.
EDIT 5: I copy pasted a bunch of the inputs I got from testing earlier so I was able to quickly finish Ga-Koro in TAS.
Since it is coming up, how does the disc glitch work exactly? I've never been able to replicate it myself.[quote="TheMG2"]I am pretty much convinced now that clipping INTO walls would lead to nothing. The game generally doesn't let you move while inside collision (though as I mentioned above speed will remain the same).
What you would need is a way to increase your speed fast enough that the game thinks your next position should be on the other side of the wall like how I believe the lavaboard glitch works. You would probably need to use the launcher in some way to do this. If bonking causes problems, you could launcher slide.
Launcher Projectile duping:
You face a direction while on the lavaboard tap the launcher button, then press and hold it after it's been fired to have that other projectile come from out of nowhere. Then quickly let go and fire another one in some direction before that projectile returns to you. This will have a launcher projectile permanently placed there. It doesn't seem to setup teleports if you damage yourself with it.
EDIT: Grasshoppers definitely seem to either move randomly and have random positions in Ga-Koro or they are constantly moving even before you enter that screen. That is going to make things annoying.
EDIT2: It seems that how you touch a screen transition ever so minutely affects your position or something. This makes things kind of annoying to tas.
EDIT3: Uploaded a new part of the tas. If you want to see sections with lights on let me know. Already got a request for the second section with lights on, so that is uploaded as well.
EDIT 4: I found that triggering the digging enemy near the yellow crab in the relatively narrow passage after the river where you're supposed to use launcher creates lag, so I would stand away from the yellow crab and throw fruit at it from a small distance to reduce lag.
EDIT 5: I copy pasted a bunch of the inputs I got from testing earlier so I was able to quickly finish Ga-Koro in TAS.
Since it is coming up, how does the disc glitch work exactly? I've never been able to replicate it myself.
EDIT 6: It definitely seems like the grasshoppers have a bunch of preset positions, the fact that the one grasshopper that I launcher slid off of ended up in the same spot as my test was really nice.