I wrote a big long thing on my feelings on the game, and then my browser closed. I'm to lazy to write it again, so here is a summarresy.
I think it does have a lot of inteting stuff in it (that doesn't make it a good game though, just an interesting one). It does a horrible job at hinting how to use things, and how to solve puzzles. I don't know anyone who figured out how to beat the scorpion boss on there first go without just getting lucky.
Yes they could have based an entire game around the launcher. And they SHOULD HAVE. They had way to large a scope when designing this game. They tried to create lots of interesting puzzles, but only succeed in making frustrating ones because they never teach the player how to do anything in enough granularity. I really wanted this game to be good as a kid, and still do now. Thats why I speedrun it. It's a terrible casual game, but for speedrunning it's flaws create some interesting speed tech.
As for the moving the staff though, time and money shouldn't have been a concern. That shouldn't be more then deleting two lines of code and placing them somewhere else.
I think it does have a lot of inteting stuff in it (that doesn't make it a good game though, just an interesting one). It does a horrible job at hinting how to use things, and how to solve puzzles. I don't know anyone who figured out how to beat the scorpion boss on there first go without just getting lucky.
Yes they could have based an entire game around the launcher. And they SHOULD HAVE. They had way to large a scope when designing this game. They tried to create lots of interesting puzzles, but only succeed in making frustrating ones because they never teach the player how to do anything in enough granularity. I really wanted this game to be good as a kid, and still do now. Thats why I speedrun it. It's a terrible casual game, but for speedrunning it's flaws create some interesting speed tech.
As for the moving the staff though, time and money shouldn't have been a concern. That shouldn't be more then deleting two lines of code and placing them somewhere else.