What kind of height do you get out of a Horde Jump?
If it's significant you might be able to skip going inside the building right before The Crane on Dead Air. If you wait just a bit in the fenced area instead of jumping over to the other side and heading up the fire escape you'll usually (always?) face a horde. With enough height maybe you could jump up to the open window of the building you're supposed to enter or the rooftop of the crane building itself.
I haven't tried the Horde Jump myself as I'm playing on a 360 and without a cheat mode it seems like a waste of time.
Also, is anybody able to check the sides of the buildings in that area to see if there are any viable places to jump to? It looked like a fairly straight forward set of jumps could get you from the fire escape to the window ledges that basically lead straight to the crane rooftop but I fell through the only one I tried to jump to.
Edit: If a straight up Horde Jump like that were enough to get you to the window/roof I'm not sure if that would prevent the potential Tank encounter in the building but if you DO run into that Tank (and it might be worth reloading until you get one in a segmented run) you could probably coax it onto the roof of the crane building without much trouble. From there you could lead it up on top of the roof access room (the building/room straight in front of you when you come onto the crane roof). It would probably be a "simple" matter of getting a Tank Boost to the next roof over which would bypass the Crane Jump entirely (if the Tank cooperated and boosted you in a timely manner).
It appears to be entirely possible and probably fairly easy but it remains to be seen how quickly it can be pulled off. Setup time may be prohibitively long.
Edit 2: Well, the setup time for a Tank Boost would have to be rather quick indeed. If you do the Crane Jump as normal you can just jump corner-to-corner to get from the second building (there are four rooftops, you start out on the first with the crane and jump to the second) to the fourth (the corner that has the broken section next to it) bypassing the third entirely. Doing this I can't imagine engineering a Tank encounter would be worth the effort/damage sustained.
Crane Jump to corner jump seems ideal.
Edit 3: Or assuming you don't have to avoid any killzones you could do what would seem to be two Horde Jumps and bypass the rooftops/buildings entirely. Instead of using the sand pile to jump over the fence to the left to get to the fire escape before the crane building you would Horde Jump the section of fence to the right and just run down the alley between the buildings. You'd need to do another Horde Jump to get over the fenced area at the other end(s).
Normally waiting for a random/natural horde spawn might take too long but there is a car with an alarm within sight of the roof of the third building which a teammate could set off (before jumping to a heroic time-saving death).
If it's significant you might be able to skip going inside the building right before The Crane on Dead Air. If you wait just a bit in the fenced area instead of jumping over to the other side and heading up the fire escape you'll usually (always?) face a horde. With enough height maybe you could jump up to the open window of the building you're supposed to enter or the rooftop of the crane building itself.
I haven't tried the Horde Jump myself as I'm playing on a 360 and without a cheat mode it seems like a waste of time.
Also, is anybody able to check the sides of the buildings in that area to see if there are any viable places to jump to? It looked like a fairly straight forward set of jumps could get you from the fire escape to the window ledges that basically lead straight to the crane rooftop but I fell through the only one I tried to jump to.
Edit: If a straight up Horde Jump like that were enough to get you to the window/roof I'm not sure if that would prevent the potential Tank encounter in the building but if you DO run into that Tank (and it might be worth reloading until you get one in a segmented run) you could probably coax it onto the roof of the crane building without much trouble. From there you could lead it up on top of the roof access room (the building/room straight in front of you when you come onto the crane roof). It would probably be a "simple" matter of getting a Tank Boost to the next roof over which would bypass the Crane Jump entirely (if the Tank cooperated and boosted you in a timely manner).
It appears to be entirely possible and probably fairly easy but it remains to be seen how quickly it can be pulled off. Setup time may be prohibitively long.
Edit 2: Well, the setup time for a Tank Boost would have to be rather quick indeed. If you do the Crane Jump as normal you can just jump corner-to-corner to get from the second building (there are four rooftops, you start out on the first with the crane and jump to the second) to the fourth (the corner that has the broken section next to it) bypassing the third entirely. Doing this I can't imagine engineering a Tank encounter would be worth the effort/damage sustained.
Crane Jump to corner jump seems ideal.
Edit 3: Or assuming you don't have to avoid any killzones you could do what would seem to be two Horde Jumps and bypass the rooftops/buildings entirely. Instead of using the sand pile to jump over the fence to the left to get to the fire escape before the crane building you would Horde Jump the section of fence to the right and just run down the alley between the buildings. You'd need to do another Horde Jump to get over the fenced area at the other end(s).
Normally waiting for a random/natural horde spawn might take too long but there is a car with an alarm within sight of the roof of the third building which a teammate could set off (before jumping to a heroic time-saving death).