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So, I was playing through the remake (version 1.5.5.1, from gog.com) and I got a very strange glitch. Screen is the one above the temple of moonlight grail point, I was jumping up the right hand side on my way to the gate of illusion. Except when I tried to jump of the first platform, I fell into the floor (I think?). I got warped into the floor in the surface grail tablet room (at least, in think it was the floor), was stuck for a bit, and eventually ended up somehow falling from the top of the same screen.

The whole thing was very weird.

I haven't tried to replicate this, cause I've been a bit busy, but is there potential here? Or is it likely just a one off thing.
Metroidvanias are God Tier
What happened is when you get stuck in half platforms in the game it registers you as "warping" and the default warp location is the surface. If you go out of bounds it registers you as changing screens and the default location is the surface. There really isn't much potential for speed running with it unless we find a way to consistently do it in the dimensional corridor.
The original, since 2003.
I also found a way to glitch under the area at Bahamut's Ankh, but so far, the only thing I can do with that is zip out (it takes you to the screen to the right where you fall down and take fall stun. Doesn't seem to be useful, just a fun little glitch.
Hey Traysandor - I tried out your suggestion & saved the 4 pistol rounds for the fight with Baphomet.  The pattern in phase 2 of the fight started with her being in her high center position - normally this would be a bit of a pain, but standing on the upper ledge allows you to fire off all 4 rounds in quick succession.  On the next position, a paltry 3 or 4 whips was enough to finish the fight.  With a 2 cycle kill on her phase 2, and her upper center pattern not being too much of a problem since you can still contribute damage, that could definitely be a good option for pistol use.  Like you said in your steam guide thread; a bad fight there will cost a lot of time, and ending it that quickly (like with the quick kill on Viy) helps deal with the random elements & might just cut down on quite a bit of time.
Edit history:
Traysandor: 2013-08-13 10:50:46 pm
Traysandor: 2013-08-13 10:48:51 pm
Traysandor: 2013-08-13 10:40:12 pm
Traysandor: 2013-08-13 10:36:40 pm
Traysandor: 2013-08-13 10:23:48 pm
Traysandor: 2013-08-13 10:20:33 pm
The original, since 2003.
That's pretty sweet yeah. I actually thought of using the Pistol on Baphomet's second form when I was attempting Boss Rush (Endless Time Attack on Easy), in which I would burn the six shots provided on Baphomet's second form (I'd use Chakrams to KO Sakit once the face mask was off instead in Time Attack - something that's not really feasible in Any%), which would take out almost all of it's remaining HP. (you'd still need to give her a few whacks with the Flail Whip to finish her though)

I am actually going back now to regain those pistol shots I spent. This would also mean that you wouldn't actually buy the Pistol until you return to the Surface to go pick up the Feather. Which in itself would save a few seconds over having to make a dedicated trip to the Surface juts to buy the gun.  I will say though I'm quite rusty fighting Anubis though. He takes more Axe hits than I thought to bring down. 9, I think, or something like that.

The other main time saver is avoiding going to the Surface to heal as much as possible. Each healing trip costs you at least 20 seconds (more if you have to travel back to any place that's not a Grail Point), so optimally you want to heal by getting Sacred Orbs, by summoning Helaing Fairies, or by killing the Guardians. There's only two places in the game where EXP refills are useful. One is for Vimani in the Chamber of Extinctoin, and the other isn't until Tiamat. The rest of the time you won't gain anywhere near enough EXP to get a refill without heavy grinding. (since killing Guardians resets your EXP gauge to 0 and gives you a health refill, and Sacred Orbs increase the amount of EXP required for your next HP fill)

And yes for endgame I've toyed with the idea of actually killing Beezlebub (Time Lamp first form then spam Flail whip on second form until he dies), but to save any time vs. warping out and healing, your EXP bar has to be at least 2/3 full in order for Beezlebub to get you one last EXP refill before Mother.

Edit: It has to be almost 3/4 full actually. Loading up my Any% final save point file, Beezlebub's EXP orb will only fill about 25% of your EXP bar, assuming your final Any% HP is 320. Generally speaking, you're only going to collect around 50% EXP between Tiamat and the end of the game, and that's from mostly killing Ox-Head, Horse-Face, and Nuwa. You'd need some mad luck to get EXP drops from enough enemies to make up the difference.
Damn, I just got off the heels of a red hot run - http://cloud-2.steampowered.com/ugc/1117177889788999806/377A8127ABF03602DAB6A10BEEA1A97F95CA6D87/

Maybe I should think about getting a capture card...
Edit history:
Traysandor: 2013-08-18 08:11:54 pm
Traysandor: 2013-08-18 08:03:17 pm
The original, since 2003.
Wow, damn. You're way better at this than I am! I don't even know what it is you're doing that's better/faster, but yes, I'd love to see a stream of this game or a recorded run. Even if I have to watch it after because of work constraints!  (My guess is you mostly got better luck and less overall game trolling. I'm sure better Guardian strategies help too. Especially good Bahamut, Sakit, Viy, and Baphomet fights would save the most time.)

If you got an earlier version of the game where the Flail Whip room glitch still worked, you could probably go for a World Record SS attempt!  I'd still love to see this game at a marathon though. That's one game I'd love to couch commentate on having run the game enough times to know the route.  Random question, what's your best Escape time?

Question, what are you using to control Lemeza for the PC version runs? Personally, I use the Xbox 360 Wired controller on the Default bindings. Does everything I need it to without the awkward keyboard controls.  It's a shame you can't cycle through usable items that way. you could cut out at least another 10 minutes if you didn;t have to thumb through the Laptop menu every time you had to equip a new usable item.
There are a few places early in the run that kill time for me where I'll just reset.. if I don't kill the bats on the way down on the first trip through the temple of the sun, I just start over, that patch takes way too much time to wait for them.. actually, bats are my #1 hated enemy in this run in general.

My fight against Bahamut this run actually kind of sucked.. it did 3 fireball loops before I finished it off.  Sakit went well, he only shot at me once & didn't do too much walking.  Ellmac was quick, Viy was picture perfect, baphomet only did 3 cycles in phase 2 - tiamat I never really have a problem with.  The biggest gain was probably on Baphomet & using the pistol on her to end the fight super quick.

Overall, the execution just felt really smooth.  I took very little damage from regular enemies, so I kept a nice pace throughout.

What is the world record SS on the remake?  The only submission I've seen on SDA was for the original.  I've seen a stream of someone doing a 1:44:48, but that's the fastest recorded run I've found.  Are the only accepted runs on the version with the flail glitch intact?

To be honest, I don't know what my best escape time is.. it's usually around/under 2 minutes I would guess.  I haven't been using tracking software to time splits outside of the game timer, and I don't really write them down much unless I'm super focused on improving a particular fight or something (Really need to polish my Bahamut fight).

To comment on your earlier post though - I just get the fairy in the endless corridor on my way to the true shrine of the mother as my last heal, so I'm usually doing quite well when I pass Beez's chamber & wouldn't need the heal up at that point anyway.

And as for my control scheme - I use a keyboard.  I don't really find it that awkward, but I've been using a keyboard to play games on for..  well.. a while.  I do use a controller for some games (aiming up in Metroid without shoulder buttons always bugged me). Here's something that might help on time savings with regards to cycling through items - if you use your attack button when the menu is open, it will select whatever it is that the cursor is currently on, and then go to the next section.. so if you open the menu, the cursor will be on the whip.  Action here will select the whip (do nothing if it's already equipped) and then the cursor will move to your currently equipped subweapon.  If you press action again, it will move to your currently equipped usable item.  This can make switching between usable items much faster (particularly if they're right next to one another) then moving the cursor all the way down to select them.  Sometimes it's just faster to move the cursor yourself if your currently equipped item is the talisman & you need to equip the scanner - but doing it that way can shave a little time depending on the items.

And yeah, I'd also love to see it at a marathon.. playing it would be epic & I wouldn't take issue with committing to something like that, but I think that might qualify as a horse->cart situation for me; I'm still pretty new to the community & speed running in general.
Edit history:
Traysandor: 2013-08-19 07:52:52 am
Traysandor: 2013-08-19 07:48:09 am
Traysandor: 2013-08-19 07:30:35 am
Traysandor: 2013-08-19 07:28:13 am
Traysandor: 2013-08-19 07:19:58 am
The original, since 2003.
Well the main reason for running the flail whip glitch version is that it's about 30 seconds faster vs. the current version. You could get a nice new WR in the current version, only to see someone steal it from you because they can still use the Flail Whip glitch.  The main reason is you don't have to go around and solve the puzzle the way it was intended (Costs about 15 seconds). You can also use said Flail Whip on Vimani and Kamatchi, which can easily save 5-10 seconds, since the Flail Whip has far better DPS than the Axe does (More damage + attack faster).  Everything else is the same though besides that.

Unlike the original version, there aren't really any known sequence breaks or big glitches besides Flail Whip and Anchor Skip. Even if you could, with the way the game is programmed, even if you could, the game will realize "Hey, you weren't supposed to do that, you know!" and it will kick you out of the Ruins and send you baack to the Surface, which is the default location if the game thinks you're somewhere you're not supposed to be.

My curiosity on the escape time was just kind of wondering. My personal best Escape time is 1:45.02 (3:14.98 remaining on the countdown timer). And instead of writing it down, you can always F12 the screen when you get to Mulbruk.  Generally speaking though, anything sub-2 minutes is acceptable for the Escape sequence.  Fun Fact, just after you kill the final boss, during the fanfare of that cutscene, you can actually switch your weapon/subweapon by advancing the text before you regain control of Lemeza.  For the Escape, you'd want Flail Whip and Angel Shield, as none of the other subewapons are particularly useful. Maybe the Chakram is in one spot, but that's about it.

As far as SDA rules go, you can absolutely submit a run for La-Mulana Remake. It's definitely different enough from its original counterpart that running it wouldn't be the same as the original version. Doesn't matter if it's PC or Wii version - though Wii 100% would be considered a separate category because Hell Temple was cut from that version of the game.  As for your questoin on whether or not the current version would be accepted, I'd say most likely yes, but like older games (say for example Ocarina of Time or Banjo-Kazooie) if you can find an earlier version of the game that's faster to run then someone can come along and obsolete your run with a better time using a trick that was fixed in a later version
.
We accept runs on the newest version of the game as well as the version with the Flail Whip glitch.
Edit history:
Traysandor: 2013-08-19 10:41:27 am
Traysandor: 2013-08-19 10:39:50 am
The original, since 2003.
Also in browsing around Youtube for La-Mulana videos, I stumbled across this little gem here: a possible skip for the Earth Spear. I've no idea what version of La-Mulana Remake this was done on, but here, have a look. I left a comment on it to see if I can find out:



It's only slightly useful, but you could probably save a couple seconds if you could pull it off reliably, since the only thing you use the Spears for are that puzzle immediately after you get them, and you throw the rest away in the Time Lamp puzzle in the Gate of Illusion where you break all the pots at once.
Well, I still have access to the version of the game with the early flail whip glitch (I also own a GOG copy - sue me!  I'm a curry addict!) so maybe I'll just run that instead.

It is interesting though; I remember when I started playing the steam version I remember feeling like the controls were slightly less crisp, like there was just a fraction of latency on the input.  Now that I'm playing the older version again it's feeling that hair quicker.

As for the glitch with the spears.. yeah, I could see that shaving off a little time.  There's a part of me that is screaming that I have enough time to make the jump to that horizontal crusher to put the weight on the dais on the first loop that unlocks the earth spear on the screen below, but I've never been able to do it.  Honestly, I've never really been tremendously good at that glitch, but I'm sure my humping the wall fruitlessly for a few seconds doesn't cost me as much as I get back, though you do have to do it a second time to chant the Bahrun mantra.

Also - the item select button to speed through the menu may have been jump... couldn't quite remember, but my fingers always do.


Thanks for the clarification ShadowWraith!
Edit history:
Shroud3D: 2013-08-19 03:42:25 pm
Shroud3D: 2013-08-19 03:42:11 pm
Shroud3D: 2013-08-19 03:42:11 pm
Shroud3D: 2013-08-19 03:39:00 pm
I used to play the original freeware a LOT a couple years ago and recently started playing the remake, so I decided to hop into this thread and say hi.
Hi.

If anyone is interested, I bought this game on Playism-Games long ago and according to their website, I can still download the 1.0 and the 1.1.1.1 versions. Looks like they're snoozin' in terms of updates. So that would be a good option if you want to play those versions.
I finished the Steam version yesterday (yes I bought it there as well) and I find it a lot of fun still. I'll probably try running it any% later. I'll be using the Steam version though, I won't be going for WRs anytime soon anyway, just for funsies.

Also I know that the 1:44 gametime run on Youtube uses the Axe on the final Mother, whereas I found that using the tiny backswing part of the Flail Whip while doing low jumps behind her is actually really reliable and might be faster/safer idk. That's how I did it anyway.
Edit history:
Traysandor: 2013-08-19 04:36:35 pm
Traysandor: 2013-08-19 04:35:52 pm
The original, since 2003.
The guide I meade for Steam serves as kind of a baseline guide for completing the game fast, yeah. I cover boss strategies and some things that would be helpful for the casual speedrunner. There are some things that you could get that are optional, but still pretty fast. Like an Item fairy for MSX2, or extra coin chests along the way that wouldn't cost too much time.  Serious speedrunners would never need to do this though obviously.

I'm thinking I might bump up the casual speedrun to 2 1/2 hours for casual, 2 hours for serious, and 1 hour 50 for the pros. (In-Game Timer)

Thanks for the Playism tip there, I figured someone out there would have an earlier version handy for the PC.  Personally, buying things online is a bit difficult right now (yay for Steam prepaid) but I'll keep it in mind.

On a lesser side note, anyone know what version the Wii La-Mulana is on?
Well, I finished up another run today with the early flail.  I know I botched a few things along the way...  the worst was that I fell into the endless pit in the Chamber of Birth when I was going to jump across it the last time - just walked off the edge & had to go all the way back from the grail point (UGH).  Still, with that in hand I managed a 1:43:28.  My escape time was about 1:45.  I think that could be quicker if I take some intentional damage to get through one of the tentacles in the TSotM that's a real bother.  I haven't practiced some of those sections too much since I have to fight mother in order to do it again, but I might grind that section a bit to see what savings I could come up with.

Picking up that flail definitely saves quite a bit.. it wasn't anywhere near as smooth as my run yesterday - plus the enormous screw up in the chamber of birth, and I'm still only 14 seconds behind the other time.

I guess I'll take a look on the technical forum for some ideas for gear, and maybe work out a budget.  I'd definitely need to scoop a capture card/software, but I also think I'd need some extra media to save the data to.  Currently I'm just using an SSD on this rig, which is fantastic for performance, but I doubt it has the storage to record 2+ hours of gameplay with reasonably good quality.
The original, since 2003.
Yeah, you'd definitely need a seperate hard drive if you want to do recording of any sort. Recording video in any sort of quality eats up GBs worth of data like Pac-Man, so you'd want to add either an internal or external hard drive to the list too. Fortunately, you can get decent internal hard drives of 2 TB under $100 these days from Western Digital and Seagate. That should be more than plenty to record anything you need.
Up until what version does the early flail whip exist?
The original, since 2003.
SneakyCanuck: I believe the Flail Whip glitch was fixed in Version 1.4 or thereabouts (1.4.x maybe?), though that's just from what I heard and wouldn't know offhand for certain.
So more than a few times now I've had runs put to death from the game crashing on Mothers final form. Is it known what causes this? I've never seen this game crash in any other circumstance.
Edit history:
Traysandor: 2013-08-22 07:31:36 pm
The original, since 2003.
I've had the game crash a couple times too fighting Mother in Time Attack too. Not exactly sure what causes that, IMO. The developers says you're supposed to have your drivers updated, but I don't see how that would affect my recently-purchased EVGA Nvidia GTX 660 Ti (Which for the record can run Saints Row 4 on Ultra settings @ 1080p seamlessly).  I think there might be a piece of code or something that FUBARs iteslf every once in a while.

As a random fact, when I played the original, if you had the text glitch fix patch installed, the original La-Mulana crashed on me every time I killed Bahamut during the screen flashing bit.  Putting in the original text patch fixed that though.
The original, since 2003.
Oh hey, haven't seen any activity here in a while.

Just wanted to point out that this weekend through September 2, La-Mulana is on sale again on Steam. This time your Indiana Jones platforming experience can be yours for the low price of only $5.10

Go pick it up already, this is a great game that needs more love <3
Edit history:
Tseralith: 2013-09-03 07:53:13 am
Hello everyone! I'm the guy who's TASing the original La-Mulana and just wanted to add I've finished mapping every area you can reach by wall glitching to it, and the areas you can't wall glitch to as well, just so you can see where you would've ended up had you glitched up there.

If anyone wants a copy of the maps or are just curious, here's a link to it:
http://www.mediafire.com/download/r8eyqqnob1y9eie/La-Mulana%2C_Wall_glitch_maps.rar

Edit: The map is structured in rows with the adjacent rooms next to them. The rows themselves are white, the rooms you can reach normally are green and the rooms you'd have to glitch to reach are red.
I changed up my tactics a little bit for mother's phase 4 (the water one).

I was kind of annoyed by how I'd hit the eye and then it swims away, often to the point where it's off screen and then I'm stuck waiting for it to come back so I can hit it again (repeat ad nauseam).

I've started using bombs instead.  They're not really used anywhere else in my run with the necessary exception of the lamp of time puzzle, so I have 4 beautiful little potato mashers ready to go for the rest of the game.  The 'eye' doesn't run away from the damage, and you can down it in 3 grenades.  The trade off is I usually take a few hits, making mother's final phase a little more dangerous but I think it's worth it.

Last in game time I posted was 1:43:02 - I'll be pretty pleased if I crack 1:42:XX.  Tuition is a big expense at the moment, but I've budgeted for some gear in the coming months, so hopefully I can get that, figure it out & post a run suitable for acceptance in the next little while.
Edit history:
Traysandor: 2013-09-05 07:40:49 pm
The original, since 2003.
@Hidden: I mentioned this myself a while back, but I preferred a different quick kill method for the Eyeball form of Mother.  I generally used my 4 Bombs on the Ox-Head and Horse Face fight (Ox-Head after killing Horse Face), so I figured out that the best way for me to deal with the Eyeball Form was to hit it once or twice with the Flail Whip (but not so much that it runs off screen and wastes at least 5-10 seconds), then finish it off by spamming Chakrams, because it won't run away from Sub-Weapons, and Chakrams has all the other Sub-Weapons beat hands down. It doesn't matter if you run out of Chakrams, you don't really need them for the final form or the escape anyways.

Never thought of using Bombs though.  I thought of using Chakrams during casual play using the Pistol from my original first play save file.
So I just had another run ruined by the game crashing at Mother and I'd really like to figure out if there's anything I can do to avoid it.

Every time it's crashed it's been when she tries to use Sakits attack (three white energy balls) for the first time after spewing a couple of flamethrowers.

Given that the crash is at least consistent Id hope that there's some way to avoid it entirely.