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Metroidvanias are God Tier
@DeliciousPi Don't you still have to talk to the 4 sages to beat the game? I distinctly remember (Atleast in the original) that if you didn't talk to all 4 of them the final ankh wouldn't spawn. Also I think that the early flail is something worth getting. Not only would it save time on bosses but I think that it might end up being faster to enter the tower that way (Need confirmation though). A little thing though about single segment runs which have something luck based late in the run, try and do the luck based trick and if it fails then you have an alternative route that is still fast just not optimal.
Edit history:
DeliciousPi: 2013-01-12 04:11:16 am
DeliciousPi: 2013-01-12 04:09:24 am
DeliciousPi: 2013-01-12 04:08:01 am
Hey, thanks for the welcome. Good luck finding time for more segments Maxican!

@anon
You can definitely skip the philosophers if you don't need to use the ladder they activate. I've completed several runs successfully without ever talking to the flail whip philosopher.

I've been experimenting with avoiding the additional pistol ammo the YouTube RTA grabs. This avoids the RNG item fairy spawn when you go to kill argus, which can turn out really terrible. The worst parts without the pistol are ox-head/horse-face and mother form 4, but both can be managed well with good chakram conservation.

So far I'm enjoying the remake version a lot for speedrunning. The quicksaves definitely seem much more friendly than having to save outside at Xelpud's tent. My PB is currently at 2:26 real time (1:57 game time). I will try to get some streaming/recording up next week after AGDQ.

Any chance there will be some new videos from your low% run on the remake anon? Running through the remake with 32 hp seems impossible to me (Palenque and Tiamat particularly). I also noticed you avoided the axe, that would help out a lot in your run since it's required for Mother and Hundred Eyes right?
Metroidvanias are God Tier
How much time does it take to fight ox-head and horse-face without the pistol? I think the extra pistol ammo is worth it to be honest but if you have a super speedy way to kill them without it then I'd say forget about it. As far as the low% run goes it's when I have time which is not a lot.
Hey there folks, glad to see there's at least some interest in this game. I'm one of the main contributors to the La-Mulana Remake Wiki and know enough about the game to try to help plan out speedruns, and I'd like to take a crack at a single-segment run. The RTA video posted above isn't a bad path, but I plan on studying it and making some adjustments since I'm pretty sure there are some better options.
Here's a breakdown of my take on pistol vs. non-pistol for each encounter.

Anubis
4 pistol shots + 1 axe.
I've played with some pistol-less strats for Anubis, but it's either really risky to stay close to him, or really slow to bait his projectile to fight him safely.

Sakkit v2
2 pistol shots.
Takes more than 3 chakram hits. You only have 2 at this point in the game, and it's really easy for them to fly off the screen and not return the ammo. It is possible to multi-hit Sakkit with a single toss at the right range since they hover for a second before they begin to fly back.

OH/HF
15 seconds with 6 pistol shots + 1 axe on each (assuming all shots hit both targets).
20-35 seconds whipping them each in the face (varies with luck/execution).

Umu Dabrutu (Dimensional Corridor, Ridley look-a-like sub-boss)
5 pistol shots.
Alternatively you can kill this guy with 4 chakram hits + 1 whip. (I do it this way, loses no time and no chakram ammo)

Mother form 4
4 pistol shots. Easy mode.
4 chakram hits, maybe 3 chakram + 1 axe. It's very tricky to line this up and not lose time. Only main weapons will bounce this form around, so you can sit just to the left and bounce chakrams point blank. If you miss, you have to wait for the chakram to finish before you can throw another. This strat can also be very health taxing, you're almost guaranteed to be hit once, more if you screw up.


@Ragu
I'd love to see more people get into this game too. Thanks for the work on the wiki, it's been a great resource and tool. I think the only thing I wish was on it were damage values for sub-weapons and enemy health values. There's almost certainly better options than the path in that RTA, we just have to find them.
Edit history:
RaguORagula: 2013-01-14 03:37:20 pm
Regarding the remake, it's probably worth it to point out the different versions:

JP WiiWare release: v1.0
^-DLC release: v1.0, but with some changes
PC release/NA+EU WW release/JP WW Update: v1.1.1.1
All platform update: v1.2.2.1
Current version, all platforms: v1.3.3.1

I'm pretty sure the only functional differences between the Wii and PC versions are control mappings and the ability to make modifications to the game's assets, but the actual contents of the game and all glitches and so on are version number-specific, not platform-specific. The PC version includes some boss rush time trials which I don't think the Wii version has, but as pointed out, v1.0 has the extra handgun ammo which was later reduced to a single refill, which makes it advantageous to play that version. Additionally, in v1.0 it is possible to cheese the hell out of Palenque by getting in his face and whipping him; in later versions, he has an extreme lifedrain effect similar to Viy when you touch him, so that's another point in favor of v1.0. Worth pointing out that the DLC version is important, since without it, the walk-through wall in the Graveyard of the Giants which leads to the grail tablet is solid, which means it is impossible to finish the game; the grapple claw is also very finnicky and tends not to work very well.

Also: Can anybody explain the apparent glitch in the video where he seems to warp up a ladder in his first visit to the Chamber of Extinction? The flail room glitch still works in v1.1.1.1, but I haven't tested v1.3.3.1. Might as well see if it works anywhere else. I'll see if the Lamp of Time skips still work as well. The only major thing fixed as of v1.2.2.1 was the quicksand platform bug, although some people have reported that's still around. Everything else has been classified as "minor bugfixes," so I don't see any major benefits to later versions.

Regarding route changes, I'd consider picking up the bracelet at some point to save time on breaking pots both for coins and just to get them out of the way. I'd also spend the extra 10-15 seconds to pick up the cross, since you're sure to lose more than that getting knocked back by soul enemies (see: the huge setback in that video where he falls before the Nu Wa room). Not sure if it's worth picking up the MSX2 to save time on software equipping, since at that point you're looking at adding another coin fairy exploit. One small thing I noticed is that he goes back to talk to the little brother in the shop in Twin Labyrinths after buying the weights; you don't need to do this, just buying the weights automatically opens the big brother's shop.

I find it interesting that there's really nowhere in the game where damage boosting can get you to places you shouldn't be, except to get the life jewel in the Dimensional Corridor. It is of course helpful for falling down ladders and negating fall stun, though I'm still trying to find a way to cancel the stun.
I had no idea versions after v1.1.1.1 existed. I see on playism that v1.3.3.1 is released, but I don't see how to download it. That's a shame that most of the useful stuff appears to be only available on JP WiiWare.

I'm not seeing the ladder warp you're talking about during his Extinction visit, what time is it at? Is this climbing out just before grabbing the Bronze Mirror?

I've tested dozens of other locations for the early flail whip glitch. It only requires a pot against a left wall (will not work going to the right, you'll just pop back out). Three blocks of height will work, but 2 may be possible.
If you wrap around (there's no adjacent room), you'll wind up on the Surface near the grail point (at the height you glitched at). However, if you wrap around to the same room (Moon Temple A1 does this), you'll be stuck in the ground on the left side of the screen just to the right of the grail point on the Surface (H4). Sadly it doesn't look like you can do anything cool with this.

You can successfully clip in Moon Temple B3, Tower of Ruin C4/D5, maaaybe Twin Labyrinth J3, and obviously Tower of the Goddess D4.
Funnily enough, it looks like you can skip the Earth Spear by clipping in Tower of Ruin D5. Not sure how useful this is, because you still need to do everything else in ToR, and the setup for this is finnicky. Here's a video:

Regarding the Crucifix and the Bracelet, I can think of two places where the Crucifix would be very helpful: Moon Temple when you're opening up Anubis, and Tower of Ruin just before Nuwa as you mentioned. Crucifix requires the Life Seal, so you'd have to get that right after Bahamut or Ellmac. The Bracelet is 150 extra coins, which is somewhat of an investment, but it's not much out of the way. Personally I don't think it'd be worth it since breaking pots with the knife loses you maybe half a second for each, and you break pots much less often in the back half of the run when you'd be able to get the Bracelet.

I had no idea you only needed to buy weights to trigger Big Bro's shop, that's nifty. Another small time saver can be found when solving the Endless Corridor floor 2 puzzle. You can walk in front of any gate, as long as the correct gates are triggered in order. He avoids a couple doors that he could walk in front of, which takes a few seconds longer.
On Playism, just redownload the game and it will be the latest version. It's not a patch, just a fresh install, but it will carry over your saves (I recommend keeping v1.1.1.1 in its own backup folder). I just did a run through on it and didn't notice any differences, the wall glitch still works. I just noticed on one of the pictures posted above that there is a PC version 1.0.0.1, which I would assume to be equivalent to the original Wii release with DLC. I must have forgotten this existed, but if it's the same as the unpatched Wii version, that would make it viable on PC. Can whoever has 1.0.0.1 confirm the triple handgun ammo from the Chamber of Birth shop?

One other difference between v1.0 and later patches is in the original, you can cut straight down to the knight miniboss in the Dimensional Corridor; the doorway leading to the worm boss room isn't closed to begin with (it's supposed to be), so you can run a different route. I don't think there's any particular advantage to doing the route like that anyway, but still worth mentioning as a possibility.

That spear skip is neat, though I'm not sure how practical that is since by the time you get the ankh jewel there, getting the spears takes very little time at that point. Probably the biggest time sink in the Tower of Ruin is the Thunderbird miniboss, I wish there was a faster strategy for dealing with it. I'd like to figure out the glitch mentioned about warping up behind the Spriggan, though it is interesting to see that you can actually just jump on its head while it is still moving instead of having to deactivate it.

Never mind about the Chamber of Extinction, it was just a downward screen transition. Given the darkness, it actually looked like he was warping straight up a ladder.
Edit history:
DeliciousPi: 2013-01-15 09:48:18 pm
DeliciousPi: 2013-01-15 06:55:58 pm
I'll see if I have the original download around to test if it's 1.0.0.1.
I believe the Spriggan glitch is for the original PC game, not the remake.

Edit: I tested the 1.0.0.1 PC version, you still only get 1 pistol clip from the Chamber of Birth shop, unless that somehow depends on the save file you're using. I also crashed while fighting Mother 5 during a run today using 1.0.0.1. :[
Edit history:
RaguORagula: 2013-01-16 06:38:45 am
Very interesting. I'm wondering if that's a platform difference or a regional difference, though those would effectively mean the same thing.

Although it was allegedly fixed in 1.2.2.1, I'm still occasionally running into the quicksand glitch on 1.3.3.1. I'd love to figure out what exactly causes this and if there is any reliable way to force it to happen. Being able to exploit this even with some minor degree of success would open up many opportunities for room skips.
I've only had that happen to me climbing up the right side of Moon Temple B1. For whatever reason, being near the right wall loves to suck you into the floor there.
Looks like La-Mulana has been greenlit on Steam. Nigoro is discussing achievements.
Metroidvanias are God Tier
Well skipping the earth spear is definitely something to note for low% running if anyone ever decides to speed run the game low%. Other than that it has no benifits.
Great news that La-Mulana got greenlit!

I got a new PB today for single segment, 1:19:27 real time (1:52:05 game time).
http://www.twitch.tv/deliciouspi/b/358743616# (starts at 1:24:50) if you're interested in watching.
I died once to Argus and had to use a couple of safety heals. I also need to clean up my menu work significantly, and avoid wrong turns, but it turned out to be a pretty solid run overall with a great Mother kill at the end.
Edit history:
Anonymous52555: 2013-01-20 02:02:47 pm
Anonymous52555: 2013-01-20 08:28:03 am
Metroidvanias are God Tier
From what I saw of the run (Beginning to Baphomet) Everything looked good routewise. Obviously there were some mistakes here and there that you yelled about every time they happened Smiley Overall it was pretty good, I'll watch the rest later when I have time.

Edit: So I found something interesting. Apparently there is a wall in the top right hand corner of A3 in the tower of the goddess that can let you access other parts of the tower without the double jump. In short, you can get the flail whip from the very beginning of the game.
Yep, I thought that info had been posted somewhere in this thread... but I don't see it. I read that on the Tower of the Goddess wiki page at some point.
The problem is how much time it takes to do. Key fairy, Gate of Time, then traversing most of Tower of the Goddess without even grabbing the warp for later. It probably won't be practical for a run, but it's still a really cool exploit.
Metroidvanias are God Tier
I'm thinking for your single segment it might not save much time but for a segmented run, you can 1 round Bahamut, Sakit and Ellmac and Viy with the mace. The reason with discarded it before was because we had to go all the way around the temple of the sun to get it but since it doesn't look like that will be the case anymore it looks like it could be a huge timesaver for segmented runs.
The breakable wall (which is near a precarious ledge; if you fall, you can't get back up until you flood the tower) takes you to B-8 which is the second room up from the entrance to the Tower. You still have to climb the Tower as normal, and I don't think it's possible to get past D-5 (with the statue with the broken head) without the feather or at least the grapple claw, unless it is possible to activate the shortcut before then (requires killing the three invisible enemies on each part of the tower, but I don't know if this registers before you get the Eye of Truth). Likelihood of getting the flail whip that early: remote.
Metroidvanias are God Tier
Quote from RaguORagula:
The breakable wall (which is near a precarious ledge; if you fall, you can't get back up until you flood the tower) takes you to B-8 which is the second room up from the entrance to the Tower. You still have to climb the Tower as normal, and I don't think it's possible to get past D-5 (with the statue with the broken head) without the feather or at least the grapple claw, unless it is possible to activate the shortcut before then (requires killing the three invisible enemies on each part of the tower, but I don't know if this registers before you get the Eye of Truth). Likelihood of getting the flail whip that early: remote.

Well to preform the glitch to get the flail you already need to grapple claw so it's not a problem. What I'm thinking will happen is:

Go through the gate of time
Go to the tower of the goddess
Drop down, break the wall
Read the tablet to flood the tower later
Go up and glitch into the flail room.

On your second run you also would have to enter from the gate of time but that also starts you where you can activate eye of truth.
Then you go around and climb the tower and get the airplane model.

However the major downside to this is it would be suboptimal to light up the tower so you would have to do it in the dark and it also requires a luckbased key fairy. So I think it should really only be done in Segmented runs.
Edit history:
conanc2c: 2013-01-27 04:52:09 pm
conanc2c: 2013-01-27 04:48:09 pm
I've begun to speedrun this game. I was two hours in when it crashed at the mantra.exe scan, but regardless of that, I was hoping I could get some feedback on my run.

http://www.twitch.tv/conanc2c/b/361024511 starts at 15:33. You can hear my friend who was in mumble talking, but for some reason the stream didn't pick up my mic. Also the splits are screwed up but the actual times listed look like they're accurate.

Everything after Tiamat was mostly blind and from memory, and I forgot the medicine of the mind statue unlock. I still haven't actually finished a run yet but I feel like I have the route mostly memorized.
So, everyone seems pretty focused on the remake. I'd like to change that focus for a bit. I've been working on the original version for a couple month. Testing things for most of it. Last week I decided to put my testing to fruition and try a few actual single segment runs. Boy was I surprised when my first completed run broke the 2 hour mark. I decided at that point I needed a way to record, because showing is always better than describing. Saturday, I broke the 1:50 mark. Here's the video.



Hopefully the link works, and the videos ok. It's the first time I've encoded anything and put something on youtube.

Honestly, other than some general bad luck, and a few flubs on my part. This run is solid. I'm not entirely sure if I should submit this run or try for better at this point. If anyone sees any obvious routing errors or things I could improve, do speak up. I'm not afraid of criticism.
Edit history:
Exo: 2013-01-28 06:07:15 am
Sandbagging
Nice stuff solairflaire. Really glad to see a new run of the original Smiley (Especially with such a massive improvement)
Yep yep yep!
Awesome!  A much-awaited improvement.

The throwing knives on Bahamut were an awesome idea.

As was using the ladder into Ellmac's room to kill the bird without hassle.

Nice little timesaver with the block and ladder in Confusion Gate (room below the grail point).

For the Twin Labyrinths mantra, it's noticeably faster to reach the chanting room from the tablet by going through Moon Temple again.  I don't know if you were planning on doing that, but accidentally destroyed the platform, or destroyed the platform on purpose not realizing that, so I figured I'd point this out.

And talk about a clutch ending!  Wow.

Great run.  Some bad luck at points, but what else do you expect from La-Mulana?  As for submitting, I'd say keep trying for a little while more to see if you can't get something better, but if things don't work out/you start getting sick of the game, go ahead and submit this one.  Sub-1:50 is insane.
There go my hopes of getting a remake run that's faster than the original game.
Edit history:
Anonymous52555: 2013-01-28 09:37:13 pm
Anonymous52555: 2013-01-28 09:31:31 pm
Anonymous52555: 2013-01-28 09:04:17 pm
Anonymous52555: 2013-01-28 08:49:24 pm
Metroidvanias are God Tier
@conanc2c twitch seems to have removed your run :/

@Solairflaire That's a pretty awesome time. I haven't watched the whole thing but from what I saw it seemed pretty good. However instead of submitting I think you should try for a better time. Considering you only gave it a few attempts I'm sure you could get it lower than that. One thing I noticed is you seem a little stiff with the controls from time to time. More noticeably at the beginning. Nothing a little practice can't fix!

Edit: After watching the run I think a possible route change could be going to the shrine of the mother after getting the woman's statue to get breakshot earlier. Then on the mudman fight you could kill him without the lamp and not have to wait for it to time out. Also I noticed you had an extra bomb, perhaps you could use that to boost down a ladder earlier in the game although you might have just picked it up along the way either way if you notice yourself with extra bombs than needed there are a couple of long ladders that would benefit some explosions. Other than that Great run!