Working on getting this game into SDA and wanted to work out some details on how this game interacts with the rules since this game is odd.
- Strange question that will sound really dumb without context. What is considered 'game completion' (for LoR)? Labyrinth of Refrain has 4 'Game over' points within it's linear story. The first one appears near the completion of the 5th stage, the scripted, unavoidable story will game over you and roll the games real credit sequence (If you choose to not skip it), tell you to save your 'game clear data' and will create a save file with the description 'dead end data' then will force you to the title screen. This data can be reloaded and the story resumed from the point you did the game over event at. It's a very strange mechanic within the game's storytelling. The first time it does this it does slow roll credits like you've completed the game and it's actually over. The second and third time this dead end event happens the credit rolls are at a very exaggerated speed (if you choose to not skip them), they zoom by and toss you straight into saving your game(not 100% on the speed of the credits, it's been awhile since I've watched these events, can get clarification if needed). The fourth time this sequence happens is after what is considered the games natural final boss. The same credits, a different animation and story plays and then you save 'clear data' as 'clear data' rather than dead end data. Does the dead end point count as low% and the final boss credits any%? or is completion just marked as the true credit sequence+story that results in real 'clear data' being saved? If I need to provide a video/screenshot for better reference just let me know, since this one is kind of strange. But the games story is COMPLETELY LINEAR. This isn't a side path I can take to roll joke credits like you see in nier's joke endings. None of the player's choices will influence if these events happening or any of the outcomes (with the exception of finding the games true end through optional boss fights, and continuing the story past the normal 'final boss')
- Does being forced to save go to title and reload a save file provide any difficulty to the 'single segment' category? I figure if it's all one seamless recording and the same file is loaded it's not a problem?
- I assume since the PC version of the game has an unreliable timer (can be stopped by unfocusing the window) that RTA is the preferred method.
- I assume turning the game off and back on is not allowed as it would involve interacting with systems outside of the game as stated in the rules. This one I just wanted hard clarification on since it's a pretty common thing in RPGs to manipulate RNG with a hard restart, since this idea can be used to save 4-8 minutes in Labyrinth of Refrain and remove a very annoying farming segment.
- Strange question that will sound really dumb without context. What is considered 'game completion' (for LoR)? Labyrinth of Refrain has 4 'Game over' points within it's linear story. The first one appears near the completion of the 5th stage, the scripted, unavoidable story will game over you and roll the games real credit sequence (If you choose to not skip it), tell you to save your 'game clear data' and will create a save file with the description 'dead end data' then will force you to the title screen. This data can be reloaded and the story resumed from the point you did the game over event at. It's a very strange mechanic within the game's storytelling. The first time it does this it does slow roll credits like you've completed the game and it's actually over. The second and third time this dead end event happens the credit rolls are at a very exaggerated speed (if you choose to not skip them), they zoom by and toss you straight into saving your game(not 100% on the speed of the credits, it's been awhile since I've watched these events, can get clarification if needed). The fourth time this sequence happens is after what is considered the games natural final boss. The same credits, a different animation and story plays and then you save 'clear data' as 'clear data' rather than dead end data. Does the dead end point count as low% and the final boss credits any%? or is completion just marked as the true credit sequence+story that results in real 'clear data' being saved? If I need to provide a video/screenshot for better reference just let me know, since this one is kind of strange. But the games story is COMPLETELY LINEAR. This isn't a side path I can take to roll joke credits like you see in nier's joke endings. None of the player's choices will influence if these events happening or any of the outcomes (with the exception of finding the games true end through optional boss fights, and continuing the story past the normal 'final boss')
- Does being forced to save go to title and reload a save file provide any difficulty to the 'single segment' category? I figure if it's all one seamless recording and the same file is loaded it's not a problem?
- I assume since the PC version of the game has an unreliable timer (can be stopped by unfocusing the window) that RTA is the preferred method.
- I assume turning the game off and back on is not allowed as it would involve interacting with systems outside of the game as stated in the rules. This one I just wanted hard clarification on since it's a pretty common thing in RPGs to manipulate RNG with a hard restart, since this idea can be used to save 4-8 minutes in Labyrinth of Refrain and remove a very annoying farming segment.
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