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Sir VG: 2009-12-17 10:12:51 am
Fucking Weeaboo
Now that I have good capability of NDS recording, one should not be surprised that one of my first projects is a Kirby game.  I figured I'd try recording this, even though it does mean a lot of visual interference from my hand and the "Magical Paintbrush" (my Kirby stylus!).

Given the length of this game, 100% really isn't feasible, but it could happen (100% involves beating the game no less then FIVE times!).  Low% and Any% should be the same category, since really most of the medals are out of the way except the first one (which should be avoided as well to avoid the medal info screen).

I decided for fun to do this Single Session.  Thankfully, since I have an 8GB SDHC card, I can record long enough to do it.

Anybody willing to try Segmented must remember that the game autosaves after clearing a level, exiting a level, or getting a medal.  And probably after dying too.  I think.  It saves a lot, so ok?

The in-game timer is used.  This timer keeps track of seconds, but does not display them.

Single Session v1 - 1:23:xx

---
1st Attempt

Chapter 1 - 00:05
Chapter 2 - 00:13
Chapter 3 - 00:24
Chapter 4 - 00:35
Chapter 5 - 00:48
Chapter 6 - 01:02
Chapter 7 - 01:15
Chapter 8 (Ending) - 01:23

2nd Attempt

Chapter 1 - 00:05
Chapter 2 - 00:12
Chapter 3 - 00:21
Chapter 4 - 00:32
Chapter 5 - 00:45
Chapter 6 - 00:59
Chapter 7 - 01:13
Chapter 8 (Ending) - 01:23
Thread title:  
Sleeping Terror
Yay, more Kirby! I support all Kirby runs. Even if I haven't played the game in question.

Seriously though, I just got around to watching your previous Kirby runs, and they were very good. I'm sure you'll do a good job with this one, too. (Yes, I know it plays differently. It doesn't matter; it's still Kirby, so obviously you'll be good at it. That's how these things work.)
Fucking Weeaboo
Wow.  I haven't seen you in a while.  Where have you been hiding, hot stuff? :-P
Sleeping Terror
Oh, here and there. Nowhere special. I certainly haven't been on other planets building a Venusian swamp flower pollen refinery in order to power a Mars-based fleet of space bees which will enable me to take over the world and steal the star rod. That would be wrong.
Fucking Weeaboo
Sampler video of my first full run.  It includes Level 1 (all 3 stages) as well as the Kracko Jr. Boss fight.

Fucking Weeaboo
v2 is completed.  Overall very good, with a couple of mistakes near the end, but nothing costing a lot of time.

Chapter 1 - 00:05
Chapter 2 - 00:12
Chapter 3 - 00:21
Chapter 4 - 00:32
Chapter 5 - 00:45
Chapter 6 - 00:58
Chapter 7 - 01:11
Chapter 8 (Ending) - 01:19

As you can see, there was no change in chapter times until Chapter 6 from the v1.1 run.  I'm thinking I'm pushing the end limit of times.  1:18 may be possible, or possibly 1:17, but I don't think I made that many mistakes, IMO.  While I'll admit to 2 deaths, the first (Volatile Volcano) cost about 6 seconds (given I died almost immediately after a checkpoint, but that probably saved time because I didn't have to be cautious in the end) and the other was on the last level (Spectacle Space), in that stupid last chase sequence, but again that didn't even cost much time - about 16 seconds for that one.

I expect from my rough guessing that I was on the high end of 1:19, but it's hard to be sure without being able to see seconds.  (Video time is longer then the IGT, so obviously the game doesn't count something...).
Wow!  This is a game I really liked.

I don't think I'll be any help, but good luck on this.
Too cool for 7th grade.
Looks good so far! I have a silly question though. Can the DS recognize simultaneous touches? So like, you could use two styluses at the same time: one for painting lines and one for boosting Kirby.
Waiting hurts my soul...
Quote from hyp32:
Looks good so far! I have a silly question though. Can the DS recognize simultaneous touches? So like, you could use two styluses at the same time: one for painting lines and one for boosting Kirby.

It's not multi-touch. If you touch the screen in multiple spots it'll take the midpoint of those spots as the point of touch.
Fucking Weeaboo
Well, it kinda is.  But drawing a continuous line with one stylus and touching Kirby with another isn't possible, since the line will continually jerk back.

Now if I was say, tapping two different objects on the screen, then that is possible.  I've done that with the monster paintings during the credits.

Besides, even if it WAS possible...doing that for over an hour?  Are you kidding me? >_>;;
Too cool for 7th grade.
you're pretty much drawing for an hour in the game; you would just have to practice coordinating your other hand. Tongue
Sleeping Terror
As luck would have it, I've now gotten to play through this game, so I'm looking forward to the speedrun.

In your sampler video, at the end of 1-2, why do you get the flame power and go the long way around in the last couple rooms? It's way faster to go straight up instead of using the mini-cannon-thingies.
Fucking Weeaboo
Quote from StrangenessDSS:
As luck would have it, I've now gotten to play through this game, so I'm looking forward to the speedrun.

In your sampler video, at the end of 1-2, why do you get the flame power and go the long way around in the last couple rooms? It's way faster to go straight up instead of using the mini-cannon-thingies.


Because I get to BURN THINGS.  Heh.  Heh.

Yeah, it may be faster by a bit.  Probably not enough to crack the 0:05 after Area 1, but worth looking into whenever I get back to it.
Edit history:
kirbymastah: 2012-08-13 03:00:37 pm
kirbymastah: 2012-08-13 02:58:17 pm
kirbymastah: 2012-08-13 02:53:38 pm
kirbymastah: 2012-08-13 02:52:15 pm
kirbymastah: 2012-08-13 02:50:04 pm
<(^_^)>
TOPIC REVIVAL

Though my primary game to practice has been KRtDL, I haven't been able to touch it for a while due to roommates using the TV, being out of home, and so on, so in place of that, I've been practicing this game a lot, just because it's a lot of fun to run; I've practiced worlds 1-2 extensively, became familiar with 3-5, and suck at 6-7 and never even touched the final boss yet. I just tried to do a single-segment run to the end of world 6 today, and my time after finishing paint roller lvl 2 was 0:56 in-game.

And this was including 3 deaths. I don't have DS recording yet, but it's not like I have anything record-worthy yet, since worlds 3-6 were all incredibly sloppy and I haven't even touched world 7 nor the final boss yet. But judging that i was roughly 2 minutes ahead of Sir VG's best run up to the end of world 6, and lost at least a minute (that's being generous) from the deaths, sub-1:16 is definitely possible. Get rid of all the sloppiness, and I know sub-1:15 is possible.

Unfortunately I generally can't do over a 1.5 hour playing session, because my right hand practically dies from all the mashing X_X Give me another month or two and I'll see if i can get another better time. Once i get recording down and have the official equipment to submit, I hope to see if sub-1:10 is possible. I'm sure it'll be really frustrating from the luck-dependent King Dedede races X_X

Also, FYI, I generally do the King Dedede races first, since they're so luck-dependent and annoying. Then Kracko, because it's also basically luck-dependent (well, it isn't but given how sensitive a pixel off can make such a big difference...) but not as bad as Dedede. Finally Paint Roller, as it's not really luck-based, and I've memorized most of the level 1-2 paintings.

Finally, I noticed discussion about using two styluses and such to make it more efficient. For me, I really don't see much of the point in that. If the point is to continuously mash Kirby with one hand and clear obstacles with the other, half the time the two taps are going to overlap and draw, which is NOT good at all since you're wasting paint. I'm generally fast enough to tap other things such that missing 1-2 taps on Kirby really won't make a difference. In general, I don't think there's much of a use to use two styluses.
Micromanager extraordinaire
In before Anwonu hijacks another project from kirbymastah.

But seriously, good luck with this. I might recommend practicing the bosses by repeatedly playing them in sub-game mode on Lv. 3, trying to get the fastest times possible. After that trying to speed through the actual bosses in the main game (which are Lvs. 1 and 2 in the sub-game mode) should be a breeze by comparison. Though you could also just skip the middleman and practice Lvs. 1 and 2 instead. Tongue
Fucking Weeaboo
Good luck. Even though I got a DS recording device initially to work on stuff like this, this game really made my hands cramp.
Edit history:
kirbymastah: 2012-08-13 11:34:12 pm
<(^_^)>
Well... After a failed SRL race earlier today, learning how to take more advantage of loops, and a little practice on the final bosses, I decided to give this another go today:

Chapter 1 - 00:04
Chapter 2 - 00:11
Chapter 3 - 00:20
Chapter 4 - 00:29
Chapter 5 - 00:40
Chapter 6 - 00:52
Chapter 7 - 01:05
Chapter 8 (Ending) - 01:13

My right hand and my arms are cramped from 3 big runs today, so I'm done for the night and need to sleep, but a quick rundown:

-Loops are broken, to the point where for vertical chasms, it's sometimes worth just waiting on the ground for the paint to refill.
-wheel/fire/needle are all awesome. I'm not sure if using Ice is actually faster than mashing Kirby (Ice Kirby definitely moves quickly on drawn paths). Spark is used for a miniboss battle, and stone is awesome for water levels. Also, screw balloon and tornado for vertical distance.
-King Dedede sucks
-Kracko and Kracko Jr. went reasonably well
-Two deaths: one cheap one and a very expensive one in the 6th world
-Drawcia Soul didn't appear on screen very much; pretty bad luck here

In other words, this run's quality sucked but it's a start, and proves sub-1:15. I'm confident that sub-1:10 is possible, given my mistakes and my lack of experience with the latter half of the game.

And also @Milligramcracker, I did practice the paint roller minigame a lot (levels 1 and 2, I am not suicidal to practice with 3), but after a few runs, I think Paint Roller uses the same patterns for the in-game boss battles (whereas from the minigame, it's randomized). I'll have to try it out again and actually write them down next time. Kracko Jr. / Kracko Level 1/2 are definitely the same as in-game; I don't know about King Dedede's race though.
Claimh Happy
hm, do you have any way to record this? I've been looking for an excuse to play this game again. learning a route would be a great one. I don't think I have to patience to make one myself, though
Edit history:
kirbymastah: 2012-08-14 10:22:55 am
kirbymastah: 2012-08-14 08:36:51 am
<(^_^)>
I can try to record something with my digital camera, but there's no way I can play in a camera-position for over an hour, so it'll have to be just a level or two to show my general strats. There isn't really as much of a route, persay, as using tricks to skip gooey parts, and using certain abilities.

The game is REALLY fast if you take advantage of loops though. If you didn't know (and this isn't in Sir VG's video, so I'm guessing it's not 100% public knowledge), if Kirby rides a path with a loop-de-loop, he'll speed up REALLY fast as he enters the loop, and continues to travel that speed until the path ends. This means if you have a full bucket of paint and you can draw a full convenient path, you want to start the loop almost immediately, and then use the entire bucket for the path for Kirby to speed across the entire path. Sometimes, you can start Kirby WITHIN the loop (i.e. when starting a level, or when Kirby just fired from a cannon), saving paint and time. This is extremely helpful for water levels, as Kirby moves ridiculously slowly underwater. I'll see if I can take some videos of a few sample levels that are representative of using loops and also a few time-saving tricks.

As far as general tricks go... the hard-but-big time-savers off the top of my head are:

1. Dreamy Darkness 4-2: Keep Needle in the second room. Keep it throughout the entire third room (filled with gordos; this is the hard part) and the rest of the level. Needle along a drawn path is FAST.
2. Mag Mount 2-3: Keep burning throughout 80% of the level, but navigating the second room by skipping the cannons and just drawing a careful path to dodge the lava, green goo, gordo, and cannons. Very important to not take a hit, so you can use Burning through the fire bar without having to wait / get hit in the middle of the second room.
3. Silent Seabed 6-3: Use stone the first room. GG.

The hardest levels for me are definitely Canvas Canyon 5-3 (the windy one), Frozen Fantasy 7-1, and Spectable Space 7-3.

7-1 should be easy once I memorize the nonlinear-ish path and practice it.

7-3, the main part is not dying in the last room before a checkpoint routing out the fastest path for the huge room with the two switches. For now, I grab missile, and go to the top right corner for the green switch, using a long loop then using missile to move while my paint bucket refills, then just falling down to the bottom-left corner for the purple switch.

5-3 is just wtf
Claimh Happy
yeah I knew about loops. don't they teach you it during the tutorial?
Micromanager extraordinaire
The first section of 7-3 is brutal with only the standard 4 hits. They give you the balloon ability to get through the section faster, but unless your aim is perfect you will constantly get battered by the spikes and lose your momentum, thus defeating the purpose of getting the ability in the first place. I'd advise against using it.
<(^_^)>
I just went through the tutorial; no it does not teach you about loops. Maybe the manual does, but I don't have it (and i'm one of those people who are too lazy to read it :P) I figured it out randomly in one of the area-2 levels because the stars formed a loop Tongue

@Milligramcracker, as you said, I avoid using balloon overall, not only because it's unreliable as you mentioned, but also because it's just much faster, easier, and more reliable to use a vertical loop, even after resting on the ground for a few seconds to refill paint. 7-3 won't be bad at all once I figure out a reasonable route (aka when to rest, when to loop, etc); I'm personally more afraid of 5-3 because of the ridiculous wind physics, presence of ability-enemies EVERYWHERE that would not help at all, and rarely any spots to rest to refill paint for the vertical areas.

Does anyone know when the in-game timer doesn't apply? I'm confident it doesn't during the tutorial nor the main file menu (where you choose main game / rainbow run / options)...
Fucking Weeaboo
I would guess it only counts during stages, but I've never tested it thoroughly.
Claimh Happy
Not in the manual either. I guess I found out by playing around?
Edit history:
kirbymastah: 2013-12-10 01:11:36 am
kirbymastah: 2013-12-10 01:11:27 am
kirbymastah: 2013-12-09 07:12:24 pm
kirbymastah: 2013-12-09 04:16:52 pm
<(^_^)>
Been practicing canvas curse lately. Got a run with 1:17:26 RTA, 1:09 IGT. I'll edit this post with a video once I encode the video and put it up on youtube.

It's a pretty terrible run, with one really costly death in 7-1 (the semi-autoscroller part <.<). Still, I'm going to put up a video for reference, and see if anyone else has any extra strats they can provide.

I think I'll submit a 1:07 to SDA, although it could go lower; I thought I would submit a sub-1:10 before I got this 1:09 but my 1:09 sucks... lmao

EDIT: Here's the run, though there is some minor audio desynch near the endgame for some reason =/