Always move forward, never sleep.
I've been playing this game a lot, and dig the fast action and style. I just finished a preliminary run of the game at 1:37:22 (didn't record, just got splits). I was playing on easy, with maxed out stats and jumping from mission to mission in order. Now that I look back, I wasted time finding the sequential missions, whereas I could have just done all the episodes in the region and moved on, saving 12 for last. I didn't use any cards, and wore the default costume as well. I think if I had a stop of red cards, I could easily bring the time down, but would then have to spend off time grinding out more money to buy them, although they're not terribly expensive.
This was kind of a test run to see what the ballpark time for the game was, and I was really sloppy at a lot of parts, and some missions I had only played once before, but remembered well enough. I did stop to find Scarlett a couple of times to refill my blood, which cost several seconds, and could be replaced with a red card.
Basic stuff that I have been doing:
Entering "Mondovision" by holding right click (subweapons) cancels the animation when you roll after dashing 3 times in a roll so you don't have to wait for Mondo to slide and recover. This also cancels out the recovery when healing, and can allow you to dodge instead of wait for the animation to finish.
Headshots are the fastest way to take out most common wires, and especially for those with guns. There are the ones that dodge, and of course, those where headshots don't work, and adrenaline boost will take care of them, provided there is enough blood.
Full charge beam works great on most bosses and ogre wires (Episode 6 boss, Nega-Mondo).
That ... is pretty much all I've come up with to speed things up, other than being at the right place after a fight for less travel. I haven't found any skips or sequence breaks, but hoping some will surface.
I still need to work on the first fight with David in phase 2, as there's that one attack where he teleports right to you, which is a pain in the ass. I'll also need to work on dodging the arms on the Episode 6 boss, as well as the eyeballs on the train mission (Episode 10? Forgot). The third phase of the samurai in Episode 7 I need to practice; I just can't get the dodge timing down. That horrible, horrible boss in Episode 11 ... yeah, I'll need to practice. Alice, on the other hand, is easy for me.
Otherwise, I'm also trying to gauge the interest in anyone else to pick up this game as well. I think I'll be practicing this, and getting the levels down, and where red cards can be used for maximum efficiency. I don't think a new game run on easy would be all that bad either; just gotta know what needs to be upgraded, and I'm thinking dash, bullet shooter and charge shot as priorities. Hopefully I'll record a sloppy run and post it to get an idea of what's going down.
This was kind of a test run to see what the ballpark time for the game was, and I was really sloppy at a lot of parts, and some missions I had only played once before, but remembered well enough. I did stop to find Scarlett a couple of times to refill my blood, which cost several seconds, and could be replaced with a red card.
Basic stuff that I have been doing:
Entering "Mondovision" by holding right click (subweapons) cancels the animation when you roll after dashing 3 times in a roll so you don't have to wait for Mondo to slide and recover. This also cancels out the recovery when healing, and can allow you to dodge instead of wait for the animation to finish.
Headshots are the fastest way to take out most common wires, and especially for those with guns. There are the ones that dodge, and of course, those where headshots don't work, and adrenaline boost will take care of them, provided there is enough blood.
Full charge beam works great on most bosses and ogre wires (Episode 6 boss, Nega-Mondo).
That ... is pretty much all I've come up with to speed things up, other than being at the right place after a fight for less travel. I haven't found any skips or sequence breaks, but hoping some will surface.
I still need to work on the first fight with David in phase 2, as there's that one attack where he teleports right to you, which is a pain in the ass. I'll also need to work on dodging the arms on the Episode 6 boss, as well as the eyeballs on the train mission (Episode 10? Forgot). The third phase of the samurai in Episode 7 I need to practice; I just can't get the dodge timing down. That horrible, horrible boss in Episode 11 ... yeah, I'll need to practice. Alice, on the other hand, is easy for me.
Otherwise, I'm also trying to gauge the interest in anyone else to pick up this game as well. I think I'll be practicing this, and getting the levels down, and where red cards can be used for maximum efficiency. I don't think a new game run on easy would be all that bad either; just gotta know what needs to be upgraded, and I'm thinking dash, bullet shooter and charge shot as priorities. Hopefully I'll record a sloppy run and post it to get an idea of what's going down.
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