Ok, here's what's happening with Target 00 (segment 1): in six hours worth of recording attempts I only actually finished it twice (sounds bad, doesn't it?).
My first finish was awful but the second finish was mostly good. I starting timing from when Garcian moves up to when Kun Lan catches the bullet. My finishing time was roughly 16:14, with 33 seconds of mistakes. This is longer than Estryark's estimates, but I think 15 minutes is the limit.
I screwed up two double dodges (dodging two Smiles at once), losing 3 seconds. At the library I dodged too early and turned the double dodge into two separate dodges, and outside Room 212 (candle puzzle) I missed one of the Smiles and kept the two separate, taking a hit because they were too close. I did manage to kill the Speed Smile in one lucky shot, so I guess that evened things out...
Another 4 seconds was lost from slow inputs, button mashing and getting stuck at junctions, mainly from junctions overlapping as you approach. This is very, very annoying, as the junctions/stuff you don't want to interact with take priority. Sometimes you have to wait until they separate (not long, just some milliseconds, but it comes back to bite your ass in the end). I gave myself a half a second penalty per stop.
The main problem with the segment was the Angel fight, and this is where 26 seconds was lost. Y'see, for a long time I always suspected that she doesn't stand in the centre of the room, and now I'm sure of it after last night. She stands closer to the south door and that's why sometimes you'll get a good view of her back, and othertimes you can't see a damn thing because you're standing on the other side of the room.
The fight itself was two cycles longer and I also penalised myself for the time it took to actually reach the north door junction after she died (2 seconds).
So next time the fight will be kept in the south half of the room, and hopefully I'll get atleast 15:45.
What makes fighting hard is that without Waver upgrades the cross hair traces an inconsistent, wide '8' (Keving Smith is the only one with dead-still, perfect aim. I don't know about the other characters with level 5 Waver), and the crosshair's high sensitivity. Without the option to lower it it's hard to be precise and adjust to the annoying '8' being traced as you aim...
The good part of this segment is that every other dodge went perfectly. I finished with 2 vials of thin blood left, but I believe there's no use for them.
Anyway, that's what's happened so far. I'll be getting a DVD recorder this week so I won't have to worry about tapes. If I get a good segment 1 before then I'll record it to DVD.
My first finish was awful but the second finish was mostly good. I starting timing from when Garcian moves up to when Kun Lan catches the bullet. My finishing time was roughly 16:14, with 33 seconds of mistakes. This is longer than Estryark's estimates, but I think 15 minutes is the limit.
I screwed up two double dodges (dodging two Smiles at once), losing 3 seconds. At the library I dodged too early and turned the double dodge into two separate dodges, and outside Room 212 (candle puzzle) I missed one of the Smiles and kept the two separate, taking a hit because they were too close. I did manage to kill the Speed Smile in one lucky shot, so I guess that evened things out...
Another 4 seconds was lost from slow inputs, button mashing and getting stuck at junctions, mainly from junctions overlapping as you approach. This is very, very annoying, as the junctions/stuff you don't want to interact with take priority. Sometimes you have to wait until they separate (not long, just some milliseconds, but it comes back to bite your ass in the end). I gave myself a half a second penalty per stop.
The main problem with the segment was the Angel fight, and this is where 26 seconds was lost. Y'see, for a long time I always suspected that she doesn't stand in the centre of the room, and now I'm sure of it after last night. She stands closer to the south door and that's why sometimes you'll get a good view of her back, and othertimes you can't see a damn thing because you're standing on the other side of the room.
The fight itself was two cycles longer and I also penalised myself for the time it took to actually reach the north door junction after she died (2 seconds).
So next time the fight will be kept in the south half of the room, and hopefully I'll get atleast 15:45.
What makes fighting hard is that without Waver upgrades the cross hair traces an inconsistent, wide '8' (Keving Smith is the only one with dead-still, perfect aim. I don't know about the other characters with level 5 Waver), and the crosshair's high sensitivity. Without the option to lower it it's hard to be precise and adjust to the annoying '8' being traced as you aim...
The good part of this segment is that every other dodge went perfectly. I finished with 2 vials of thin blood left, but I believe there's no use for them.
Anyway, that's what's happened so far. I'll be getting a DVD recorder this week so I won't have to worry about tapes. If I get a good segment 1 before then I'll record it to DVD.